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Good Ballistic Quirks


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#1 lazorbeamz

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Posted 14 June 2022 - 03:41 AM

TBR-C
Warhawk-A

have exemplary ballistic quirks that i would like to see more proliferated in the game.
+30% ballistic velocty.

20 or 40% jam chance reduction.

20% cooldown

These quirks make a diffirence when you wanted to use cUAC20 which is frankly quite bad in its defauly state.

Would love to see more of these quirks among mechs and or have these effects simply integrated within the base weapon. This weapon needs literally 10s of percents of buffs.

Edited by lazorbeamz, 14 June 2022 - 03:49 AM.


#2 Teenage Mutant Ninja Urbie

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Posted 14 June 2022 - 06:19 AM

those mechs have the quirks because
-too big of an engine and
-wasted space on %stuff% and crappy hardpoints


not because the weapon is weaksauce. which it isn't. it's just not a good choice in *erasing a lot of text* today's meta.

#3 lazorbeamz

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Posted 14 June 2022 - 07:51 AM

View PostTeenage Mutant Ninja Urbie, on 14 June 2022 - 06:19 AM, said:

those mechs have the quirks because
-too big of an engine and
-wasted space on %stuff% and crappy hardpoints


not because the weapon is weaksauce. which it isn't. it's just not a good choice in *erasing a lot of text* today's meta.

The last part exactly what I mean not good in the meta.

Needs careful playing and trading 1v1 in srm range doing side peeking.
The velocity increase jam chance reduction feel extremely good on a slow uac20. Velocity helps utilize the range that this weapon has on paper.
I would hate to use the default unquirked weapon can't imagine doing that much.

Is 64 kmh really too fast for 85 tons?


#4 feeWAIVER

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Posted 14 June 2022 - 08:18 AM

I think velocity should be standardized, just so jumping into a new mech doesn't throw off your aim.
Cooldown and jam chance shouldn't be standardized, as they are there to buff weaker variants.

#5 caravann

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Posted 14 June 2022 - 08:35 AM

For 12 ton you get gauss rifle. I don't think the clans decided to use a less advanced weapon only because they had AC's.
I think the clans should had their iconic weapon to compensate the IS by having their gun in no need of charge.
IS still have Heavy and light gauss.

Velocity is accuracy. The lasers gets accuracy by having instant hit rating which is true to the tabletop where lasers got accuracy buff.

Range is damage as the optimal range increases so does the damage in range.

#6 feeWAIVER

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Posted 14 June 2022 - 10:29 AM

Accuracy is accuracy regardless of velocity.
SRMs and ac 20 fire at different velocities, so you have to lead your target differently.

My only qualm is when 2 AC20s on 2 different mechs fire at different velocities, it can throw off your aim when jumping into different mechs. So velocity should be standardized for each weapon type. So an AC20 will always lead like an AC20. An AC 10 will lead like an AC 10.. a PPC like a PPC etc, regardless of what mech you choose.

#7 lazorbeamz

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Posted 14 June 2022 - 10:37 AM

View Postcaravann, on 14 June 2022 - 08:35 AM, said:

For 12 ton you get gauss rifle. I don't think the clans decided to use a less advanced weapon only because they had AC's.
I think the clans should had their iconic weapon to compensate the IS by having their gun in no need of charge.
IS still have Heavy and light gauss.

Velocity is accuracy. The lasers gets accuracy by having instant hit rating which is true to the tabletop where lasers got accuracy buff.

Range is damage as the optimal range increases so does the damage in range.

You suggest that gauss is just a better weapon?

Edited by lazorbeamz, 14 June 2022 - 10:37 AM.


#8 YueFei

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Posted 14 June 2022 - 06:15 PM

View PostfeeWAIVER, on 14 June 2022 - 10:29 AM, said:

Accuracy is accuracy regardless of velocity.
SRMs and ac 20 fire at different velocities, so you have to lead your target differently.

My only qualm is when 2 AC20s on 2 different mechs fire at different velocities, it can throw off your aim when jumping into different mechs. So velocity should be standardized for each weapon type. So an AC20 will always lead like an AC20. An AC 10 will lead like an AC 10.. a PPC like a PPC etc, regardless of what mech you choose.


I generally agree with this principle, that a weapon's velocity should be consistent across most mechs. If a weapon is only becoming viable on certain mechs due to velocity quirks, then those velocity quirks should probably be rolled into the baseline weapon stats.

However, I do think there's still value in certain select mech variants still getting velocity quirks for certain weapons. It can be another tool for balancing or creating special niches / loadout combos for certain mech variants. For example, giving Atlas (which typically has a combo of ballistic and missile weapons, rather than boating all ballistics or all missiles) generous missile velocity quirks, so that its missiles have closer impact point as its ballistics when firing upon moving targets at close range.

