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The Varying Stress Levels Of Mwo.


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#1 feeWAIVER

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Posted 08 June 2022 - 05:52 AM

Faction Play.
Stress Level: High.
Team v Team with drop decks.
If you assemble a rag tag team, you're likely going to face neckbeards.
If you completely pug it, you're even worse off.
A bad first wave indicates you're going to endure a loss, and it's gonna take about 30 minutes for your enemies to farm you.

Quick Play.
Stress Level: Medium.
A semi-random rated match, where team performance can dictate your score ceiling.
If half your team gets wiped in under 4 minutes, you can only hope do enough damage not to lose rank. You team isn't paying attention, and will likely leave you to die.

Event Queue.
Stress Level: Low.
A random game with random people and random rules. Nothing matters, so just have fun.




#2 Curccu

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Posted 08 June 2022 - 06:01 AM

I thought neckbeards in this game are those 10-30 percentile "mech commanders" who play with wheel and pedals or joystick... not that it's much better option than wheel.
And if you are getting farmed it doesn't take 30 mins Posted Image.

Why does result of quick play matter if event queue is "nothing matters"? Why not just don't give a damn about this so called rank (tier) and just play as you like.

#3 ThreeStooges

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Posted 08 June 2022 - 06:24 AM

Quick play is where you don't care about anything. Teams are randos and you will lose more than not to a team lemming to the same spot over and over. Er ppc and ll is the meta. Missiles are useless thanks to the combination of randos with sheep mentality and high number of ecm mechs. Tag is just a shoot here flag.

Cw/fw/unit play whatever you call it is worse but less worse than when pgi was doing dumb things like long tom and a weaponless ai escort mode. Meta or go play some thing else.

Event que. Whatever.

#4 Zeddicuus

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Posted 08 June 2022 - 06:29 AM

I was rather liking Faction Play, if you don't take the possible wait times into consideration. I have only been in a few as a solo rando but did what I could to work with the team and brought mechs I thought would be useful to the team, such as a KFX-C with the full AMS & ECM suite, a missile boat, a medium brawler and a TBR LRMisher.

I don't get why anyone would get stressed in this game, though I just play for fun while trying to do the best I can no matter the game mode. If I want stress, I go to work or look at renovation bills.

#5 Saved By The Bell

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Posted 08 June 2022 - 06:40 AM

Well, nobody likes to loss many times.

To win often, you need a good mech and scills (TTB case) and organizes group (DATA group case) etc. Too many work for most players. Posted Image

SO we got stress after lose-lose-lose.

But there is no much stress in Tier 4-5 fights.

#6 caravann

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Posted 08 June 2022 - 07:23 AM

Ah Hello Sun Bro

#7 killkimno

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Posted 08 June 2022 - 07:49 AM

I still don't know why i lose at least 7 games in a row every day when I play quick play.
Since 2012 this hasn't changed

#8 Der Geisterbaer

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Posted 08 June 2022 - 07:55 AM

View PostCurccu, on 08 June 2022 - 06:01 AM, said:

I thought neckbeards in this game are those 10-30 percentile "mech commanders" who play with wheel and pedals or joystick... not that it's much better option than wheel.


~hmmm~ I'm fairly certain that the levels of my personal success in MW:O would be brought down to that 10 to 30 percentile area if I didn't use the powers of analogue control over certain aspects of my mechs via joystick. But then again: Who am I to question the (self-appointed) experts on control schemes?!

#9 Zeddicuus

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Posted 08 June 2022 - 08:03 AM

View PostSaved By The Bell, on 08 June 2022 - 06:40 AM, said:

Well, nobody likes to loss many times.

To win often, you need a good mech and scills (TTB case) and organizes group (DATA group case) etc. Too many work for most players. Posted Image

SO we got stress after lose-lose-lose.

But there is no much stress in Tier 4-5 fights.


Meh. Win, lose, it doesn't matter either way to me. I just want to have fun and blow up giant robots. and 'good mech' is subjective. The definition "good mech" to me will be most likely be different from your definition.

But seriously, it's a game. If it's stressing you out, that doesn't sound like a good thing to be doing on your leisure time to me. Not that I'm trying to tell anyone what to do. But if I find a game is making me stressed, I walk away. Got enough crap turning my hair grey I don't need my leisure time doing it to me as well.

