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Clan Ultra 5 Cannon


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#1 Sawk

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Posted 09 March 2022 - 05:55 PM

Hi folks


Been testing the clan cannon ULTRA 5 for a long time, as a test for random number, but they seem to have a way, to stop them from jamming,
its seems it helped, but not enough for new guy coming, they would still not use them, i hear of the cauldren, and folks asking for change.
HEAR more of my testing by posting, and my results, more work needs to be done ""

SAWK clanner

#2 Curccu

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Posted 09 March 2022 - 11:26 PM

.... so what are you actually trying to say?

#3 vonJerg

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Posted 09 March 2022 - 11:30 PM

100% sure way to not jam the clan ultra canon 5 is by not shooting the c-uac5.

#4 martian

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Posted 09 March 2022 - 11:45 PM

View PostCurccu, on 09 March 2022 - 11:26 PM, said:

.... so what are you actually trying to say?


You should wait for the next instalment ... Posted Image

#5 Meep Meep

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Posted 10 March 2022 - 12:19 AM

All uac are unreliable on the jam mechanic because its purely rng based so you can dakka away for a good clip or have it jam after the very first shot. I've had boated uac all jam in a row after the first shot. Its rare but happens. Jam chance should be an incremental increase the more you shoot the greater the chance so the first few shots are always good. But that would take core code changes and so are probably off the table.

Edited by Meep Meep, 10 March 2022 - 04:31 AM.


#6 Bamboozle Gold

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Posted 10 March 2022 - 12:56 AM

UACs never jam if you don't double tap. If you are in a position where you absolutely need to keep firing then fire only when the weapon is off cooldown. Once you're again in a safer position you can risk jams in exchange for more DPS then do double taps as usual.

#7 caravann

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Posted 10 March 2022 - 01:01 AM

It should cheat for us like in many other games by making sure that the first shot never jams.

In some games the last shot in the cartridge is stronger to manipulate the player to not reloading.

It can be a funny experience but frustrating one to have guns who jams on the first shot because it can happen in reality.

That's why UAC should have the first shot to be considered as if it was an AC and not an UAC.

The issue I see is that the cauldron don't have any development tools and is only allowed to change some of the spreadsheets.

That's why the UAC jam frequency was reduced with buffs but it doesn't help to provide the solution to manipulate us to have a good time in the game by improving the quality of life by making sure that the first shot never jams.

UAC5 had the issue of looking as if it only able to fire a single time and then gets stuck. UAC10 has a better phase on how the gun fires the shots. This is likely because UAC5 is an odd number and can only be divided by itself. The UAC10 can be split into smaller numbers which allow it to fire faster. The same goes for UAC2, the number can be divided. The UAC5 if divided is going to end up in odd numbers and take it as example, If an UAC% deals 2,5 dmg is it rounded down or up? if it deals only 2 damage what is the point and if it's rounded up you deal 6 damage with an UAC5 compared to an AC5.

Technically there's no need of a jamming at all since AC10 can be divided by two +1dmg with a total of 6 damage with each shot who are fired at the speed of one ac10. = 12 damage

AC5 divided by 2 to 2.5 , rounded down to 2 and +1 dmg with a total of 3dmg shot twice at the speed of an AC5 = 6 damage

AC2 divded by 4 +1dmg dealing 1.5 dmg x2 at the speed of one ac2 = 3 damage

AC20 divided by 2 +1dmg dealing 11dmg x2 at the speed of one ac20 = 22 damage.

#8 The Basilisk

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Posted 10 March 2022 - 01:23 AM

A way to reduce jamming besides from the first shot is holding down the firing stud.
Don't singletap them.
Let the server do the cycling this way you eliminate the latency driven chance to fire unintentionaly during basic cooldown.

#9 Curccu

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Posted 10 March 2022 - 03:32 AM

View Postcaravann, on 10 March 2022 - 01:01 AM, said:

It should cheat for us like in many other games by making sure that the first shot never jams.

That's why UAC should have the first shot to be considered as if it was an AC and not an UAC.

