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Monetize The Game With Base Building.


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#1 feeWAIVER

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Posted 12 July 2022 - 07:20 PM

To spitball on my last thread about Faction Play, found here:
MWO: Forums - Fix Faction Play With Event Queue. (mwomercs.com)

If Faction Play were to become a popular game mode, another great addition, and possibly a way to increase revenues, is to add base ownership to the game.

To own a base you would have to have a unit with X amount of subscribers. Let's say 24 or 36, and you charge 10 or 15 bucks a month per sub for the privilege of owning a base.

Bases could be won on planets from playing and winning.

It would be nice if we could choose a siege map with our own placeable turrets and other defenses, walls, etc.

Anyways, the faction play metagame could culminate in unit v unit base sieging that matters, with repair costs for defending and potentially losing your base. That would be pretty cool.

#2 ScrapIron Prime

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Posted 12 July 2022 - 07:43 PM

Heck, even outside units and bases, there might be potential for everyone to customize their mech bay. Banners, devices, background bits, people...

And speaking of people... customize the jumpsuit your pilot is wearing! We've wanted that for years, but nobody ever bit.

#3 Nightbird

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Posted 12 July 2022 - 08:12 PM

Creating base building itself will probably cost over 1 million dollars in dev investment. It would take 6,000 players subscribing at 15$ per month for a year to break even which given our current tiny player base...

I love the idea, I look forward to it in SC where I have a 800$ ship I bought just for base building, but the only reason base building will become a reality in that game is because they have a player base and funding, massive studios, and dozens of full-time programming devs. For MWO, it's real tough, literally asking for the world.

If PGI can find 1 million dollars, I would start with adding AI NPCs, improving the MM, adding salvage, repair, inventory management, loss, and polish the game play experience. I think these items will impact more players and get more subscribers. All of that can be done for 1 million dollars but I doubt even with this 6000 players will subscribe.

Edited by Nightbird, 12 July 2022 - 08:28 PM.


#4 LordNothing

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Posted 12 July 2022 - 11:40 PM

the problem is fp doesn't exactly pack them in enough to warrant major investment. it would be easier to justify the expense if more people played the mode. but the mode's playerbase (not to mention the join mechanics) is too hostile to pugs and low skill players or anyone too lazy to group up. there are lots of people who want to play fp, but dont like getting skipped by queue or herded to the dead side for farming. now with event queue giving these players the fp experience without the bs, its going to be damn near impossible to get them back.

Edited by LordNothing, 12 July 2022 - 11:42 PM.


#5 Fae Puka

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Posted 13 July 2022 - 01:06 AM

View PostfeeWAIVER, on 12 July 2022 - 07:20 PM, said:

To spitball on my last thread about Faction Play, found here:
MWO: Forums - Fix Faction Play With Event Queue. (mwomercs.com)

If Faction Play were to become a popular game mode, another great addition, and possibly a way to increase revenues, is to add base ownership to the game.

To own a base you would have to have a unit with X amount of subscribers. Let's say 24 or 36, and you charge 10 or 15 bucks a month per sub for the privilege of owning a base.

Bases could be won on planets from playing and winning.

It would be nice if we could choose a siege map with our own placeable turrets and other defenses, walls, etc.

Anyways, the faction play metagame could culminate in unit v unit base sieging that matters, with repair costs for defending and potentially losing your base. That would be pretty cool.


Straight away its a huge NO!

Requiring a Unit to have "X" number of subscribers absolutely changes to mode into a P2W.

End of :(

#6 crazytimes

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Posted 13 July 2022 - 01:37 AM

That worked in WoT, with a concurrent player base in the +1 million range. Here, where they have had to drop weight class restrictions and even PSR to form 24 player matches... not so much.

#7 Easy NPC Pilot

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Posted 13 July 2022 - 07:20 AM

As much as I put something like 300hrs into Metal Gear V because of it's base building element

They 100% definitely don't need more monetization shoehorning in this game.

Quote

To own a base you would have to have a unit with X amount of subscribers. Let's say 24 or 36, and you charge 10 or 15 bucks a month per sub for the privilege of owning a base.


540$ every month,
6480$ per year to have a fake base
in a game that's on life support as it is right now
and could be shut down at literally any moment.

I would sprint away from this game if PGI even just announce something like this.

I've been playing this game since beta and PGI's insanely aggressive monetization (that has only been surpassed by Star Citizen) is one of the very thing that drove hordes people away from this game. MWO is already monetized to the hilt, with the bare bones, minimum viable product of a game stapled on to it. (that I love to play)

Warthunder is a pretty good comparison to MWO. Came out a year before it. It's really an example of what MWO could've been. WT Expanded on their core gameplay by adding in new interesting elements to their battlefield and is, at minimum,100 times more successful just based off player counts alone. I don't agree with every WT choice but it's inarguable they did it better than PGI.

To me, one of the major contributors to MWOs very recent... uptick... is the fact they have relaxed this. The events are generous with mechs, MCs, and mechbays. BUT they only existed in the game to strangle money from you in the first place.

Another reason is the Cauldron's balancing changes. The cauldron's goals are not to sell more mechpacks, but to make a game that they and others want to be playing and to continue to play. Which is different than PGI's goals. Which is just yet another example of laxening their monetization milking machine to me and is another reason that I've come back recently.

