MechMaster059, on 05 July 2022 - 09:39 PM, said:
I stand corrected. I guess I'll be writing that post asking for more UAC ammo after all...
Now that I think about it, that makes even less sense. They UAC/5 and UAC/10 shoot the exact same round yet the UAC/10 gets more rounds / ton? (On the flip side, the UAC/10 doesn't even get twice as many rounds / ton as a UAC/5 to compensate for twice the rate of fire... lol. It must really suck for mechs equipped with UAC/10s to rip through their ammo that fast.)
I see the UAC/20 shoots 3 rounds that presumably do 6.66 damage each.
No, the UAC5 and UAC10 do not shoot the same round. They shoot rounds that deal the same damage, yes. However, the actual rounds themselves are different in mass and velocity. The UAC10 fires a slower moving round that just so happens to deliver the same amount of kinetic energy. Also, the UAC10 fires two such rounds in rapid succession with each trigger pull.
As for it "sucking" to burn through ammo fast, yes, it does. This is compensated for with the UAC10 being a beast of a gun that can do twice as much damage as a UAC5. The UAC10's double tap is brutal, especially on mechs that can carry them paired. There's a reason why once people actually started trying the UAC10 it quickly became a choice weapon on many assaults. Note that while the overall DPS of a UAC10 is only slightly higher than a UAC5's, the amount of firepower it can unleash in peek out from cover for a quick double tap and fade back to cover is what really counts here. Sustained or even caution to the wind DPS is nice, but a lot of players favor more conservative methods of engagement where DPS numbers are less relevant.
As for the UAC20, it used to 6.66 damage per shell, but IIRC it was recently upped to 6.67.
Edited by Escef, 05 July 2022 - 11:05 PM.