But the other ones are so bad compared to basically anything else, it's not funny anymore.
By type:
Srms:
- Crappy range. Watch your volley hit an enemy at 271 meters and go "Poof".
- Terrible velocity. One of the worst in the whole game. Only beaten by other missile weapons. Try hitting any fast mech and cry.
- Play the waiting game for half the match, before you are even able to deal damage. Exciting...
- Awful spread. Try applying damge to a specific location and cry again.
- Affected by ams. How would you feel in any other game if the enemy picked your shotgun bullets out of the air? You would say "shotguns suck" and take an assault rifle instead...
Lrms:
- Feast or famine. In 9 out of 10 games it's famine. Have fun dealing with triple ams kit foxes and corsairs in the middle of the blob all day long. Send 2000 missiles towards your target while having line of sight and go home with 300 dmg. Also have fun with teams that stick together (as they should) and are kitted out with single ams and ecm. You got rendered useless pretty hard.
- Radar derp cancels target decay to 100%. Balance? Lol...
- Spreads damage all over the enemy. Great.
- Minimum range. Every decent player hugs you in a 1 on 1. I know I do.
- Stare weapon because of locks. No boom and twist.
- You can't often even get a lock if parts of the enemy mech are hidden by terrain. Like legs behind a rock, everything else clearly visible. Nope. No dorito.
- Tag makes you a prime target for everyone on the enemy team. Also, why can't we just switch that thing on and of at least? Pretty annoying to give up one of your mouse buttons to use it effectively.
Atms:
- Same problems as lrms but can't even fire indirectly to counter hill peeking. But well, with everyone (me included) having radar derp on any mech, those can't do this any longer anyway.
- Also terrible velocity. Downright awful. Like the next contender...
Streaks:
- Kings of spreading damage all over a mech. Same problems as other lock on weapons.
At least Streaks work well together with a bap. But that's the only good thing to say about those.
- Light counter? Nope. I play lights regularly and streaks ain't a thing I worry about. Lasers are WAY more dangerous for every decent light pilot because those ARE going to hit you.
Rocket Launchers:
- One shot gimmick weapon not worth the tonnage almost all the time.
Honestly, whenever I choose to bring one of my missile boats to the fight, I regret it.
Except for mrms (as mentioned above) they are all terrible.
To make some of them even usable, buffs alone would not be enough. All lock on weapons beasically need a complete rework imo.
Srms on the other hand -- those could use some serious buffs to give them a place in the long range meta we got now.
Edited by Reverend Flashback, 04 June 2022 - 03:03 AM.