Seelenlos, on 24 March 2022 - 02:42 PM, said:
I am still not done with this Issue.
Great!
Seelenlos, on 24 March 2022 - 02:42 PM, said:
Looking at the Traits of all Mechs, it is not undo-able to see in plain sight, that Light-Mechs with MGs or Lasers are getting sooooo Many Bonus on Cool-Down and Fire-Rate, that it makes their Damage 1000% more to a similar Mech from Med, Heavy or Assault with also more Missile or Laser slots having NO-BONUS-TRAITS AT ALL!
Are you really comparing light 'Mechs with assault 'Mechs such as
Blood Asp,
Fafnir,
Supernova or
Cyclops?
Have you not noticed that assault 'Mechs can kill enemy 'Mech on a few hundred metres? Light 'Mechs would have a big problem when attempting to achieve the same.
And of course, such MG-derived firepower is always very short-ranged, if compared with the usual GR/ER PPC/ER Large laser firepower of assault 'Mechs.
Seelenlos, on 24 March 2022 - 02:42 PM, said:
So what does that mean:
Your Catapult A1 has cooldown 10% vs a Locust 3s with 30% Cool-down ab also Bonus to Ammo (Bonus to AMMO for a light Mech? what an insult to physics but hey ...) and a lot of other Bonus-traits + Hit-Box and Speed advantage.
CPLT-A1
Catapult can kill or damage enemy 'Mech on a few hundred metres with its LRMs. As for the LCT-3S
Locust - it has 20% cooldown for its LRMs, not 30% as you say.
Could you compare the number of LRMs carried by both 'Mechs?
Seelenlos, on 24 March 2022 - 02:42 PM, said:
Would these Mechs also have the same values vs their specialized heavier counterparts, (speed-bonus excluded) THEN we could speak of a nearly even Game-play.
You would like to make light 'Mechs even weaker?
Seelenlos, on 24 March 2022 - 02:42 PM, said:
I myself have the Urban with 1 Ton of Ammo I am SUPPERIOR to the above Catapult, which in-Genuin is a specialy Missile-Boat THAT should apriori have a Missile-Bonus like the said Urban-Mech, even not double the Bonus to any other Mech not Specialized.
Can your
UrbanMech fire some 50-60 LRMs in one salvo?
Seelenlos, on 24 March 2022 - 02:42 PM, said:
There is still a lot of work to be done vs the lights imbalance.
Are you talking about boosting light 'Mechs?