

Negative Quirks Would That Work?
#1
Posted 05 June 2022 - 02:22 AM
I mean could it work to create more spezialised mechs or would people just discard them even if they would have a very good positive quirk on the other side.
Could it be used to bring in some more variation to mechbuilds or mech variants?
#2
Posted 05 June 2022 - 03:54 AM

~D. V. "Negative Quirks have already been tried, and they failed miserably... they're not to be used again." Devnull
#3
Posted 05 June 2022 - 04:27 AM
#4
Posted 05 June 2022 - 05:09 AM
LordNothing, on 05 June 2022 - 04:27 AM, said:
The others (if there were any outside head armor on the DWF?) were removed completely.
#5
Posted 05 June 2022 - 05:10 AM
Post agility desynced from engine rating, there is no need and mechs like the timber have fallen from the top (agility buffs have made the timber decent now, but its not what it once was and frankly should not be as it was OP).
That and i know alot of people disliked the neg quirks out of principle, so i doubt that its even on the table regardless of merits. That and its just as easy to nerf OP broken mechs (if there even are any right now) by adjusting agility stats which is the whole reason the timber languished for so long in the garage until the gulag patch that brought its agility back up to useable standards and finally made it worth running alongside the HBR which was (at least with laser vomit) better in every way back then.
#6
Posted 05 June 2022 - 05:31 PM
panzer1b, on 05 June 2022 - 05:10 AM, said:
Maybe we should say "Mutually Exclusive"!
#7
Posted 05 June 2022 - 08:44 PM
#8
Posted 06 June 2022 - 11:12 AM
From an objective balance perspective, there should be nothing wrong with negative quirks if it's the best way to balance an outlier that can't be reasonably balanced any other way. Generally, you would have your baselines set and balance around those. Players, though, hate nerfs and would rather devs buff everything before nerfing anything even if the end result is really the same. A lot of it seems to be based on the perception of negatives. Some mech variants have negative quirks in the form of lower engine caps but you don't see complaints about those probably because it's not printed in red. At any rate, they can be used sparingly as a last resort.
#9
Posted 06 June 2022 - 01:16 PM
#10
Posted 07 June 2022 - 05:10 AM
Meep Meep, on 06 June 2022 - 01:16 PM, said:
Yup, I played my 12mg PIR lately (I rarely do these days) and I crept up on a newbie and unloaded 12mgs into the CT and the dude didn't turn or even react and shot and shot and shot at targets to this front...it took like 10 seconds to chew through the CT back until he blew up. I mean, that is not balanced either. When do you have the luxury of such an uptime on any mech within 120m?
Edited by Weeny Machine, 07 June 2022 - 05:10 AM.
#11
Posted 07 June 2022 - 05:53 AM
#12
Posted 07 June 2022 - 05:59 AM
TheCaptainJZ, on 06 June 2022 - 11:12 AM, said:
Or PGI just shouldn't release mechs that they see so good that they need negative quirks to be balanced.
Personally I don't see any that kind of mech in this game, PIR has its issues already, Nothing OP in that mech.
#13
Posted 07 June 2022 - 07:39 AM
Curccu, on 07 June 2022 - 05:53 AM, said:
I do not exactly get the point (what I get is that there is REALLY something wrong) but can you describe that a little deeper?
You mean he has with 1 Back-Armor 180 Armor vs an Atlas ?!?
Is this an exploit or Engine Failure or PGI-Desing-Failiure-by-Intention ???
ru
#14
Posted 07 June 2022 - 08:33 AM
Seelenlos, on 07 June 2022 - 07:39 AM, said:
I do not exactly get the point (what I get is that there is REALLY something wrong) but can you describe that a little deeper?
You mean he has with 1 Back-Armor 180 Armor vs an Atlas ?!?
Is this an exploit or Engine Failure or PGI-Desing-Failiure-by-Intention ???
ru
What he is saying is that the noob probably had a high back armor setting and with the reduced crit chances he actually had to chew through ALL the structure to kill the mech instead of a quick engine death crit as is usual once you remove the back armor. It was a solid nerf to all mg/hmg pir for sure. Now if you want to crit seek with boated mg you will have to mount lmg along with some energy to remove the armor so the lmg can crit it out.
#15
Posted 07 June 2022 - 12:34 PM
On that note I always wanted each skill tree node to have both a positive and a negative effect so that skilling up would be about specialisation rather than making your mech strictly better, I think that would have led to a much more interesting skill tree.
#16
Posted 07 June 2022 - 04:32 PM
#17
Posted 10 June 2022 - 01:43 AM
ThreeStooges, on 07 June 2022 - 04:32 PM, said:
I thought it was 8 HS with the STD60 installed???

~D. V. "double-checking that Stock UrbanMech Heat Sink count" Devnull
[edit by post's author on 2022-06-10 @ 09:45 UTC due to a formatting fudge-up]
Edited by D V Devnull, 10 June 2022 - 01:45 AM.
#19
Posted 10 June 2022 - 08:12 AM
Sjorpha, on 07 June 2022 - 12:34 PM, said:
That's exactly it. But they also hate nerfing base stats like what happened with the engine desync. PGI intended to weaken assault mech's agility to nerf them compared to other weight classes and large portions of the player base never forgave them for it. Maybe the balancing was done improperly but assaults have always been the most powerful mechs and I applaud PGI for trying to make it so other weight classes are competitive.
#20
Posted 10 June 2022 - 07:38 PM
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