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Bas-E


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#1 Zenoflex69

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Posted 23 February 2022 - 09:35 AM

Sorry in a rush but BAS-E parts don't show up in my omnipod list after yesterdays patch and both show as invalid....

Help/explain please....thanks.

both legs

#2 TheCaptainJZ

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Posted 23 February 2022 - 09:41 AM

View PostZenoflex69, on 23 February 2022 - 09:35 AM, said:

Sorry in a rush but BAS-E parts don't show up in my omnipod list after yesterdays patch and both show as invalid....

Help/explain please....thanks.

both legs

Some changes were made to the pods to make JJ required which was intended. Strip your mech and rebuild it. Should take care of it. Please see patch notes.

#3 Zenoflex69

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Posted 23 February 2022 - 09:42 AM

View PostTheCaptainJZ, on 23 February 2022 - 09:41 AM, said:

Some changes were made to the pods to make JJ required which was intended. Strip your mech and rebuild it. Should take care of it. Please see patch notes.

okay thanks:)
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#4 Escef

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Posted 24 February 2022 - 10:16 AM

What worked for me was swapping out the leg omnipods and then swapping them back.

#5 TheCaptainJZ

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Posted 25 February 2022 - 09:30 AM

PGI should release the Atlas skin as a camo.

#6 Mark Yore

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Posted 26 February 2022 - 05:06 AM

The Blood Asp never popped up on my radar until I bought it as part of the Predator pack.

It's got a fairly difficult skill curve as far as producing an effective Mech - it wasn't until I'd got it up to around 70 points that it really kicked into gear.

I'm running 2 LBX-20s and 4 SRM4s and it takes a lot to get it hot. The Alpha is 72, but that's 72, duck and wait, 72, duck and wait, oh - the other mech is dead. If I can get behind you - which the same build on a BAS-B does nicely - then it's pretty much an insta-kill. Head to head I can go against anything except for a King Crab but I'm doing 65 kph.

It also squashes lights, particularly the Pirate's Bane and Cipher.

But jumpjets on an Assault (except for one to get you up a level or break your fall) are fairly useless.





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