Some of the nodes have been left on, some of these are not good and were enabled because you had to so you could unlock the desired skill node. (WHY?)
Now the problem is to rebuild my mechs some of these "not good" nodes are using up valuable points, that I would like to use elsewhere based on the new system.
In order for me(us) to utilize the new skill tree we must end up buying more than the already allotted and purchased 91 skill points.
This leaves all the mechs we had 91 points with less as when you rebuild a mechs skill tree you must disable "not good" points and purchase or use up points from another mech.
This eat into your surplus which is to be spread on all your mechs. In most cases 91 per mech on average.
Solution: Full reset of all skill points and allow us to use the historical points as we see fit, just like we did when the other skill tree was introduced.
I don't want to say it was intentional, but if it was that would be a bit sneaky. I do hope it was an oversight.
I am personally asking to have all my skill points cleared so I can rebuild my mechs from the ground up as I see fit, what say you?
Hope that wasn't ranty, but new system shouldn't have some nodes enabled and some disabled IMO.
Example, my viper had all the shock absorbance enabled. I do not need this at all and would not have used up valuable points that could have been placed elsehwhere.
Edited by NinjaOdin, 10 June 2022 - 05:55 PM.