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Skill Tree, My Issue!


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#1 VikingN1nja

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Posted 10 June 2022 - 05:53 PM

Okay, first I do like the new skill tree, but and I mean a big BUT!

Some of the nodes have been left on, some of these are not good and were enabled because you had to so you could unlock the desired skill node. (WHY?)

Now the problem is to rebuild my mechs some of these "not good" nodes are using up valuable points, that I would like to use elsewhere based on the new system.

In order for me(us) to utilize the new skill tree we must end up buying more than the already allotted and purchased 91 skill points.

This leaves all the mechs we had 91 points with less as when you rebuild a mechs skill tree you must disable "not good" points and purchase or use up points from another mech.

This eat into your surplus which is to be spread on all your mechs. In most cases 91 per mech on average.

Solution: Full reset of all skill points and allow us to use the historical points as we see fit, just like we did when the other skill tree was introduced.

I don't want to say it was intentional, but if it was that would be a bit sneaky. I do hope it was an oversight.

I am personally asking to have all my skill points cleared so I can rebuild my mechs from the ground up as I see fit, what say you?

Hope that wasn't ranty, but new system shouldn't have some nodes enabled and some disabled IMO.

Example, my viper had all the shock absorbance enabled. I do not need this at all and would not have used up valuable points that could have been placed elsehwhere.

Edited by NinjaOdin, 10 June 2022 - 05:55 PM.


#2 1Exitar1

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Posted 10 June 2022 - 08:38 PM

Can't you just de-select the points you don't want?

#3 Meep Meep

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Posted 10 June 2022 - 09:41 PM

If you don't have enough banked xp on your chosen mech then don't enter the skill tree and grind some out so you will have enough? In most cases I already had enough leftover points that I didn't even need to convert any new.

#4 Curccu

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Posted 10 June 2022 - 11:00 PM

Yep full skilltree reset would have been better IMO, give same amount of HSP to each mech had allocated to previous skilltree.

#5 LordNothing

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Posted 10 June 2022 - 11:12 PM

i find im typically only moving 15 or so nodes from build to build. some have a surplus due to previously unlocked nodes, i think the most i spent was around 20. ive barely had to dip into the bonus gsp they gave us for each mech. many of the mechs have the xp, but where it really hurts is the cbills. i think ive torched tens of millions already and im only about a third the way through.

Edited by LordNothing, 10 June 2022 - 11:12 PM.


#6 ScrapIron Prime

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Posted 12 June 2022 - 09:16 AM

I'm appreciating the fact that they left the skill tree intact. I have hundreds of mechs that are fully skilled and therefore completely ready to drop without adjusting them to the new tree. Yes, adjusting them makes them a bit more optimal, but I'm not FORCED into the skill tree if I just want to play a drop or two.

It's an easy few minutes to re-skill each mech, but I'm not losing time by being required to all at once.

#7 Meep Meep

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Posted 12 June 2022 - 08:16 PM

Yeah I don't really get the complaints. Nothing changed in the old skill build at all unless you wanted to change it yourself. But we get a nifty new compacted tree that lets you specifically set the exact skill and in what amount you want instead of the old game of how do I get what I want with the least filler skills. Seems a win to me.

#8 John McClintock

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Posted 12 June 2022 - 09:25 PM

View PostLordNothing, on 10 June 2022 - 11:12 PM, said:

i find im typically only moving 15 or so nodes from build to build. some have a surplus due to previously unlocked nodes, i think the most i spent was around 20. ive barely had to dip into the bonus gsp they gave us for each mech. many of the mechs have the xp, but where it really hurts is the cbills. i think ive torched tens of millions already and im only about a third the way through.
yep, I'm flat broke now. I had about 700 banked GSP when I started rebuilding skill trees, but I'm trying to save GSP and use the mech xp instead = $$$. Still only about half way done rebuilding all my skill trees. It's a major undertaking. I do like how you can just click the last node and it auto selects all of them, so that's saving some time. I hated it at first, but I like the new system now. It's just a lot of work/$$$ to optimize everything...again.

#9 LordNothing

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Posted 13 June 2022 - 06:00 AM

View PostScrapIron Prime, on 12 June 2022 - 09:16 AM, said:

I'm appreciating the fact that they left the skill tree intact. I have hundreds of mechs that are fully skilled and therefore completely ready to drop without adjusting them to the new tree. Yes, adjusting them makes them a bit more optimal, but I'm not FORCED into the skill tree if I just want to play a drop or two.

It's an easy few minutes to re-skill each mech, but I'm not losing time by being required to all at once.


you kind of are forced to deal with it if you care about your performance. players who just play as if nothing happened are at a slight disadvantage to those who re-skill. you cant really deny that. i have the resources to fix mine, but there are a lot of players who do not.

granted 15 nodes on average are not that big of a difference, a strictly for-fun player will not notice much. but it does mean a lot if you are in one of the proving ground tiers 2 and 4. being proactive in re-skilling as opposed to assuming it does not matter like some others has increased my rate of progress where i was struggling to stay put before. i was a couple pixels from being knocked down to t3 again. now i got a big more leeway, at least for now.

#10 VikingN1nja

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Posted 17 June 2022 - 03:32 PM

I don't have the resources as a now casual player, I have been playing almost 10 years and did a ton of grinding to get each mech skilled up.

I just don't get why some nodes that I would have never picked left on and others not.

Some nodes that were selected was the result of a sort of forced decision to get to others on the previous skill tree.

#11 dario03

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Posted 17 June 2022 - 05:58 PM

View Postomegaorgun, on 17 June 2022 - 03:32 PM, said:

I don't have the resources as a now casual player, I have been playing almost 10 years and did a ton of grinding to get each mech skilled up.

I just don't get why some nodes that I would have never picked left on and others not.

Some nodes that were selected was the result of a sort of forced decision to get to others on the previous skill tree.


All nodes are left on until you open the skill tree. Then it transfers over everything up until it hits a gap. So if you had node 1,2,4,5, it will transfer over 1 and 2. If you had 1,2,3,4,5 it will transfer all.

#12 Burning2nd

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Posted 18 June 2022 - 02:36 AM

they said nothing was going to change...


it changed.... a lot





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