

Mw5 Sucks
#1
Posted 25 March 2022 - 01:02 PM
It feels like an arcade shooter, like the game is something you put a roll of quarters into. The customizing, managing, etc feels almost like a after thought. A layer that was added ontop of the core game to stretch it out a bit. During battles it doesn't feel like there is really any way or reason for tactical maneuvering. Theres no flanking, misleading, or ambushing. The battles feel linear, wave base, and unimaginative.
Whenever I play mw5 I just feel like, this is it. There's nothing to add to this game. It belongs on an video arcade machine.
The sad thing is, I can't even explain what I want. I just know this ain't it.
#2
Posted 25 March 2022 - 01:40 PM
#3
Posted 25 March 2022 - 01:50 PM
#4
Posted 25 March 2022 - 01:53 PM
#6
Posted 25 March 2022 - 08:45 PM
Corbantu, on 25 March 2022 - 01:02 PM, said:
It feels like an arcade shooter, like the game is something you put a roll of quarters into. The customizing, managing, etc feels almost like a after thought. A layer that was added ontop of the core game to stretch it out a bit. During battles it doesn't feel like there is really any way or reason for tactical maneuvering. Theres no flanking, misleading, or ambushing. The battles feel linear, wave base, and unimaginative.
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First time playing a PGI game?


#7
Posted 26 March 2022 - 07:20 AM
And it drives me nuts on the missions that do have story to them that you get all your info dump on the story WHILE you're busy shooting at things instead of in a mission briefing or debriefing. I'm not saying the NPCs should never talk, I'm just saying that I'm not taking notes on Inner Sphere house politics while trying to target an AC/10 gunship in flight...
The game engine is great, but the mission design and layout... but as Heavy Money said, thank goodness for modders.
#8
Posted 30 March 2022 - 12:16 AM
But this mod stopped receiving updates and a new expansion is about to break everything again anyways.
#9
Posted 30 March 2022 - 01:53 PM
Heavy Money, on 25 March 2022 - 01:53 PM, said:
OP - So much this. Been playing it with YAML as my only mech fix right now. Finding and using quirked hero mechs is loads of fun. Spent a number of hours tinkering in the Mechlab. Also add in the Savage Wolf, Timber Wolf, Mad Dog, and Hatchetman mods. for some additional fun toys. Been playing with all four with no glitches.
#10
Posted 07 April 2022 - 01:39 AM
Lumovanis, on 30 March 2022 - 12:16 AM, said:
But this mod stopped receiving updates and a new expansion is about to break everything again anyways.
Merctech makes Vehicles much more durable if you want.
And did Coyotes Mission balance the vehicle trash waves away?
#11
Posted 07 April 2022 - 06:17 AM
I am not sure what people expected out of MW5 but it surpased what I thought PGI was capable off doing.
It's a PGI game, so it has great Mech design and the core gameplay is awesome, but it fails in refinement.
I mean MWO is pretty much the same really, only that not many expect more out of MWO than some quick multiplayer action.
But MWO would have potential to be so much more.
MW5 got better with DLC and Mods at least.
Saying all this, PGI is a small studio and they kept the franchise alive when no one cared for it (really no big studio still cares for it).
#12
Posted 13 April 2022 - 06:26 AM
Even down to audio engineering, it's a noticeable step backwards and I don't understand why
#13
Posted 26 April 2022 - 09:10 PM
As it stands MW5 is a good STARTING point for a game. I will say this. I don`t blame the dev team but I do blame their leaders.
#14
Posted 08 May 2022 - 01:10 AM
Let me first preface this by saying that I'm sure the devs who worked on MW5 did their best with the time and resources allowed.
The AI is the cornerstone of the game and it's absolutely abysmal. It frequently either ignores of fails to follow through on orders. Companion AI will frequently get stuck, walk into walls, walk through stuff we need to protect (enough to fail defense missions on their own), wander off, show their backs, do nothing at all, blunder about in the line of fire, shoot the player or one another, wander around without using their weapons or just randomly walk into a bunch of enemies to suicide.
The order selection options for AI are shamefully inadequate and poorly considered.
Graphic fidelity is well below even the most generous expectations.
Mechs themselves have comparatively poor customisation options.
The UI, along with audio and visual effects are barely adequate, uninspired, uninteresting and sometimes downright annoying.
The pace of the game in every aspect of the game is painfully ponderous and tedious.
Maps are deliberately and quite specifically designed to waste our time.
I would allow though that they at least made an initial attempt to support mods with some documentation.
#15
Posted 10 May 2022 - 05:24 PM
It's grindy, but I'm used to the grind, coming from Monster Hunter.
#16
Posted 15 May 2022 - 01:50 PM
#17
Posted 25 May 2022 - 03:00 AM
#18
Posted 26 May 2022 - 10:53 AM
#19
Posted 06 June 2022 - 10:51 AM
#20
Posted 07 June 2022 - 10:21 PM
Also the time line progresses way way to fast..
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