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Patch Notes - 1.4.252.0 - 22-March-2022


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#61 Therewolf

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Posted 24 March 2022 - 09:28 PM

Thank you for Emerald Vale! I always liked the theme and thought sad it isn'T on the quickplay roster. Cheers!

#62 Arkhangel

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Posted 25 March 2022 - 06:21 AM

View PostRoodkapje, on 24 March 2022 - 09:11 AM, said:

Yeah remove the whole "ring around the map" to avoid stupid camping situations and the map is an instant WIN!!! for nice brawling battles! Posted Image

Also...

I don't know why...

It reminds me of some maps that I use to play on in Command & Conquer Red Alert 2 that were also small and symmetrical and forrest/mountain themed I think Posted ImagePosted ImagePosted Image


New Polar is, was, and will always stay CRAP! but not as much as that weird creature that is called New Caustic Valley which is by far the worst of them all! Posted Image

#BringBackDominationOnOldPolar!!! Posted Image


It can be and that's why we need that whole "Campers Ring" totally REMOVED a.s.a.p. !!! Posted Image


Old Polar was worse crap. Blunt Fact.

#63 Trut

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Posted 25 March 2022 - 12:52 PM

I also hated the old polar, the only map i personally think that they have ruin is the Hpg map.

Edited by Trut, 25 March 2022 - 12:53 PM.


#64 Albert C

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Posted 25 March 2022 - 11:33 PM

Most used tactics of the new map are basically nascar/counter nascar along the mountain foot or hill top push/defence. Might not be a bad idea to remove the ring-shape mountain range or at least decrease its height.Posted Image Base rush works surprisingly well in the map.Posted Image

#65 Roodkapje

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Posted 26 March 2022 - 09:20 AM

View PostArkhangel, on 25 March 2022 - 06:21 AM, said:

Old Polar was worse crap. Blunt Fact.

View PostTrut, on 25 March 2022 - 12:52 PM, said:

I also hated the old polar

I guess you guys like running around in a "rat maze" ?! Posted ImagePosted ImagePosted ImagePosted ImagePosted Image

Quote

i personally think that they have ruin is the Hpg map.

Agree! :)

#66 Lepestok

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Posted 26 March 2022 - 01:01 PM

Almost all the cards that François has made are bad. But EMERALD VALE seems to be pretty good. C grade

#67 martian

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Posted 26 March 2022 - 01:09 PM

View PostLepestok, on 26 March 2022 - 01:01 PM, said:

Almost all the cards that François has made are bad. But EMERALD VALE seems to be pretty good. C grade


Hellebore Outpost is ... different. I can not say if that map is good or bad, but it has one significant advantage: There are no sniper ledges/rocks/cliffs/walls surrounding the playing area.

#68 Staude Coston

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Posted 27 March 2022 - 07:48 AM

CHARGER
All Variants:<p style="">
  • Added +7.5% Mech top speed
CGR-1A1:
  • Matched survival bonuses with CGR-1A5
  • Added -50% STD/ER Small laser cooldown
  • Added 50% STD/ER Small laser range

can someone explain that,Or was that just a whim

#69 Krasnopesky

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Posted 27 March 2022 - 04:32 PM

View PostStaude, on 27 March 2022 - 07:48 AM, said:

CHARGER
All Variants:<p style="">
  • Added +7.5% Mech top speed
CGR-1A1:
  • Matched survival bonuses with CGR-1A5
  • Added -50% STD/ER Small laser cooldown
  • Added 50% STD/ER Small laser range
can someone explain that,Or was that just a whim



I was the main person who did the Charger quirks.

I wanted to create a competitive build that paid homage to the stock loadout, utilised specific large quirks to test out how they functioned and made for a unique/interesting experience for the Mech (that wasn't overpowered or outshone other potential builds).

#70 Lepestok

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Posted 27 March 2022 - 08:43 PM

I played the Charger with small lasers all evening yesterday. Just fire) I liked it very much

#71 Staude Coston

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Posted 28 March 2022 - 04:52 AM

View PostKrasnopesky, on 27 March 2022 - 04:32 PM, said:



I was the main person who did the Charger quirks.

I wanted to create a competitive build that paid homage to the stock loadout, utilised specific large quirks to test out how they functioned and made for a unique/interesting experience for the Mech (that wasn't overpowered or outshone other potential builds).


Okay, the Qp may be correct, but I have a different opinion in the Fp however, FP probably doesn't interest anyone anymore

#72 Krasnopesky

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Posted 28 March 2022 - 08:11 PM

View PostStaude, on 28 March 2022 - 04:52 AM, said:


Okay, the Qp may be correct, but I have a different opinion in the Fp however, FP probably doesn't interest anyone anymore


PGI has instructed us to balance primarily around QP. I always try to consider FP balance of course and do not aim to unbalance that game mode.

