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How Do We Make The Middle Tier Better?


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#41 dubstep albatross

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Posted 01 April 2022 - 07:03 AM

View PostDaZur, on 01 April 2022 - 05:32 AM, said:

In short, tier 5 and tier 1 are capped, as such, this tier is primarily fed by 4 and 2 respectively (Not saying exclusively to be clear). So in terms of the potential skill level between 4-5 and 1-2 the skill-gap is narrower and there is a much less skill level fall off. Tier 3 is primarily fed by 4 and 2 thus the potential skill gap is substantially wider, ranging from low 4s to high 3s... The palpable result is the potential skill-gap is huge in contrast to 1s and 5s and manifests in the aforementioned wilds swings in quality of play in tier 3'ish matches.


Ah yes, okay, I see what you are getting at here. By definition, Tier 4 feeds Tier 3. A true Tier 2 player would unlikely drop into Tier 3 very often (and this would be mis-tiering anyhow). A true Tier 3 player could, though, oscillate between Tier 2 and Tier 3. With this said, we could once again replace the specific tier number with n and say the same thing.

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Again, agree to a point. MWOs tier mechanics to progress or regress are not symmetrical. It takes notable individual effort to progress forward and or be grouped with a upwardly mobile team to rise in tier rank. Conversely, a string of losses or piloting less-than-optimal mechs (which was my downfall from 2 to 4 btw) can have you backsliding in short order.


I do agree with your general statement here. It is much easier to get a double digit PSR loss than it is to get a double digit PSR gain, especially if one is playing in their appropriate tier. This makes sense intuitively, right? One has to perform well consistently through the match (relative to their team and all of the players) to see double digit PSR gains. It can take only one bad positioning decision or some bad luck to be on the other end of the spectrum. The PSR formula, in fact, encourages this, especially when there is an outlier in the top of the field. The PSR formula is zero-sum on the individual game basis, but the way positive and negative PSR score assignments pan out is often not symmetrical. Usually a few players take big PSR hits, and the rest have fairly small changes in either direction, with a few at the top getting some decent gains.

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To the contrary... I believe the vast majority of tier 3 players are where they belong. It's the "transitional players" i.e. players who's functional skill level is above or below the median tier 3 players that are "passing through" tier 3 either on their way to tier 2 or tier 4 respectively.


Again, I think this could be true of any tier, really. Most players are constantly moving in one direction or the other (mechanical stops aside). The idea that one could be in the "middle" of a tier does not make sense other than a simple numeric accumulation of PSR (which is just a buffer for staying out of the tier below). There is no middle of a tier, there is no gradient. From the matchmaker perspective, tiers are discrete. Regardless of what anyone might claim, the outcomes of matches (and thus individual PSR changes) is dependent on so many variables that the outcome is effectively stochastic.

What I am saying is that if one breaches a new tier, climbs for a while, then "trades sideways" for a while, it is not because they have reached the middle of the tier. It is the random walk nature of PSR changes.

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You are correct.. I was kind'a vague in my explanation. Yes, there should be a more tiers ( 11? maybe ) with the top 1/3rd and bottom 1/3rd gated. This would allow for a more granular transition in skill-gaps (Mitigating the injection of non-compatible skill levels at non-peak times) keeps fresh cadets and apex players from comingling.


This is essentially what we already have. Tier 5 does not play with Tier 1 and vice-versa. Otherwise, there is effectively a two tier spread. We have overlapping and dynamic buckets that basically divide the queue into three groups based on queue composition and volume. Groups in queue and how a group is placed is a different issue and, at least, seems like it is has some issues.

#42 pbiggz

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Posted 01 April 2022 - 07:11 AM

You shouldnt even be able to see your tier. People feel emasculated because we can. We could have the best matchmaker money can buy (and we've got a pretty damned good one all things considered), but if you made its inner workings visible, some people would feel emasculated.

You can even see that issue in the forum badges. T5, dull blue, T3, brown, T1, GOLD!

This is all presented like the tiers are a reward. They aren't a reward. You shouldn't be working to progress up the tiers. Its a metric for the matchmaker to produce matches for you that wont suck. That's all it is. That's all it should be.