The simple fact is if people like your game, they will give you money hand over fist. To me, people that are paying SEVENTY DOLLARYDOOS USD for a hero mech (a mech for more than the price of a AAA game) is insane but if people like your game enough they will gladly throw that dosh down (and the whales def do). While I really love the sliver of a game that we have here.

I just don't trust PGI with success. If 100k players started playing MWO out of nowhere, I truly believe that PGI would do everything that it did before. Develop features no one asks for (solaris) because they think it will encourage mech sales not because they think it will be good for the game, prioritize churning out cash shop items, and fabricating in reasons that you should be subscribed to multiple plans and battle passes.

PGI's current strategy with MWO is to spend as little as possible on it with the barest of skeleton crew of individuals (who are trying their best, bless their hearts) and to pull that any extra money away from MWO and into other projects. This is a pretty common game plan with dying MMOs.

anyways, thanks for listening to my blog post

#8 feeWAIVER

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Posted 13 July 2022 - 08:34 AM

View PostLordNothing, on 12 July 2022 - 11:40 PM, said:

the problem is fp doesn't exactly pack them in enough to warrant major investment. it would be easier to justify the expense if more people played the mode. but the mode's playerbase (not to mention the join mechanics) is too hostile to pugs and low skill players or anyone too lazy to group up. there are lots of people who want to play fp, but dont like getting skipped by queue or herded to the dead side for farming. now with event queue giving these players the fp experience without the bs, its going to be damn near impossible to get them back.


This thread is a piggyback pie in the sky on the original thread linked in the OP.
You need to read that first.

View PostFae Puka, on 13 July 2022 - 01:06 AM, said:


Straight away its a huge NO!

Requiring a Unit to have "X" number of subscribers absolutely changes to mode into a P2W.

End of :(


It's not pay to win, it's pay to participate... and Free players could participate by joining a unit who controls a base.

#9 ThreeStooges

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Posted 13 July 2022 - 10:55 AM

This thread is as dumb as the guy who wanted mwo to be like any other mmo with a grind % chance of weapons,ammo,equipment and sensors every time you "killed" an enemy mech. FP is boring as f with the current meta barf er ll spam. Pgi wants to make money from the game they need to keep adding new maps and more mechs. They can even make their own and have before. A new mech every three years won't keep the game going. Events are more like bribes to keep playing now with the free mech a month (which is nice) but once they stop that I bet a few people will leave that much faster. With all the ecm now I hardly bother with missiles except srm for the late match brawl.

#10 RickySpanish

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Posted 13 July 2022 - 02:20 PM

I look forward to wall foundation stacking my bases with multipled layered t3 doors, and hanging the whole thing from a cliff edge with pillars.

Wait. Wrong game.

#11 Quicksilver Aberration

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Posted 13 July 2022 - 07:03 PM

View PostfeeWAIVER, on 13 July 2022 - 08:34 AM, said:

It's not pay to win, it's pay to participate... and Free players could participate by joining a unit who controls a base.

What is this, mobile gaming? Pay to participate?

Also, let's not turn this into Spreadsheet Warrior aka EVE online.

Edited by Quicksilver Kalasa, 13 July 2022 - 07:04 PM.


#12 Ekson Valdez

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Posted 13 July 2022 - 08:32 PM



This thread has been moved to Feature Suggestions



#13 ArmandTulsen

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Posted 13 July 2022 - 11:51 PM

Just make faction play the default mode already.

#14 Kirito Kerenksy

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Posted 14 July 2022 - 12:05 AM

What a unique idea
What if the unit that did the most on a planet won territory on that planet, and then, could use a collective set of C-bills or MC to bolster the defenses of that planet, like a Coffer system or something that everyone contributed to?
OH WAIT....
So what you want is for them to take an idea that they were going to give us back in 2014 for free, with in-game c-bills, but were too lazy to implement after 8 years... and essentially turn it into some Onlyfans money making scheme?

I'd rather throw my money away at tiktok thots.

#15 PocketYoda

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Posted 14 July 2022 - 08:12 PM

View PostNightbird, on 12 July 2022 - 08:12 PM, said:

Creating base building itself will probably cost over 1 million dollars in dev investment. It would take 6,000 players subscribing at 15$ per month for a year to break even which given our current tiny player base...

I love the idea, I look forward to it in SC where I have a 800$ ship I bought just for base building, but the only reason base building will become a reality in that game is because they have a player base and funding, massive studios, and dozens of full-time programming devs. For MWO, it's real tough, literally asking for the world.

If PGI can find 1 million dollars, I would start with adding AI NPCs, improving the MM, adding salvage, repair, inventory management, loss, and polish the game play experience. I think these items will impact more players and get more subscribers. All of that can be done for 1 million dollars but I doubt even with this 6000 players will subscribe.

Chump change for developers and corporations.

View PostArmandTulsen, on 13 July 2022 - 11:51 PM, said:

Just make faction play the default mode already.

I know this might be shocking for you but not many people like faction play..

Edited by Nomad Tech, 14 July 2022 - 08:15 PM.


#16 ArmandTulsen

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Posted 18 July 2022 - 10:55 PM

View PostNomad Tech, on 14 July 2022 - 08:12 PM, said:

I know this might be shocking for you but not many people like faction play..


I know. Why do you think the #1 reason for that is?





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