Cooldown quirks work for DPS weapons, because those are something you stare down with anyways. But now what about alpha weapons? Yeah you could add CD quirk on an HPPC to put it down at 3s CD from 5, but the point of these weapons is that you make your shot count -- not make more shots. Simply shooting more means more chances of missing, and more chances taking hits.
So here's an idea for discussion, what if there's a new quirk +damage? Think about it, yeah that 1 LPL Locust could have -50% CD quirk, that make it fire twice as fast as if it has two LPLs. But that means it's more exposure because it makes more shots to compensate for lack of damage. If it deals more damage instead, means it's less exposed because it's more time behind cover, running, circling back.
Anyways, that's just a thought, something that can be done -- but probably shouldn't. Should we introduce damage-quirk on some mechs? Is it a massive can of worms? So what is your thought?
Edited by The6thMessenger, 08 May 2022 - 08:16 PM.