

On The Machinegun-Light Plague Of Mwo
#1
Posted 19 February 2022 - 07:20 AM
Reason; - Its OP af
- machinegun heat is negligible in a big mech because of the comparative size of the mech and weapon (i.e. small weapon in big mech; stands to reason heat will be negligible compared to other weapons. But now machineguns are a sizable weapon for something like a piranha which means their heat should be significant)
To visualize this, imagine a machinegun piranha and a Direwolf- Ultraviolet (with 8x UAC2's).
The latter cannot spam fire the UAC2's for more than 4-5 seconds before needing to cool down. So why is a piranha allowed to fire indefinitely? Paired with its ridiculous mobility and agility, this thing (the piranha, and many others like it) can go face-to-face with assaults and win.
- Additionally, light mechs should not have agility AND armor (the broken hitboxes count as pseudo-armor). They need an armor nerf as well, in my opinion.
Needs a fix, because it gets so bad that every time I see a 4-man JGx in the other team, I consider just quitting the match and re-queuing because they cant be in 2 matches at once.
I am not very good at making forum posts, so if you read this far, thanks for your time.
This madness has gone on long enough.
#2
Posted 19 February 2022 - 02:18 PM
a barrage of machine guns and micro lasers took out my back. they are too fast ,too manuverable can jump like you would'nt believe and I cant even get my guns down or up enough to target them.
FIX IT OR I'LL FIND A GAME I CAN ENJOY.
Yes I'm upset, believe me I'd rather be playing than moaning on this forum for all the good it does. I 've played mech games since mech 2 and they can be good, MWO is getting crappy, no tactics except deathball as you can't risk being cought 100 m away from the team because of the lights, 1 light can kill an assault or heavy very quickly 2 or 3 in a team will win the game.
this in not how mech combat works. No tactics in games anymore apart from the above, little flanking, can't use angles as I'll be cought by a light...now, if we could play by wieght class (no lights ) that may be an idea. I don't blame the pilots, DATA has made lots of vids showing the problem, It's down to PIR to fix.
#3
Posted 28 February 2022 - 07:23 AM
Getting owned happens in a PVP game, adjust your tactics so it happens less often. Besides, if you get jumped by 3 of ANYTHING and you're not in a group, its going to go badly for you, machine guns or no.
And honestly, if D A T A started making videos about kneecapping assault mechs in a heavy gauss Osiris, not only would he do a good job, but people would start calling for a nerf of the Osiris.
So that's a no vote from me.

Edited by ScrapIron Prime, 28 February 2022 - 07:35 AM.
#4
Posted 02 March 2022 - 03:36 PM
But lets be realistic, they aren't going to change the mechanics, nor should they.
So let's explore what has to change to make you more comfortable in an assault fighting off 3 or more lights.
Teamwork can't be overestimated, but let's face it: you're piloting an assault and the odds are very good that your team abandoned you to your fate anyway. This is the real problem but let's work on what WE can fix first.
Time for some real Light Killer advice.

Firstly, you have to believe you can do it, because you can.
It isn't easy, trust me I know. But it can be done with some tweaks to you and to your mech.
Secondly, take a look at your build.
Try picking an assault mech with access to ECM to counter the lights.
AMS is optional.
Target the light, as soon as possible. 'R' is default. ( I know..duh! but trust me this helps)
Turn rate is your best freaking friend! Worship that friend, invite that friend over for a beer! As a matter of fact, get turn rate out of the friendzone and make love to it!
Try going back to the skill tree and prioritize almost all of the skills in the survival and mobility sections. AMS boosts are optional but most lights are going to help bring the rain so don't be surprised when the LRMS roll in.
You also want some sensor boosts skills like target decay and target retention because face it, you are going to lose sight of them at some point.
If you want some cool shots now feel free to choose those.
If you have some points left over NOW you can pick some firepower.
Do Not Run A Hot Assault Build!
If your Alpha shuts you down the fight is over. And you are going to want to Alpha. Alot!
Don't choose a gauss rifle. It's already going to be tough hitting the dancing lights without adding the extra difficulty.
Pick weapons that don't generate a lot of heat.
Ultra auto cannons and LBX can be very useful, and I can't recommend them highly enough.
Pulse lasers are okay because they do their damage fast and you need to do damage fast. Be careful with the heat they generate.
You can use tracking missiles but most of the time you aren't going to get a lock before they're gone unless they run straight away from you.
Use fire and forget if you need to.
Make sure you buff up your back armor, where would YOU hit an assault if you only got one quick shot?
Damn right.. In The Back!
Whatever you normally have for back armor add at least 10 or 15 more points, same with the rear torso's.
Yes those points are going to come from the front armor, but guess what..you aren't going to survive to worry about a frontal assault until you've dealt with these lights.
That's enough generalities about your mech.
Let's address the pilot in you now.
It takes a Effing ton of anger to run a Light Killer assault.
Are you mad Bro? Did those light pilots just talk **** about your mother? Are you going to let them get away with that?
Hell no you aren't!!

