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Event / Game Mode: Survival


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#1 Surn

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Posted 11 June 2022 - 04:20 PM

Survivors continue to play on the same team.

Add a check box (per player) that keeps the current Quickplay or Event team together for everyone that Survives the match. Replace dead pilots with New pilots regardless of grouping from the queue. This would be an OPT-IN after each game.

At the end of the match, you would need to check a box to agree to continue, Instead of relaunching. So. there is no opportunity for changing mechs. The Surviving players simply continue as a group into the queue.

Let me further explain,

If you win a 12-0 match, everyone continues together to the next match. This is similar to how pick up sports are played.

Each time a player dies or does not opt-in, they are removed from the 12 man team and replaced by the match maker.

This will promote a very interesting simulator like mode. Many Survivor teams will build at the same time, culminating is high skill battles. Valuable players will need to be protected for the next round or they are lost.

Notes:
  • There would be no restriction stopping a dead player from joining the queue and possibly returning to the team via sync drop.
  • The Surviving team automatically launches into the queue instead of timing out and returning to the HOME screen.
  • When you die, at the end of the match you are returned to the home screen. However, you are no longer in any group.
  • There are some group sizes that are difficult for the match maker, but that would be a consequence of players dying or not opting-in to continue.
  • Server Region would be the region of the match that is ending.
  • This would be a game launch mode, I suppose. Not a new game mode.
  • Any player cancelling the launch would make the group a normal group and limited to the current maximum (4). The group lead would be determined by the existing logic.

Edited by Surn, 12 June 2022 - 11:04 AM.


#2 Surn

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Posted 11 June 2022 - 04:49 PM

Should the losing team be able to continue also?

#3 Kamikaze Viking

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Posted 11 June 2022 - 06:05 PM

Questions / Concerns:
So the more matches you win the more likely you are to win? sounds balanced.

Staying alive puts you in the winning team? this may lead to even more hiding and people not joining in (which may in turn cause a loss).

So after a few matches your system could potentially create Pseudo groups of 12? when people are complaining that groups of 4 are too powerful.

PRO:
OPT-IN. OK I approve this. But if we cannot get solo-opt in to group queue (And that idea has significant support), then that prevents this idea ever happening.

Alternate:
What about classic end game screen check box to group up (as seen in many games), which puts you into the LFG UI after the match ends. thats a much simpler idea that would fit with existing systems, still cant drop with more than 4, and generally shouldnt break the game, and involves a lot less work for PGI.

#4 Saint Dane Icaza

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Posted 11 June 2022 - 08:20 PM

I don't see the point. Looks like a lot of effort to program and balance for no good reason.

#5 Surn

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Posted 11 June 2022 - 10:36 PM

View PostKamikaze Viking, on 11 June 2022 - 06:05 PM, said:

Questions / Concerns:
So the more matches you win the more likely you are to win? sounds balanced.

Staying alive puts you in the winning team? this may lead to even more hiding and people not joining in (which may in turn cause a loss).

So after a few matches your system could potentially create Pseudo groups of 12? when people are complaining that groups of 4 are too powerful.

PRO:
OPT-IN. OK I approve this. But if we cannot get solo-opt in to group queue (And that idea has significant support), then that prevents this idea ever happening.

Alternate:
What about classic end game screen check box to group up (as seen in many games), which puts you into the LFG UI after the match ends. thats a much simpler idea that would fit with existing systems, still cant drop with more than 4, and generally shouldnt break the game, and involves a lot less work for PGI.


The balance is that there will be multiple groups building at all times and on different servers. Further, one player dying will kick him off the team, so there will never be a single group that marches unscathed through Quick Play.

To advance, you have to win and survive.

Your alternative idea is also a good first step if it does not limit the number of people who group up. They they would be limited to 4 by the existing system. (The reason for not limiting how many people can group up is to avoid additional programming logic.) However the same result could be accomplished by adding INVITE TO GROUP.

Edited by Surn, 12 June 2022 - 10:43 AM.


#6 Surn

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Posted 11 June 2022 - 11:17 PM

View PostSaint Dane Icaza, on 11 June 2022 - 08:20 PM, said:

I don't see the point. Looks like a lot of effort to program and balance for no good reason.


The only change on the players end is a checkbox at the end of the match, if you win and survive.

On the programming side,
1. Allows special groups to launch instead of returning to the HOME screen. (This may be a fast launch with the existing code).
2. Opt-in checkbox only available for winning players who survive
3. Opt-in checkbox adds players to [leaderless group], which then automatically launches into the MATCH MAKER instead of returning to HOME screen.
3.a. If player is already in group, they are removed if they click the opt-in checkbox and the player is added to the [leaderless group].

Edited by Surn, 12 June 2022 - 09:47 AM.


#7 Werik

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Posted 17 June 2022 - 09:26 PM

Gross. No.

#8 Surn

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Posted 01 July 2022 - 10:17 AM

Revision to name would be "Winners Stay"

()

The "Winners Stay" option is how pickup sports are played. You do not try to create 2 new teams every game.

Allow surviving, winning players to opt-in to continue on as a group (max 12) that automatically launches into search instead of returning to the main screen, in the same mech with no break in the action on the same server. Each successive win, is termed a streak.

Any player can cancel search, which reverts the group to maximum of 4 with the existing code. Cancelling ends the streak.

Existing groups MIGHT be excluded for programming reasons, but it would be better to kick everyone from existing groups to form a new Winner group of everyone that chooses to opt-in.

Multiple winning groups would be created across each server due to winning streaks. These winning streaks incentivize players to play more. Winning teams would face each other based on group size naturally, by server and by tier in the current match maker.

There is no restriction to sync dropping or any other changes needed.

It is a lot to explain, but pickup sports have proven this type of match making works. It is fun and is competitive.

As a solo player, even against the best winning teams, you can defeat the best opposing players to destroy their team. They must survive to continue.

"Comments on Winners Stay"
This does require you to think about the suggestion. I am not stating every aspect because I am trusting you to cogitate.

This is not a moon shot, it is something that could be done IF we can add an opt-in at the end of match. As the final screen has buttons, it seems possible.

Alternatively, we could opt-in prior to launching into quick play with similar effect. The difference is players could not ask others to "team-up" during the match.

Edited by Surn, 01 July 2022 - 10:17 AM.






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