#10 Curccu

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Posted 08 June 2022 - 09:51 AM

View PostDer Geisterbaer, on 08 June 2022 - 07:55 AM, said:


~hmmm~ I'm fairly certain that the levels of my personal success in MW:O would be brought down to that 10 to 30 percentile area if I didn't use the powers of analogue control over certain aspects of my mechs via joystick. But then again: Who am I to question the (self-appointed) experts on control schemes?!


Do you aim with joystick? or maybe better way to ask... do you use mouse to play MWO?

#11 Der Geisterbaer

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Posted 08 June 2022 - 10:12 AM

View PostCurccu, on 08 June 2022 - 09:51 AM, said:

Do you aim with joystick?


Where in your original rambling on the allegeded "uselessness" of playing with a driving wheel or a joystick was "aiming" a relevant aspect? Answer: Nowhere! You made a generalized demeaning statement about the usage of control schemes that include steering wheels or joysticks.

So let's ignore the fact that I indeed use the joystick for those aspects of mech control that actually lend themselves to 1st order analogous control a.k.a steering and throttle and tell you that I'm not using a joystick for aiming not because ...

View PostCurccu, on 08 June 2022 - 09:51 AM, said:

or maybe better way to ask... do you use mouse to play MWO?


... the mouse is objectively better for aiming under every circumstances but simply because MW:O's joystick implementation is not truly 1st and 2nd order analogous where torso pitch and yaw is concerned.

So there's no "gotcha moment" for you to be had just because I indeed use my mouse in M:WO because on the one hand your generalized statement was (and still is) impolite as well as unwarranted and on the other hand the mouse as aiming device on a flat unmoving surface is still not inherently better than a proper analogous joystick implementation could be in this particular scenario.

Side note: If we were to talk about using a mouse in an actual cockpit of a moving mech the stipulation - at least with present day technology - would actually become: "mouse is definitely inferior in that scenario" just like in race driving simulation games or real word driving a steering wheel or even a joystick beat a mouse pretty much any day of the week.

TL;DR: Next time you want to demean those "neckbeard mech commanders" concerning their usage of steering wheels and / or joysticks at least be careful enough to mention both the fact that you're talking about aim control on torso pitch and yaw as well as MW:O not having a suitable joystick implementation in that area while it has one for mech steering and throttle control.

Edited by Der Geisterbaer, 08 June 2022 - 11:09 AM.


#12 Curccu

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Posted 08 June 2022 - 10:56 AM

View PostDer Geisterbaer, on 08 June 2022 - 10:12 AM, said:

TL;DR: Next time you want to demean those "neckbeard mech commanders" concerning their usage of steering wheels and / or joysticks at least be careful enough to mention both the fact that you're talking about aim control on torso pitch and yaw as well as MW:O not having a suitable joystick implementation in that area while it has one for mech steering and throttle control.


Read it however you want dude.
Also didn't mention that you play with those and something else (mouse), so you are not just playing with wheel and pedals or joystick.
If you want to get butthurt over this feel free.

#13 Der Geisterbaer

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Posted 08 June 2022 - 11:18 AM

View PostCurccu, on 08 June 2022 - 10:56 AM, said:

Read it however you want dude.


If that's up to me, what exatcly was your intention in the communication when making you broadly generalized and demeaning statement?

View PostCurccu, on 08 June 2022 - 10:56 AM, said:

Also didn't mention that you play with those and something else (mouse),


So even more lack in precision. Oh and just to prevent your next obvious attempt: You also didn't actually mention "me" in that "you" there Posted Image

View PostCurccu, on 08 June 2022 - 10:56 AM, said:

so you are not just playing with wheel and pedals or joystick.


And your original statement also did not include any limitation like "using just wheels and pedals or joystick" Posted Image

View PostCurccu, on 08 June 2022 - 10:56 AM, said:

If you want to get butthurt over this feel free.


I'm not "butthurt" at all. I'm making my personal fun about your implied superiority and general disrespectful attitude towards others. I'm also not even trying to truly entice change in your behaviour or getting you to understand why I'm highly amused by said behaviour. I'm litteraly just entertaining myself at your expense "dude".

Edited by Der Geisterbaer, 08 June 2022 - 11:19 AM.