Could you elaborate on your opinion in regards to the Charger and FP?

#73 Nightbird

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Posted 28 March 2022 - 09:29 PM

View PostKrasnopesky, on 28 March 2022 - 08:11 PM, said:

PGI has instructed us to balance primarily around QP. I always try to consider FP balance of course and do not aim to unbalance that game mode.

Could you elaborate on your opinion in regards to the Charger and FP?


He got stomped while defending on Boreal by a red wave of small laser chargers, therefore it is OP and needs nerfs.

#74 Staude Coston

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Posted 29 March 2022 - 05:12 AM

View PostKrasnopesky, on 28 March 2022 - 08:11 PM, said:

PGI has instructed us to balance primarily around QP. I always try to consider FP balance of course and do not aim to unbalance that game mode.

Could you elaborate on your opinion in regards to the Charger and FP?


if you buff 2-3 mechs too high on one side come in
QP max 4 (group of 4) in
FP up to 12 (group of 12)
therein lies a problem
26.3 DMG every 1.2 seconds!
Heat 2/2
20 mal Alpha a 26,3 DMG !
526 DMG in 30 sec without heat damage
is Nice

Edited by Staude, 29 March 2022 - 05:31 AM.


#75 Nightbird

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Posted 29 March 2022 - 08:05 AM

View PostStaude, on 29 March 2022 - 05:12 AM, said:


if you buff 2-3 mechs too high on one side come in
QP max 4 (group of 4) in
FP up to 12 (group of 12)
therein lies a problem
26.3 DMG every 1.2 seconds!
Heat 2/2
20 mal Alpha a 26,3 DMG !
526 DMG in 30 sec without heat damage
is Nice


Clan does 62 damage every 2.4 seconds, doesn't seem OP when you guys use it and this mech is far superior to the Charger.

https://mwo.nav-alph...=0837647c_GAR-D

#76 Staude Coston

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Posted 29 March 2022 - 09:13 AM

View PostNightbird, on 29 March 2022 - 08:05 AM, said:


Clan does 62 damage every 2.4 seconds, doesn't seem OP when you guys use it and this mech is far superior to the Charger.

https://mwo.nav-alph...=0837647c_GAR-D


and how many alphas can you make in a minute without roasting you
you forgot the heat after the first alpha
range 90 Meter opti nice comparison

however, you also compare the stalker to the supernova, which tells me a lot

Edited by Staude, 29 March 2022 - 09:19 AM.


#77 Nightbird

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Posted 29 March 2022 - 09:18 AM

View PostStaude, on 29 March 2022 - 09:13 AM, said:


and how many alphas can you make in a minute without roasting you
you forgot the heat after the first alpha
range 90 Meter opti nice comparison


That you think this measure matters so much is mind boggling. Why not just bring some AC5 mechs that can shoot all it's ammo without a break.

Which weapon has 90 meters optimal? You're no true born warrior, they actually know their weapons.

View PostStaude, on 29 March 2022 - 09:13 AM, said:

however, you also compare the stalker to the supernova, which tells me a lot


The only place I compare the stalker to the supernova is to say that newbies prefer the supernova. There are much better snipers on Clan side.

Edited by Nightbird, 29 March 2022 - 09:34 AM.


#78 Staude Coston

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Posted 29 March 2022 - 09:45 AM

View PostNightbird, on 29 March 2022 - 09:18 AM, said:


That you think this measure matters so much is mind boggling. Why not just bring some AC5 mechs that can shoot all it's ammo without a break.

Which weapon has 90 meters optimal? You're no true born warrior, they actually know their weapons.



The only place I compare the stalker to the supernova is to say that newbies prefer the supernova. There are much better snipers on Clan side.


z.b ?

#79 Staude Coston

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Posted 29 March 2022 - 10:07 AM

That you think this measure matters so much is mind boggling. Why not just bring some AC5 mechs that can shoot all it's ammo without a break.

Which weapon has 90 meters optimal? You're no true born warrior, they actually know their weapons.

150 are correct, so only 300 meters are missing I never claimed that I was a good warrior I can understand that my reaction is not great based on my age, but unlike you, I also accept other opinions and at least think about it without discarding everything right away

#80 Nightbird

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Posted 29 March 2022 - 10:11 AM

Was just poking fun at your complaining about an inferior mech, no need to take it personally.

View PostStaude, on 29 March 2022 - 10:07 AM, said:

That you think this measure matters so much is mind boggling. Why not just bring some AC5 mechs that can shoot all it's ammo without a break.

Which weapon has 90 meters optimal? You're no true born warrior, they actually know their weapons.

150 are correct, so only 300 meters are missing I never claimed that I was a good warrior I can understand that my reaction is not great based on my age, but unlike you, I also accept other opinions and at least think about it without discarding everything right away


90? 300 missing? what?





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