#43 LordNothing

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Posted 01 April 2022 - 07:19 AM

i dont know if i like hiding the tiers. i like to know where i am. i dont go through the trouble of trying to increase tier, i just let it do what it does. i dont need a reward to enjoy a game, especially a multiplayer game. besides there are plenty of events that give you tangible rewards far better than a tier insignia. people get hung up on the small stuff, we play games to play games.

Edited by LordNothing, 01 April 2022 - 07:21 AM.


#44 DaZur

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Posted 01 April 2022 - 07:21 AM

View Postdubstep albatross, on 01 April 2022 - 07:03 AM, said:

This is essentially what we already have. Tier 5 does not play with Tier 1 and vice-versa. Otherwise, there is effectively a two tier spread. We have overlapping and dynamic buckets that basically divide the queue into three groups based on queue composition and volume. Groups in queue and how a group is placed is a different issue and, at least, seems like it is has some issues.

Yes and no...

It's truly not granular enough with only 5 tiers. Reality is high 2s are effectively same as low 1s and high 5s are effectively low 4s. This is why tier 3 is such a hodgepodge of player skill potential and skill-gap.

11 or so tiers would allow for uncontrolled slides in either direction without grossly punishing a player and would help soften the skill-gap averages so they don't present as sharp a change in potential player-skill gap.

Edited by DaZur, 01 April 2022 - 07:22 AM.


#45 pbiggz

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Posted 01 April 2022 - 07:21 AM

View PostLordNothing, on 01 April 2022 - 07:19 AM, said:

i dont know if i like hiding the tiers. i like to know where i am. i dont go through the trouble of trying to increase tier, i just let it do what it does. i dont need a reward to enjoy a game, especially a multiplayer game. besides there are plenty of events that give you tangible rewards far better than a tier insignia.


We've had it for so long now that I bet people would be more mad about losing that visibility than they are about having it and not understanding it. I just think its important to understand why people get as angry as they do about PSR. They are seeing it, and seeing the way its presented, and, somewhat predictably, being angry when it goes down when they thought it should have gone up.

#46 Nightbird

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Posted 01 April 2022 - 07:35 AM

no, our current match maker is absolute garbage

#47 pbiggz

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Posted 01 April 2022 - 07:39 AM

View PostNightbird, on 01 April 2022 - 07:35 AM, said:

no, our current match maker is absolute garbage


We get less than 1000 active players at peak hours and only a fraction of that at off hours. The fact that we get matches at all is very impressive.

#48 Nightbird

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Posted 01 April 2022 - 07:42 AM

View Postpbiggz, on 01 April 2022 - 07:39 AM, said:


We get less than 1000 active players at peak hours and only a fraction of that at off hours. The fact that we get matches at all is very impressive.


nan, even if we had half that many players, there are match makers that can do 3x better than our current trash matchmaker

If you think being able to throw 24 players randomly into a match is impressive sure, but a real MM can do much better than that.

Edited by Nightbird, 01 April 2022 - 07:57 AM.


#49 Cherge

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Posted 01 April 2022 - 07:49 AM

PSR needs to go. It causes too much headache and concern and it doesn't even do what it's supposed to

#50 pbiggz

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Posted 01 April 2022 - 07:50 AM

View PostCherge, on 01 April 2022 - 07:49 AM, said:

PSR needs to go. It causes too much headache and concern and it doesn't even do what it's supposed to


Now if you're saying that then you definitely don't know what you're talking about.

#51 Nightbird

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Posted 01 April 2022 - 07:52 AM

View PostCherge, on 01 April 2022 - 07:49 AM, said:

PSR needs to go. It causes too much headache and concern and it doesn't even do what it's supposed to


Yep, PSR is garbage too. We can make a better match maker without it.

#52 Cherge

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Posted 01 April 2022 - 10:10 AM

View Postpbiggz, on 01 April 2022 - 07:50 AM, said:


Now if you're saying that then you definitely don't know what you're talking about.

ok guy

#53 pbiggz

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Posted 01 April 2022 - 10:20 AM

View PostCherge, on 01 April 2022 - 10:10 AM, said:

ok guy


Sorry, i'll explain myself.

