

Monetize The Game With Base Building.
#1
Posted 12 July 2022 - 07:20 PM
MWO: Forums - Fix Faction Play With Event Queue. (mwomercs.com)
If Faction Play were to become a popular game mode, another great addition, and possibly a way to increase revenues, is to add base ownership to the game.
To own a base you would have to have a unit with X amount of subscribers. Let's say 24 or 36, and you charge 10 or 15 bucks a month per sub for the privilege of owning a base.
Bases could be won on planets from playing and winning.
It would be nice if we could choose a siege map with our own placeable turrets and other defenses, walls, etc.
Anyways, the faction play metagame could culminate in unit v unit base sieging that matters, with repair costs for defending and potentially losing your base. That would be pretty cool.
#2
Posted 12 July 2022 - 07:43 PM
And speaking of people... customize the jumpsuit your pilot is wearing! We've wanted that for years, but nobody ever bit.
#3
Posted 12 July 2022 - 08:12 PM
I love the idea, I look forward to it in SC where I have a 800$ ship I bought just for base building, but the only reason base building will become a reality in that game is because they have a player base and funding, massive studios, and dozens of full-time programming devs. For MWO, it's real tough, literally asking for the world.
If PGI can find 1 million dollars, I would start with adding AI NPCs, improving the MM, adding salvage, repair, inventory management, loss, and polish the game play experience. I think these items will impact more players and get more subscribers. All of that can be done for 1 million dollars but I doubt even with this 6000 players will subscribe.
Edited by Nightbird, 12 July 2022 - 08:28 PM.
#4
Posted 12 July 2022 - 11:40 PM
Edited by LordNothing, 12 July 2022 - 11:42 PM.
#5
Posted 13 July 2022 - 01:06 AM
feeWAIVER, on 12 July 2022 - 07:20 PM, said:
MWO: Forums - Fix Faction Play With Event Queue. (mwomercs.com)
If Faction Play were to become a popular game mode, another great addition, and possibly a way to increase revenues, is to add base ownership to the game.
To own a base you would have to have a unit with X amount of subscribers. Let's say 24 or 36, and you charge 10 or 15 bucks a month per sub for the privilege of owning a base.
Bases could be won on planets from playing and winning.
It would be nice if we could choose a siege map with our own placeable turrets and other defenses, walls, etc.
Anyways, the faction play metagame could culminate in unit v unit base sieging that matters, with repair costs for defending and potentially losing your base. That would be pretty cool.
Straight away its a huge NO!
Requiring a Unit to have "X" number of subscribers absolutely changes to mode into a P2W.
End of

#6
Posted 13 July 2022 - 01:37 AM
#7
Posted 13 July 2022 - 07:20 AM
They 100% definitely don't need more monetization shoehorning in this game.
Quote
540$ every month,
6480$ per year to have a fake base
in a game that's on life support as it is right now
and could be shut down at literally any moment.
I would sprint away from this game if PGI even just announce something like this.
I've been playing this game since beta and PGI's insanely aggressive monetization (that has only been surpassed by Star Citizen) is one of the very thing that drove hordes people away from this game. MWO is already monetized to the hilt, with the bare bones, minimum viable product of a game stapled on to it. (that I love to play)
Warthunder is a pretty good comparison to MWO. Came out a year before it. It's really an example of what MWO could've been. WT Expanded on their core gameplay by adding in new interesting elements to their battlefield and is, at minimum,100 times more successful just based off player counts alone. I don't agree with every WT choice but it's inarguable they did it better than PGI.
To me, one of the major contributors to MWOs very recent... uptick... is the fact they have relaxed this. The events are generous with mechs, MCs, and mechbays. BUT they only existed in the game to strangle money from you in the first place.
Another reason is the Cauldron's balancing changes. The cauldron's goals are not to sell more mechpacks, but to make a game that they and others want to be playing and to continue to play. Which is different than PGI's goals. Which is just yet another example of laxening their monetization milking machine to me and is another reason that I've come back recently.
The simple fact is if people like your game, they will give you money hand over fist. To me, people that are paying SEVENTY DOLLARYDOOS USD for a hero mech (a mech for more than the price of a AAA game) is insane but if people like your game enough they will gladly throw that dosh down (and the whales def do). While I really love the sliver of a game that we have here.
I just don't trust PGI with success. If 100k players started playing MWO out of nowhere, I truly believe that PGI would do everything that it did before. Develop features no one asks for (solaris) because they think it will encourage mech sales not because they think it will be good for the game, prioritize churning out cash shop items, and fabricating in reasons that you should be subscribed to multiple plans and battle passes.
PGI's current strategy with MWO is to spend as little as possible on it with the barest of skeleton crew of individuals (who are trying their best, bless their hearts) and to pull that any extra money away from MWO and into other projects. This is a pretty common game plan with dying MMOs.
anyways, thanks for listening to my blog post
#8
Posted 13 July 2022 - 08:34 AM
LordNothing, on 12 July 2022 - 11:40 PM, said:
This thread is a piggyback pie in the sky on the original thread linked in the OP.
You need to read that first.
Fae Puka, on 13 July 2022 - 01:06 AM, said:
Straight away its a huge NO!
Requiring a Unit to have "X" number of subscribers absolutely changes to mode into a P2W.
End of

It's not pay to win, it's pay to participate... and Free players could participate by joining a unit who controls a base.
#9
Posted 13 July 2022 - 10:55 AM
#10
Posted 13 July 2022 - 02:20 PM
Wait. Wrong game.
#11
Posted 13 July 2022 - 07:03 PM
feeWAIVER, on 13 July 2022 - 08:34 AM, said:
What is this, mobile gaming? Pay to participate?
Also, let's not turn this into Spreadsheet Warrior aka EVE online.
Edited by Quicksilver Kalasa, 13 July 2022 - 07:04 PM.
#13
Posted 13 July 2022 - 11:51 PM
#14
Posted 14 July 2022 - 12:05 AM
What if the unit that did the most on a planet won territory on that planet, and then, could use a collective set of C-bills or MC to bolster the defenses of that planet, like a Coffer system or something that everyone contributed to?
OH WAIT....
So what you want is for them to take an idea that they were going to give us back in 2014 for free, with in-game c-bills, but were too lazy to implement after 8 years... and essentially turn it into some Onlyfans money making scheme?
I'd rather throw my money away at tiktok thots.
#15
Posted 14 July 2022 - 08:12 PM
Nightbird, on 12 July 2022 - 08:12 PM, said:
I love the idea, I look forward to it in SC where I have a 800$ ship I bought just for base building, but the only reason base building will become a reality in that game is because they have a player base and funding, massive studios, and dozens of full-time programming devs. For MWO, it's real tough, literally asking for the world.
If PGI can find 1 million dollars, I would start with adding AI NPCs, improving the MM, adding salvage, repair, inventory management, loss, and polish the game play experience. I think these items will impact more players and get more subscribers. All of that can be done for 1 million dollars but I doubt even with this 6000 players will subscribe.
Chump change for developers and corporations.
ArmandTulsen, on 13 July 2022 - 11:51 PM, said:
I know this might be shocking for you but not many people like faction play..
Edited by Nomad Tech, 14 July 2022 - 08:15 PM.
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