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Weapons Groups 4, 5, And 6.


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#21 Napoleon_Blownapart

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Posted 27 April 2022 - 07:12 AM

4 groups. 2 triggers 2 thumb buttons Posted Image Posted Image

#22 RockmachinE

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Posted 27 April 2022 - 07:34 AM

View PostfeeWAIVER, on 27 April 2022 - 05:39 AM, said:

You miss the forest for the trees.
The point being that 6 weapon groups are too many- 99% of people will never use more than 3.
But with an in-game macro system, you could set up advanced chain fire options to ride the red line.

You say it doesn't fit MWO, a game were we pilot robots and install targeting computers.
If it fits any shooter, it's MWO.


You miss my main argument, there would be no benefit from an in game macro system. You can do anything macros could do to "ride the red line" with 6 groups and chainfire.

MWO is pretty simple in regards to heat management and weapon systems usage. There are no complex keypress combinations and timing that would benefit from a macro system and nothing that you can't manually do very easily.

The fact that there are "big robots" and "targeting computers" is lore based and has nothing to do with game mechanics which are very simple and basic. It may as well be bears riding unicorns shooting rainbows and throwing donuts at each other, what matters is the mechanics.

Edited by Louis Brofist, 27 April 2022 - 07:42 AM.


#23 feeWAIVER

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Posted 27 April 2022 - 08:24 AM

View PostLouis Brofist, on 27 April 2022 - 07:34 AM, said:


You miss my main argument, there would be no benefit from an in game macro system. You can do anything macros could do to "ride the red line" with 6 groups and chainfire.



Or you can download an undetectable 3rd party program like Autohotkey, EZmacros, etc, to get an unfair advantage against the average player. It's a missed opportunity is all I'm saying.

Let's say you want to have 3 firing groups.
1. Large Pulse
2. ER Meds
3. chain firing 2 or 3 meds per burst because you know you will have the heat capacity to do it after your alpha.
There is no simple way to do that with 3 button presses, which is what the typical player uses, without the assistance of a macro.

Again, I'm not trying to reinvent the wheel here. It's just a missed opportunity in a game about piloting giant futuristic robots.

Edited by feeWAIVER, 27 April 2022 - 08:25 AM.


#24 RockmachinE

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Posted 27 April 2022 - 09:35 AM

View PostfeeWAIVER, on 27 April 2022 - 08:24 AM, said:

Or you can download an undetectable 3rd party program like Autohotkey, EZmacros, etc, to get an unfair advantage against the average player. It's a missed opportunity is all I'm saying.


Most weapon combinations will not benefit from external macro software. There are a few specific instances yes such as UACs, but generally speaking with most builds everything can easily be done manually and there will be no advantage.

View PostfeeWAIVER, on 27 April 2022 - 08:24 AM, said:

Let's say you want to have 3 firing groups.
1. Large Pulse
2. ER Meds
3. chain firing 2 or 3 meds per burst because you know you will have the heat capacity to do it after your alpha.
There is no simple way to do that with 3 button presses, which is what the typical player uses, without the assistance of a macro.


What you illustrate would require more buttons to engage the macro groups as well so I don't see how there would be any sort of benefit. If you had fixed preset macros for specific situations you'd have to have key binds to cover these situations and engage them.

Another simple way of doing things is to just quickly tap the chain fire group the number of times you have to. Wanna fire 2xML or 3x real quick just double or triple tap the ML chain fire group quickly, yes its a few tenths of a second less then optimal, but it won't make a difference in real situations since most optimal firing styles generally would be something along alpha alpha... cooldown, split group split group cooldown or main weapon secondary weapon cooldown, with chainfire used only when required anyways.

I mean im not inventing the wheel here either, we all know this. If you want to retain flexibility and simplicity you can use the default groups. Adding macros would not reduce a number of keys and MWO does not require a complex sequence of keypresses timed to perfection which would benefit from macro sequences.

Edited by Louis Brofist, 27 April 2022 - 09:48 AM.


#25 feeWAIVER

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Posted 27 April 2022 - 10:15 AM

View PostLouis Brofist, on 27 April 2022 - 09:35 AM, said:


Most weapon combinations will not benefit from external macro software. There are a few specific instances yes such as UACs, but generally speaking with most builds everything can easily be done manually and there will be no advantage.



What you illustrate would require more buttons to engage the macro groups as well so I don't see how there would be any sort of benefit. If you had fixed preset macros for specific situations you'd have to have key binds to cover these situations and engage them.

Another simple way of doing things is to just quickly tap the chain fire group the number of times you have to. Wanna fire 2xML or 3x real quick just double or triple tap the ML chain fire group quickly, yes its a few tenths of a second less then optimal, but it won't make a difference in real situations since most optimal firing styles generally would be something along alpha alpha... cooldown, split group split group cooldown or main weapon secondary weapon cooldown, with chainfire used only when required anyways.

I mean im not inventing the wheel here either, we all know this. If you want to retain flexibility and simplicity you can use the default groups. Adding macros would not reduce a number of keys and MWO does not require a complex sequence of keypresses timed to perfection which would benefit from macro sequences.

It wouldn't require more button presses if you can slave weapon groups 4, 5, and 6 to weapon group 3.
Certainly you can imagine that quicktapping an ancillary firing group with your thumb can throw off your aim.

You're seriously writing walls of text to argue against 1. Complexity. 2. More Options, and 3. Quality of Life Improvements.

Edited by feeWAIVER, 27 April 2022 - 07:43 PM.


#26 feeWAIVER

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Posted 27 April 2022 - 10:45 AM

Here's perhaps a more simple solution,

If we could duplicate hotkeys.
So for example, if you wanted to, you could assign all 6 weapon groups to 1 button, you could in theory chain fire 6 weapons at once.
Additionally, you could assign air strikes and artillery to the same button, so it doesn't matter which you bring on any particular mech.
(In the case that you bring 1 airstrike and 1 arty, it would naturally fire them in sequence.)

#27 MrTBSC

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Posted 30 April 2022 - 09:50 PM

if i have a mixed loadout, use tag and narc i use all weapongroups easily .. ... otherwise i use either 2 groups or 3 to 4 ... realy depends on the loadout ...

Edited by MrTBSC, 01 May 2022 - 05:16 AM.






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