

#1
Posted 22 March 2022 - 05:58 PM
Game can't start
CPU 8C+4c Intel Core i7-12700, 4800 MHz (48 x 100)
Gigabyte Z690M Aorus Elite DDR4 (2 PCI-E x16, 3 M.2, 4 DDR4 DIMM, Audio, Video, 2.5GbE LAN)
Intel Alder Point-S Z690, Intel Alder Lake-S
official and steam can't turn on
Click to start the game Windows black screen
#3
Posted 22 March 2022 - 06:53 PM
#4
Posted 22 March 2022 - 07:14 PM
https://mwomercs.com...l-cpus-and-mwo/
also same issue, same fix posted here:
https://old.reddit.c...wo_game_launch/
Edited by Therax, 22 March 2022 - 07:16 PM.
#5
Posted 22 March 2022 - 07:38 PM
Edited by CapperDeluxe, 22 March 2022 - 07:39 PM.
#6
Posted 22 March 2022 - 07:44 PM
和之前發生的一樣
遊戲崩潰
發佈網址無效
GTX 750
Edited by ionandman, 22 March 2022 - 07:45 PM.
#7
Posted 22 March 2022 - 07:48 PM
和之前發生的一樣
遊戲崩潰
發佈網址
GTX 750
new computer
old graphics card
#8
Posted 23 March 2022 - 12:11 AM
#9
Posted 23 March 2022 - 03:35 AM
11th Gen Intel® Core™ i5-11600K
Step 1. Open "Control Panel" by searching for it in Windows search bar, by pressing the Windows button or key.
Step 2. Go to "System & Security"
Step 3. Go to "System"
Step 3. Press "Advanced system settings"
Step 4. Press "Environmental Variables"
Step 5. Create a new "System Variable" (NOT USER VARIABLE)
Step 6. Enter the following into the Variable name box: OPENSSL_ia32cap
Step 7. Enter the following into the Variable value box: ~0x20000000
Step 8. Now press OK.
#10
Posted 23 March 2022 - 05:37 AM
cazeral, on 23 March 2022 - 03:35 AM, said:
11th Gen Intel® Core™ i5-11600K
Step 1. Open "Control Panel" by searching for it in Windows search bar, by pressing the Windows button or key.
Step 2. Go to "System & Security"
Step 3. Go to "System"
Step 3. Press "Advanced system settings"
Step 4. Press "Environmental Variables"
Step 5. Create a new "System Variable" (NOT USER VARIABLE)
Step 6. Enter the following into the Variable name box: OPENSSL_ia32cap
Step 7. Enter the following into the Variable value box: ~0x20000000
Step 8. Now press OK.
What exactly is that doing?
#13
Posted 23 March 2022 - 07:57 AM
ScrapIron Prime, on 23 March 2022 - 05:50 AM, said:
It disables the OpenSSL code check for SHA extensions. Older Unreal Engine games have a bug baked in, and this is a workaround for unsupported graphics cards.
I'm a bit of a laymen but isn't SSL related to network connectivity and SHA to message encryption?
#14
Posted 23 March 2022 - 08:01 AM
Corbantu, on 23 March 2022 - 07:57 AM, said:
It works.
Known bug for 11/12 Gen Intel with any current GPU especially on a new machine. If you want to worry about the terminology, do so.

#15
Posted 23 March 2022 - 10:17 AM
Corbantu, on 23 March 2022 - 07:57 AM, said:
It is. OpenSSL is the language used for the player's computer and GPU to talk back to a multiplayer server environment over SHA encryption. This methodology keeps all the hit reg and things on the server side and helps prevent cheating. Its not perfect, and some versions of OpenSSL have major bugs with certain GPUs.
#16
Posted 23 March 2022 - 02:06 PM
ionandman, on 22 March 2022 - 07:44 PM, said:
*cringe*
i gave one of those to my mom. it had so many power issues with this game. mine didnt come with a power header so it was really dependant on good power delivery from the mobo vrms. got tired of it fighting with the cpu (i think i was running a 4790k at the time) for power. ive since upgraded to a 1060 and then a 2070 super and the rest of my computer twice.
