Curccu, on 01 May 2022 - 11:57 AM, said:
I have my extremely high doubts that you can take out 4x smoke diving stealth pirates banes... or even those spiders you mentioned.
It has been tested. An entire team Smoke divers are helpless in conquest against one streak crow even together the skill gap would need to be quite large for them to 4v1 a streak crow. (Maybe they win but 2 due minimum) the reason Why this is different from standard scouting is that you will know where the smoke divers are as they have to sit on concrete points with no stealth in order to cap it. So you know where they are and they have to stay there for quite a while instead of just running in at the last moment. Through all the testing the main thing that has been determined is the clan imbalance specifically in the 40 ton weight class. The amount of weapons an arctic wolf/ viper has matched with high mobility makes it very hard to have a lance together that can both fight them off and prevent them from just going for caps and the win. Nothing is fast enough to our maneuver and out cap them that also stands a fighting chance. And nothing that can win a fight is also fast enough to keep up with them going for caps. This is the main difficulty testing has run into and many possibilities are still being evaluated to balance this problem. However if it can be overcome I think we could be in buisness.
Jeff on a Buffalo, on 28 April 2022 - 09:26 AM, said:
So a game mode where a bunch of super fast cheesy "Cap'er" mechs running around the map capping caps with a couple of people trying to use light killer mechs roaming around trying to run into the "Cap'pers" to annihilate them?
I'm sorry, that sounds horrible to me.
I would maybe think the Assault game mode might work if the Skirmish game mode is frowned apon but not Conquest.
There has been tests see below comments on break down. Skirmish is rendered untenable by kiting strats. Conquest is really the way to go.