Originally it was changed to counter the Corsair with 4 AMS... Ok, so you made every other mech that can mount only 1 or 2 AMS useless because of 1 mech...
Also, when this was done, did it take into account of the mechs that boat 10 LRM10/15?
If the Corsair was causing the problem, nerf the Corsair, don't buff all missiles to the point of making the singular or dual mounted AMS useless even when combined with the dmg increase skills.
That change dropped AMS effectiveness to 25% of what it was. I know, because when I run Kitfox-C, Jester (when I had dual ams on it), and the vindicator I bought just for dual AMS, I always check how many missiles I shot down. It's about 25% of what it was... AMS never was all that effective against missile boats before the increased missile health (because of the massive boating on some mechs) but now unless you run the Kitfox-C stock with it's quirks and skills, or the Corsair A, AMS is just wasted tonnage.
The balance between AMS and LRM boats has always been spotty, right now the sway is in the missile boats favor.
Possible solutions:
-Reduce missile health back to what it was and nerf AMS boats.
-Give all single and dual AMS mechs quirks to make it worth adding hitbox enlargement and tonnage needed to mount them.
-Nerf the missile boats. Increase heat cost of missile weapons (minus SRMs) by a at least 10-20%, or set a maximum number of LRMs mountable, not by ghost heat that can be gotten around by chain fire, but a hard cap.
Edited by Ghoja, 01 February 2022 - 09:46 PM.