We arent getting a new matchmaker.

I will happily have egg on my face if we do, but PSR is critical to the function of our current matchmaker and it would be a lot worse without it.

#54 LordNothing

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Posted 01 April 2022 - 10:40 AM

i dont need a match maker to have a good gaming experience. of course most of my gaming experience comes from a time where the games didn't coddle you and shove you into skill appropriate safe spaces. but taking it out is about as much work as improving it, and we got a developer who can take up to 3 months to change a number. you can fix the mm, but that's not going to make me excited about the future of the game.

frankly id rather have another time jump and another pack of weapons to play with. id be putting hags on my madcats and trying to figure out how to build a meta xpulse boat.

#55 DaZur

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Posted 01 April 2022 - 10:47 AM

View PostLordNothing, on 01 April 2022 - 10:40 AM, said:

i dont need a match maker to have a good gaming experience. of course most of my gaming experience comes from a time where the games didn't coddle you and shove you into skill appropriate safe spaces.

So... You're telling me your not gonna share my woobie blanket and marvel at my participation trophy? Posted Image

So you too walked a mile just to fiddle a code wheel or find the 3rd word on page 31 of the manual...

Sigh... The good ol' days. Posted Image

#56 Nightbird

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Posted 01 April 2022 - 10:50 AM

Not getting a new matchmaker is a given, but that not the same thing as saying the current matchmaker and PSR are not terrible. They are about as bad as you can have.

#57 LordNothing

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Posted 01 April 2022 - 10:57 AM

View PostDaZur, on 01 April 2022 - 10:47 AM, said:

So... You're telling me your not gonna share my woobie blanket and marvel at my participation trophy? Posted Image

So you too walked a mile just to fiddle a code wheel or find the 3rd word on page 31 of the manual...

Sigh... The good ol' days. Posted Image


well i have to remember a bunch of passwords to log into my games now.
having a common political opinion against that of the game store can cost me access to all my stuff.
the usual lively banter that comes with gaming is now considered cyber bullying.

the days of joining my favorite q3a server with a single shortcut are over.
no more devs releasing their game source when they moved to your next title.
no more off-grid lan parties.

we did finally get rid of having to put the disc in the drive though.

Edited by LordNothing, 01 April 2022 - 11:08 AM.


#58 pbiggz

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Posted 01 April 2022 - 11:06 AM

View PostNightbird, on 01 April 2022 - 10:50 AM, said:

Not getting a new matchmaker is a given, but that not the same thing as saying the current matchmaker and PSR are not terrible. They are about as bad as you can have.


I get that you don't like it but the best matchmaker money could buy wouldn't do much better without using several release valves or taking twice as long to create matches.

#59 DaZur

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Posted 01 April 2022 - 11:17 AM

View PostLordNothing, on 01 April 2022 - 10:57 AM, said:

we did finally get rid of having to put the disc in the drive though.

Truth. Posted Image

Though I do occasionally miss the aerobic benefit of swapping 12 different disks to play a game... (That was my disk swap record for Monday Night Football for anyone wondering).

#60 Nightbird

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Posted 01 April 2022 - 11:19 AM

View Postpbiggz, on 01 April 2022 - 11:06 AM, said:

I get that you don't like it but the best matchmaker money could buy wouldn't do much better without using several release valves or taking twice as long to create matches.


All false.

Suppose there there is no match maker at all and all teams are made randomly, about 26% of players will still have a WLR of 0.9-1.1.

The current MM with Jay Z PSR puts 36% of players into the same range, so you can say it is 30% better than no MM

The simple WLR match maker I suggested would put 73% of players into the same range, which is 280% better than no MM. Wait times would decrease, not increase.

I don't know what the best MM would entail, but a slightly better MM is that much better than what we have today. The current MM is like roadkill that hasn't been cleaned up for a year.

Edited by Nightbird, 01 April 2022 - 11:21 AM.






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