Captain Caveman DE, on 24 February 2022 - 03:58 AM, said:
if those lights are that broken - run them for a month.
Jarls is a place with open numbers, and numbers don't lie.
everybody can see just how much better you'll do in a light than the months before in non-lights,
and we all will be humbled and have to apologize and so on.
... right?
..
.

his was a great idea - if Lights really are OP, the numbers should reflect that, right? So I committed to a month of lights-only (March) as an experiment. I kept everything as similar as possible (time of day I played, group play frequency, coffee intake) and played my best for the team, as I usually do.
Some important notes on this. Firstly, I did not only play "OP Chassis" like Lynx or Piranha. I played a wide variety of mechs/builds which included S-Srm Kitfox (which ended up being my favorite), JennerIIC, Flea, LPL Incubus, Firestarter, Javelin, Commando, Urbanmech, Wolfhound... and my second favorite, an MPL/HMG Locust with Max Cap ability (which was a blast on conquest maps and still tanky/nasty dps).
You can see the results here:
https://leaderboard....rch?u=D+O+Z+E+R
I had a really strong performance, way better than the last 6 months which has had a lot of game-balancing patches and is the period I started feeling Lights were OP.
What did I conclude considering metrics and also experience?
1. "Lights are OP" is a great oversimplification. In general, they are not. Make fun of me if you want for being wrong about this, but at least I can admit it.
2. One of the main reasons "lights in general" are not OP is that Streak SRMs are absolutely devastating. Of course, streaks suck for pretty much everything else, but if you are willing to play a specific anti-light role then your team's piranha problems are solved. If not for running into streakboats every 4th or 5th match, my performance would have been way better.
3. Light play is very easy to screw up. Like any other mech, we are easily overwhelmed by 3 or more enemies. But the awesome speed and maneuverability makes it very easy to accidentally over-extend, or rush the wrong mech (see 2.) in a light. If I lost situational awareness for even a few seconds (and no, my Troll friends this doesn't mean I suck, it means I'm playing a game and sometimes life happens) I could very quickly get in the wrong place and get wiped. So the agility/mobility of lights is definitely a double edged sword. If I didn't screw up in this way every so often, my performance would have been higher.
4. There ARE two valid points underlying a lot of the complaints about lights being OP. Firstly, a certain number of lights bring out the game's hardpoint imbalance. How can it be that it is only a large number of lights that have the strongest hardpoint combos in the game? It don't think machine guns or small pulse lasers are OP - their range sucks and on a slower mech the need to close distance would make this matter even more. But a number of lights have more hardpoints than you seen in any other weight classes, and that is an imbalance. Playing around in the mech lab, the only thing I could get close to that sweet close range DPS outside of lights was a storm crow omni-mech and an Executioner A... and they still didn't really come close when testing. This fact does make me excited for the Crusader variants with lots of hardpoints, which seems to be evidence of action around this problem.
5. Secondly, the Armour Skill Tree disparity causes Assault Mechs especially to be relatively soft considering their role, hitbox size and mobility. The number of times over this month I happily corner brawled TWO assaults, and out traded them by juking around, avoiding and spreading hits all while out-DPSing them, was ridiculous. I realize this is a specific scenario, but it still matters. The reality is assaults have a hitbox AND agility disadvantage, and DO NOT deserve to have a nerfed armour skill tree considering their role on the battlefield. I used to pilot assaults because I love tanking for the team and the vital role that plays... But over this month any time I would see an Awesome, Annie, Mauler or Corsair without SSrms and/or at least two other mechs around it, I would think "cookie time!" That is wrong. I should not feel tankier in a 25 ton mech than in an Annihilator, but that is absolutely how I feel especially after this month.
To conclude, before you Trolls attack me personally as stupid, bad, selfish... I spent a month of my time doing this to get some (somewhat) meaningful data and earnestly seek the truth. I have played MW since the late 1990s (MechWarrior 2) and the builds/balancing is what makes this game different, and great. And if you really think this is all motivated by the fact that I am a terrible player, let me know when you might be in Solars and I'll be there! Hard enough to get a match these days anyways :-D
See you on the battlefield,
Edited by D O Z E R, 01 April 2022 - 12:35 PM.