Push that anger down into a ball of heat in your core. Become that anger!
You have to show real patience. Use that anger as the fuel you need.
Now comes the hardest part....Hold your fire until you KNOW you've got the shot.
It also helps if you know the terrain on all of the maps because you are going to have to dance like it's your job!

Alternate between clockwise and counter clockwise rotation so they can't focus on one part of your mech.
Practice, in the training grounds unless you want 'on the job' training!
Last but not least...DO NOT CHASE THEM!
I guarantee you they are coming back for you unless you broke their spirit and the willpower to re-engage you which is what the Light Killer assault is designed to do!
Anyway, I hope this helps!
Cya on the battlefield!
Edited by Stab Wound, 04 March 2022 - 10:30 PM.
#5
Posted 08 March 2022 - 02:46 PM
There are builds that are devastating to small mechs. My fav is an A-1 Cat BAP and 6xstreak 4s.
Hmm, Archer W...possibly.
Edited by Kiljaro, 08 March 2022 - 02:47 PM.
#6
Posted 14 March 2022 - 03:48 PM
nvx 116, on 14 March 2022 - 01:27 AM, said:
No, you're excluding all autocannons and LBX autocannons from that statement, all of which can just hold down the fire button until they're dry.
The reason UACs and RACs have a jam chance is because they do in tabletop. Other ballistics don't, so they don't. But honestly, if you add a jam chance to MGs, that won't solve anything... the MG players will just switch to other weapons.
#7
Posted 14 March 2022 - 04:18 PM
i beat light mostly with lazers and with a timberwolf, with lazer vomit, 46 point alpha strike, i use jump jets to counter there speed, my mouse is turn to ZERO, to counter with mouse tracking leg kills, its most fun to have 2 of them trying to kill me.
SAWK----- PS the machine gun is the highest DPS weapon in the game, and should stay that way
#8
Posted 14 March 2022 - 05:05 PM
It is a game not real life. This constant need to make everything equal amazes me. The urbanmech is a good example. It is now so much weaker it is not really worth buying. You can't make it that fast and the armor has been nerfed so it isn't tough. So it went from a wierd tough slow light mech to a weak slow useless light mech. All because people cannot handle being killed by a light mech. Next my hunchback iic will need nerfed because I can do 1000 damage a game.
People need to stop complaining and stop trying to make everything equal. If one mech is better than another suck it up. Save some $$ and get one.
#9
Posted 16 March 2022 - 04:47 PM
SAWK PS yesterday i passed 21000 drops, and i have made star captain in 2 clans wolf and smoke jag woot
#10
Posted 28 March 2022 - 01:54 PM
M3CH4D0G3Z1LL4, on 19 February 2022 - 07:20 AM, said:
If you are in an Assault and dying to Lights then there are a few things likely going on, none of which happen to be due to Lights being OP (they are not).
1. You have very little or no back armor (which is common among build suggestions but you need a team who will watch your back.)
2. You are slow as hell. Your speed affects your torso twist speed.... also quirks can speed that up... and some mechs have quirks to speed that up or are deficient in that area. If you build a mech that can't maneuver you have to be a damn good player able to read the battlefield, anticipate where the fight is going to be, and get there as soon as possible. Why? because you need cover from other teammates and if you are not where you need to be they are not going to come to you (unless you happen to have a friendly light who can come scare off those ambushing you).
3. You panic because 1 and/or 2 is true. You don't call for help, you are in the wrong place, and you don't have practice fighting Lights.
(possibly 4. You are target focussed and ignore damage until suddenly your torso turns Orange/Red)
As a Light/Medium pilot I have no issue taking advantage of an Assault that is: Out of position, with limited back armor, and not calling for help. That is when I can kill an Assault through the back without issue. I all other scenarios I might weaken their back armor or take advantage of already weakened armor but are typically forced away by their team or a few solid hits from them.
Don't get me wrong. I can kill an Assault that way, but it is not an easy simple thing unless the Assault just stands there firing blindly for 30 seconds while I open up it's back. So if you are dying super easily to Lights... might want to look into that.
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