That's why the UAC jam frequency was reduced with buffs but it doesn't help to provide the solution to manipulate us to have a good time in the game by improving the quality of life by making sure that the first shot never jams.


UACs do not jam with 1st shot or only double taps... If you push your firebutton down and keep it pressed down you can shoot all your ammo with zero jams if your heat allows it.
Jam on 1st shot used to be issue but got fixed after player provided proof to PGI that UACs jam on 1st shot when they should not.

View Postcaravann, on 10 March 2022 - 01:01 AM, said:

UAC5 had the issue of looking as if it only able to fire a single time and then gets stuck. UAC10 has a better phase on how the gun fires the shots. This is likely because UAC5 is an odd number and can only be divided by itself. The UAC10 can be split into smaller numbers which allow it to fire faster. The same goes for UAC2, the number can be divided. The UAC5 if divided is going to end up in odd numbers and take it as example, If an UAC% deals 2,5 dmg is it rounded down or up? if it deals only 2 damage what is the point and if it's rounded up you deal 6 damage with an UAC5 compared to an AC5.

Technically there's no need of a jamming at all since AC10 can be divided by two +1dmg with a total of 6 damage with each shot who are fired at the speed of one ac10. = 12 damage
AC5 divided by 2 to 2.5 , rounded down to 2 and +1 dmg with a total of 3dmg shot twice at the speed of an AC5 = 6 damage
AC2 divded by 4 +1dmg dealing 1.5 dmg x2 at the speed of one ac2 = 3 damage
AC20 divided by 2 +1dmg dealing 11dmg x2 at the speed of one ac20 = 22 damage.


Nothing is rounded up or down. Game keeps track of non integer numbers of damages and armor/structure UI just doesn't show them to us.

#10 Meep Meep

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Posted 10 March 2022 - 04:30 AM

View PostBamboozle Gold, on 10 March 2022 - 12:56 AM, said:

UACs never jam if you don't double tap.


Sorry I should have used 'after' instead of 'on' in that sentence. Posted Image

#11 caravann

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Posted 10 March 2022 - 06:20 AM

View PostCurccu, on 10 March 2022 - 03:32 AM, said:


UACs do not jam with 1st shot or only double taps... If you push your firebutton down and keep it pressed down you can shoot all your ammo with zero jams if your heat allows it.
Jam on 1st shot used to be issue but got fixed after player provided proof to PGI that UACs jam on 1st shot when they should not.


Nothing is rounded up or down. Game keeps track of non integer numbers of damages and armor/structure UI just doesn't show them to us.


My numbers do, never said that it was what the game was doing. I want some of the drugs you're using.

#12 Curccu

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Posted 10 March 2022 - 06:50 AM

View Postcaravann, on 10 March 2022 - 06:20 AM, said:


My numbers do, never said that it was what the game was doing. I want some of the drugs you're using.


Never said that is not what you think game is doing either.
Next time you could tell us if you are writing about your fantasies or trying to tell how you think game works.

#13 Sawk

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Posted 10 March 2022 - 05:40 PM

WOW ok i guess in days ahead i'll explain, never thought so many, had so much to say, its very long story i can tell you, the RANDOM number is DOING IT, and it can be tested, how they can change it will also be UNKNOWN.


i use a timber wolf mostly, 2 uac5 1 uac 2, and 2 lazers it should be and easy build for most, fully skilled, and you go to frozen city testing grounds, you will find all 4 class mechs, if you can kill all 4 just to your left and little right, you got grade 10 test for a random number, trust me its very very random, hmm just wait tell, it is some how tagged to a date.[

SAWK off to test : )

#14 martian

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Posted 10 March 2022 - 11:51 PM

View PostSawk, on 10 March 2022 - 05:40 PM, said:

... trust me its very very random, hmm just wait tell, it is some how tagged to a date.[

So whether my Ultracannon jams or not depends on the day in the calendar?