#14 caravann

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Posted 08 June 2022 - 12:09 PM

If you want a mech game based on joystick or controller there's Hawken.
Not sure if Hawken is live today since it failed commercial

#15 Meep Meep

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Posted 08 June 2022 - 02:05 PM

Meh, controller works for mw5 since the ai is dumb and farmable but this game needs fast reactions to compete with other humans. Controllers would only work if everyone was forced to use them and I'm pretty sure there would be a general uprising if it did.

As to the op it seems to me the stress levels are pilot dependent. I've never got emotional over the outcome or progress of a match but hoooo boy does that voip get a bit salty at times when the team isn't the best coordinated and gets farmed. Pretty sure this is common for any mode at least occasionally.

#16 East Indy

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Posted 08 June 2022 - 02:45 PM

View PostThreeStooges, on 08 June 2022 - 06:24 AM, said:

Quick play is where you don't care about anything.

Quick Play keeps stats. People check, and people judge.

Plus, it's dominated by groups and rigid metas.

Event Queue is the first thing in a year to get me interested in the game again.

#17 D V Devnull

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Posted 09 June 2022 - 01:14 AM

Heads-up for everyone... ALL GAME MODES & MODULES ARE REGISTERED BY THE LIFETIME STATS IN YOUR WEBSITE PROFILE WITH NO EXCEPTIONS! :(

So if you were thinking nothing matters in Event Queue at all, you're going to have to think again... It's keeping track of you, and that runs up the Stress Level quite a bit. -_-

My ratings of Stress Level (from 1 as least, up to 10 as highest) for MWO are...
  • Faction/Community-based Warfare/Play ———– 10
    (If you die here, you lose a whole Drop Deck of your Mechs and must re-launch with a completely different set of four, all before those you don't wish to play again with can come back... This can be near-impossible to succeed at if there are not enough people in the Faction-based Queue to play with!)
  • Quick Play (aka "Normal Gameplay") ——————– 6
    (If you die here, you can thankfully switch a single Mech and generally re-launch to escape before those you don't wish to play with again can come back... probably your safest bet...)
  • Event Queue (aka "Unreality Mode") ——————–– 7
    (If you die here, you can not really switch a single Mech fast enough and re-launch before those you don't wish to play with can come back, which pretty much traps you with them... You will generally end up having to stop playing in Event Queue temporarily, and come back later when they should have moved on without you...)
...and these displayed thoughts happen to not include a few things which I hold far more personal to myself, and some which are not so personal, but are indeed skewing the Stress Level Ratings which I am stating to all of you. It's hellishly likely until I reach certain MWO Achievements that my Stress Level Ratings will never fall to 4 or less. I imagine that MWO may eventually break me... :unsure:

~D. V. "finding everything, even the Event Queue module, to be a bit rough" Devnull

#18 RickySpanish

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Posted 10 June 2022 - 06:47 AM

I actually find Quickplay to be historically (before recent matchmaker screw up) more difficult than Faction Play. Yeah, you end up against teams in FP, but honestly while the coordination might be there, sometimes the level of individual skill is somewhat below QP. I find it rather easy to turret in FP and not get pushed around, whereas in QP I'll get strikes and blue lasers dumped on me quite fast.

#19 East Indy

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Posted 10 June 2022 - 10:29 AM

View PostRickySpanish, on 10 June 2022 - 06:47 AM, said:

I actually find Quickplay to be historically (before recent matchmaker screw up) more difficult than Faction Play.

Especially with reasonably equally sized organized groups, Faction Play — apart from some Dutch guy upbraiding players, but I mean, that's Dutch — can be downright relaxing. Ironically, in a "who cares?" kind of way.

#20 Zeddicuus

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Posted 10 June 2022 - 11:26 AM

View PostD V Devnull, on 09 June 2022 - 01:14 AM, said:

...and these displayed thoughts happen to not include a few things which I hold far more personal to myself, and some which are not so personal, but are indeed skewing the Stress Level Ratings which I am stating to all of you. It's hellishly likely until I reach certain MWO Achievements that my Stress Level Ratings will never fall to 4 or less. I imagine that MWO may eventually break me...


Relax man, relax. It's why you're playing games, remember? I doubt you enjoy being stressed, so don't stress about the stats and just enjoy the game.

Unless you play competitive. Then I get that stuff gets real very quickly. Are you a competitive player?





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