Edited by LordNothing, 23 March 2022 - 02:09 PM.
#17
Posted 23 March 2022 - 02:57 PM
ScrapIron Prime, on 23 March 2022 - 10:17 AM, said:
openssl is more of an encrypted data pipe. its not a language, its a library (its written in c). it doesn't really care much for how its used, it just provides general functionality. it just guarantees secure communication between 2 endpoints.
its not by itself an anti-cheat tool, but it can be used as part of such. some of the known cheat tools use packet sniffing to provide wallhack and aimbot. there is info coming in that the client needs to know, like object positions within the world, but the client will only reveal to the player if the server says so (like when someone is holding a lock). extract that data from the network stream and you can use it to render an overlay for wallhack. this is also more than enough data to run through a pid controller and give you aiming solutions, thus aimbot. so you encrypt the data stream with ssl to make that harder to pull off.
the server authoritative model used in the game means you can never inject an invalid movement, such as moving faster than your mechs top speed or doing 180 snap turns, or firing faster than your weapon's cd, having infinite jump jets, etc. it really limits what kind of cheats can be done. if the server catches consistent out of bounds data, it will flag your account for moderation. everything has to pass muster on the server before its passed on to the other clients. cheat tools can still keep data within the valid range and still provide an advantage to the cheater. wallhack is passive, it only intercepts the data stream but doesn't corrupt it (data injection) and aimbot usually works through a virtual mouse driver and doesn't touch the client at all. so these can get under the radar of the server authoritative model.
pgi probibly keeps the keys rotating too, because cheat software is usually provided on a subscription basis, and they have teams of hackers constantly trying to break the keys so they can sniff the data and the tools can work again. its kind of an arms race, like any other cybersecurity concern. ive seen cheats that operate on stand alone hardware and remove it from the pc, in case the game developer decided to check the system for cheat software. it would provide ethernet pass through (probibly using open source router software) and also provide a fake mouse/keyboard (which a $3 arduino knockoff can do, i recently did something like that for my htpc so it could receive ir commands from a tv remote and pass keyboard shortcuts and mouse movements to the pc, which only sees a usb hid device. of course used for the totally legitimate purpose of controlling hulu). so all the cheating is done outside the pc. however thats only used if your game has really authoritative drm. arms race indeed.
Edited by LordNothing, 23 March 2022 - 03:03 PM.
#18
Posted 23 March 2022 - 04:02 PM
From Intel website. From the way it is worded, appears to be have been the most affected were games which were created with Unreal Engine versions between 2016 to 2018 than other programs. There are other games engines and programs but likely not in the number affected like the Unreal engine versions. ie, most complaints/issues were reported with those Unreal engines.
Quote
#19
Posted 23 March 2022 - 04:20 PM
Tarl Cabot, on 23 March 2022 - 04:02 PM, said:
From Intel website. From the way it is worded, appears to be have been the most affected were games which were created with Unreal Engine versions between 2016 to 2018 than other programs. There are other games engines and programs but likely not in the number affected like the Unreal engine versions. ie, most complaints/issues were reported with those Unreal engines.
id bet that pgi hasn't updated their ssl library, perhaps at all, since their lead programmer left.
#20
Posted 23 March 2022 - 10:54 PM
Tarl Cabot, on 23 March 2022 - 04:02 PM, said:
From Intel website. From the way it is worded, appears to be have been the most affected were games which were created with Unreal Engine versions between 2016 to 2018 than other programs. There are other games engines and programs but likely not in the number affected like the Unreal engine versions. ie, most complaints/issues were reported with those Unreal engines.
MWO is not using UnrealEngine but CryEngine 3. Other than that, yes, it is affected due to using an affected version of the OpenSSL library.
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