#9 RockmachinE

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Posted 15 June 2022 - 01:37 PM

View PostfeeWAIVER, on 14 June 2022 - 10:29 AM, said:

Accuracy is accuracy regardless of velocity.
SRMs and ac 20 fire at different velocities, so you have to lead your target differently.

My only qualm is when 2 AC20s on 2 different mechs fire at different velocities, it can throw off your aim when jumping into different mechs. So velocity should be standardized for each weapon type. So an AC20 will always lead like an AC20. An AC 10 will lead like an AC 10.. a PPC like a PPC etc, regardless of what mech you choose.


I like the fact that velocity can be quirked and skilled. Yes it messes with your aim, but you also get more variety and more options on what to do with quirks/skills/targeting computers. Makes the game more fun.

I suppose if you want normalized velocity find mechs without velocity quirks and never skill it up.

#10 caravann

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Posted 17 June 2022 - 12:24 AM

View Postlazorbeamz, on 14 June 2022 - 10:37 AM, said:

You suggest that gauss is just a better weapon?


They are the better weapon.

The clans don't have access to Heavy Gauss, when you use 2 heavy gauss you are in an advantage.

Only some mechs are able to have 2 heavy gauss. There are mechs who are better in a role than others.

Velocity is accuracy and in testing AC and PPC gets the most from it. Some weapons are clunky and inaccurate.

LRM and ATM are inaccurate and suffer a reduction of speed compared to other missiles at 400-500, this has an effect in the game that missiles on distance miss their targets as opponents are virtually able to dodge missiles. AC's accuracy reduce at distance and mobility reduce chance to hit. LRM and ATM gets tracking. This is where it's a little unbalanced because ATM has increased range but reduced accuracy and is meant to be equal of SRM.

Optimal range at close range is already at optimal range and power spike is shackled by distance to the target than to increase the damage. Mobility reduce the chance to be hit and lighter mech's mobility has an effect of surviving.

Heavy gauss with superior velocity = accuracy makes it a valid weapon to instantly kill a light mech by shooting first and ask later.

Edited by caravann, 17 June 2022 - 12:43 AM.


#11 Teenage Mutant Ninja Urbie

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Posted 19 June 2022 - 08:31 PM

View Postcaravann, on 17 June 2022 - 12:24 AM, said:

They are the better weapon.

The clans don't have access to Heavy Gauss, when you use 2 heavy gauss you are in an advantage.

Only some mechs are able to have 2 heavy gauss. There are mechs who are better in a role than others.

Velocity is accuracy and in testing AC and PPC gets the most from it. Some weapons are clunky and inaccurate.

LRM and ATM are inaccurate and suffer a reduction of speed compared to other missiles at 400-500, this has an effect in the game that missiles on distance miss their targets as opponents are virtually able to dodge missiles. AC's accuracy reduce at distance and mobility reduce chance to hit. LRM and ATM gets tracking. This is where it's a little unbalanced because ATM has increased range but reduced accuracy and is meant to be equal of SRM.

Optimal range at close range is already at optimal range and power spike is shackled by distance to the target than to increase the damage. Mobility reduce the chance to be hit and lighter mech's mobility has an effect of surviving.

Heavy gauss with superior velocity = accuracy makes it a valid weapon to instantly kill a light mech by shooting first and ask later.


remember to say "thankfully it's not 2 gaussrifles" the next time a hunchieIIC gives you a 2xUAC20-hug.
you're comparing apples to oranges, mate Posted Image

Edited by Teenage Mutant Ninja Urbie, 19 June 2022 - 08:32 PM.


#12 lazorbeamz

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Posted 20 July 2022 - 12:17 PM

Love new ballistic quirks for sunspider and the hunchbacks Awesome quirks really.
With the new quirks it feels almost mandatory to use these mechs if you want to use ballistics such as ac20, uac20.

Feels like these stats ought to be included into base weapon but oh well

Wish to see more quirks like those on mechs of heavy and assault class.

Edited by lazorbeamz, 20 July 2022 - 12:19 PM.


#13 lazorbeamz

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Posted 20 July 2022 - 12:26 PM

What if it was possible to include the -% shot interval in a volley quirk? for example 20 % reduction in volley time for an ultra cannon (including CAC). Either that or a corresponding skill node?

Edited by lazorbeamz, 20 July 2022 - 12:29 PM.


#14 lazorbeamz

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Posted 20 July 2022 - 01:03 PM

Look at Hellfire hero. Just -20% jam quirk. Needs similar treatment + cooldown - jam + velocity +range.

Edited by lazorbeamz, 20 July 2022 - 01:56 PM.






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