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Arm Lock Camera Behavior


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#1 zaku potion

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Posted 21 May 2022 - 04:11 PM

When arm lock is on, the camera/player view is bound by the center area of the screen. On clan mechs that have the option to turn off lower arm actuators in the mechlab, the camera is locked to the player look direction.


My suggestion is a settings option so that you can change your camera's behavior preference when arm lock is on.

Posted Image

Behavior Type 1:
In the image, I have lower arm actuators turned off in the mechlab and I'm snapping to aim at the target while the mech's torso catches up. The torso look direction is slaved to the pilot's look direction.

Behavior Type 2:
With arm lock on, if I made a quick snap onto a target like that my pilot's look direction would be limited by the torso twist speed of the mech. Any additional mouse input that is beyond what is required to torso twist at the fastest rate is "eaten" basically.

I think giving players the option for controlling camera/ pilot view direction directly while arm lock is on would help new players coming from other FPS games.

Edited by zaku potion, 22 May 2022 - 08:14 AM.


#2 D V Devnull

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Posted 22 May 2022 - 07:14 AM

Uhm... Have you forgotten about the "Pilot Free Look" command on the "Left Control" key available by default? Or is there something more to this than I'm thinking that there is? :o

Also, you might want to directly link your image into the thread here, so people can view it without leaving the site. I had to jump through some hoops to get there, thanks to imgur having predatory practices with analytics. :(

~D. V. "not quite sure they get what 'zaku potion' asks for, but doesn't enjoy issues reaching their image" Devnull

#3 zaku potion

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Posted 22 May 2022 - 08:12 AM

View PostD V Devnull, on 22 May 2022 - 07:14 AM, said:

Uhm... Have you forgotten about the "Pilot Free Look" command on the "Left Control" key available by default? Or is there something more to this than I'm thinking that there is? Posted Image



Pilot Free Look is not what I'm suggesting. I'm suggesting an option in the settings to swap between the two camera behaviors in the two scenarios in my original post. The reason is because they are functionally the same but handle mouse input differently.

You can test it yourself with any clan mech that can toggle off lower arm actuators in mechlab. Then go into training grounds and snap your view around with arm lock off. Then with arm lock on. You will notice the difference in the two behaviors that I'm talking about.

Apparently this has been brought up many times before, this image was made by another community member and can help explain what I'm talking about.
Posted Image





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