#15 Captain Caveman DE

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Posted 11 March 2022 - 05:04 AM

okay. I still have no clue what you're actually trying to say. Posted Image

#16 Sawk

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Posted 11 March 2022 - 05:17 PM

ok what is a random NUMBER, its a math thing, mostly based on a year, month, day, and time, so how is it really random, they then add + maybe a -, or even a combo number of what second it is pretty sure microsoft will use say month, day, hour and minute, so right now my number at reboot will be 3 month, day 11, time 8.04 pm, result given to are gaming platform as random start of 311804 and maybe sec also, then are game engine CRY ENGINE 3, use that number and twist it times maybe 3, and divided by 2, ect ect.
THEN it goes on to the mech warrior program then twist it again, maybe plus 10 and divide by 4, or some crazy thing, all i can tell is i can get an ok TEST almost every night, so seconds and minutes are envolved, and that i bet in the month of may june and july, the first 8 days will be the best results, maybe times to dust off that KODAIK, with 2 10 and 2 5s, o one last thing you need to test both single fire, and group fire, more jams on group fire single or chain fire if douple click.

SAWK PS ask anything, and try a test : )

#17 Nightbird

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Posted 11 March 2022 - 05:40 PM

View PostSawk, on 11 March 2022 - 05:17 PM, said:

ok what is a random NUMBER, its a math thing, mostly based on a year, month, day, and time, so how is it really random, they then add + maybe a -, or even a combo number of what second it is pretty sure microsoft will use say month, day, hour and minute, so right now my number at reboot will be 3 month, day 11, time 8.04 pm, result given to are gaming platform as random start of 311804 and maybe sec also, then are game engine CRY ENGINE 3, use that number and twist it times maybe 3, and divided by 2, ect ect.
THEN it goes on to the mech warrior program then twist it again, maybe plus 10 and divide by 4, or some crazy thing, all i can tell is i can get an ok TEST almost every night, so seconds and minutes are envolved, and that i bet in the month of may june and july, the first 8 days will be the best results, maybe times to dust off that KODAIK, with 2 10 and 2 5s, o one last thing you need to test both single fire, and group fire, more jams on group fire single or chain fire if douple click.

SAWK PS ask anything, and try a test : )


It's not time based, because if you alpha, your guns would all jam or not jam if that was the case.

#18 Katrina Steiner

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Posted 11 March 2022 - 05:48 PM

I think my brain jammed reading this.

#19 martian

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Posted 11 March 2022 - 10:39 PM

View PostSawk, on 11 March 2022 - 05:17 PM, said:

ok what is a random NUMBER, its a math thing, mostly based on a year, month, day, and time, so how is it really random, they then add + maybe a -, or even a combo number of what second it is pretty sure microsoft will use say month, day, hour and minute, so right now my number at reboot will be 3 month, day 11, time 8.04 pm, result given to are gaming platform as random start of 311804 and maybe sec also, then are game engine CRY ENGINE 3, use that number and twist it times maybe 3, and divided by 2, ect ect.
THEN it goes on to the mech warrior program then twist it again, maybe plus 10 and divide by 4, or some crazy thing, all i can tell is i can get an ok TEST almost every night, so seconds and minutes are envolved, and that i bet in the month of may june and july, the first 8 days will be the best results, maybe times to dust off that KODAIK, with 2 10 and 2 5s, o one last thing you need to test both single fire, and group fire, more jams on group fire single or chain fire if douple click.

SAWK PS ask anything, and try a test : )


I never would have thought that PGI could be so insidious.

#20 Captain Caveman DE

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Posted 12 March 2022 - 03:56 AM

so.. 3times now. still no clue what your POINT to this is?

are you of the opinion that uac5 is too good?
too bad? does is smell wrong? did it call you names?
can you mix apples and oranges?
do you call that an opple or an appange?
what does a ray of sunshine taste like?
..and why am I even typing this? *clearly needs some more coffee*

anyway; whatever your point is, the ~answer~ to the thrice unspoken question is probably: just run them more, and you'll see.

Edited by Captain Caveman DE, 12 March 2022 - 03:57 AM.






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