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Aug Free Mech Event - The Incubus!


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#1 Zeddicuus

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Posted 03 August 2022 - 07:01 AM

So the free mech event for Aug is the incubus. NICE!

It's the champion mech too! Even nicer!

I just bought one with my MC a couple weeks ago! DANG!

But I will have two, so that'll be pretty sweet as I can try two builds at the same time! but mah MC! What are the odds of getting the free mech being the exact mech you just bought?

Ah well, at least I really like my Incubus so having two won't be a bad thing!

Edited by Zeddicuus, 05 August 2022 - 03:21 PM.


#2 BellatorMonk

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Posted 03 August 2022 - 09:21 AM

Redeem taking a very long time? Been over 3 hours...no mech or items. Are we overwhelming the Redeem Hamsters?

#3 martian

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Posted 03 August 2022 - 09:55 AM

View PostBellatorMonk, on 03 August 2022 - 09:21 AM, said:

Redeem taking a very long time? Been over 3 hours...no mech or items. Are we overwhelming the Redeem Hamsters?

1) Give it some time. Sometimes the redeeming process can take a few hours, if you are redeeming it through the web page. Redeem in the game client the next time.

2) Log out of the game and then log in to force the game client to refresh.

3) If everything fails, use this e-mail to contact the MWO Support service:
accounts@mwomercs.com


#4 caravann

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Posted 03 August 2022 - 10:34 AM

At least now you can have a whole lance with incubus on faction play

#5 martian

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Posted 03 August 2022 - 10:48 AM

View PostZeddicuus, on 03 August 2022 - 07:01 AM, said:

So the free mech event for Aug is the incubus. NICE!

It's the champion mech too! Even nicer!

The combination of the Champion bonus and the Premium Time bonus means that you should master your new Incubus in no time. Posted Image


View PostZeddicuus, on 03 August 2022 - 07:01 AM, said:

I just bought one with my MC a couple weeks ago! DANG!

But I will have two, so that'll be pretty sweet as I can try two builds at the same time! but mah MC! What are the odds of getting the free mech being the exact mech you just bought?

This just happens sometimes. I bought the Grasshopper some time ago ... and the same variant appeared as the event prize one or two months later. Posted Image


View PostZeddicuus, on 03 August 2022 - 07:01 AM, said:

Ah well, at least I really like my Incubus so having two won't be a bad thing!


Posted Image

Enjoy your new ride! Posted Image

#6 LordNothing

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Posted 03 August 2022 - 12:25 PM

its the one i dont have too, and a c variant to boot.

#7 Delete Dragon

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Posted 03 August 2022 - 09:12 PM

This thing is amazing with 2 er-ppc and 4lmg.

#8 Zeddicuus

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Posted 05 August 2022 - 06:44 AM

That's about what I was thinking of doing with this one, Delete Dragon. The current one I am running is a max speed, micro lasers and HMG so I can capture fast.

I was wondering how one would do with those high shoulder mounts with some long range guns. I pondering putting a gauss on there. Get a gun bigger than the mech going on, hahaha.

#9 ScrapIron Prime

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Posted 05 August 2022 - 07:00 AM

Yeah, its a lovely peeking mech. I plan on 2 heavy large backed by light MGs.

#10 1453 R

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Posted 05 August 2022 - 08:41 AM

What's funny is that the INC-5 has a neat little bonus to capture rate that it never really gets to use because nobody ever votes for Conquest. On Conquest the little bugger is tons of fun to run around in and works really well, but on Domination (i.e. 65% of all MWO games) it just kinda feels bad. Sucks, really. Bought a few Incubuses on deep sale a number of quirk patch sales ago and enjoy them quite a bit, but it's hard to make full use of them in a game dominated by hundred-ton icebergs grinding against each other in a pee stain.

Also kinda sucks that the only time you ever see Incubi is when they're being run at engine speeds lower than some assault 'Mechs so people can cram PPCs into those shoulder mounts. makes my zoom-zoom sad to see an Incubus with sub-100kph top speed and a sub 200-rated engine trying to cram three PPCs into the shoulders with a power loader. Adders exist and are quietly crying buckets of robit tears that nobody puts PPCs in them anymore despite their wild peep quirks.

#11 martian

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Posted 05 August 2022 - 09:02 AM

View PostDelete Dragon, on 03 August 2022 - 09:12 PM, said:

This thing is amazing with 2 er-ppc and 4lmg.

If you do not mind losing about 40 km/h. Posted Image

#12 1453 R

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Posted 05 August 2022 - 10:24 AM

View Postmartian, on 05 August 2022 - 09:02 AM, said:

If you do not mind losing about 40 km/h. Posted Image


The sad and awful truth is most people do not, in fact, mind losing forty kph.

As best I can tell, something like this - INC-5 PPCs - is the standard. Only one ton of LMG ammo, less than 300 total damage from the popguns even with ammo rack quirks, and moves slower than a lot of modern heavies. if there's a hill to hump it's a lot of firepower in a pint-sized pacxkage, yeah - but your cooling is god-putrid awful and it's kinda terrible in anything but a hillhumping fight.

When I was working with mine I ran it this way: 1453's HML Heresy. I know - HMLs are often considered one of the worst weapons in the game. They literally cannot be beat for damage/ton though (save for heavy smalls), and if you can get a solid burn out they're just as punchy as cERPPCs for a quarter of the weight investment. And that extra forty klicks means I can get into/out of trouble spots much easier than a measly pointless 108kph; the PPC Incubus can be run down by an Executioner. When a 95-tonner can catch you in short sprints, you've made mistakes.

Admittedly I know my HML heresy only works for me because tater games, but a far higher percentage of players than are willing to admit it play in the Spud League. In the disorganized screballery of Spud League games, ol' Dead-Eye's advice holds true - speed is life. The faster you can change positions on the battlefield, the more you can capitalize on the ever-shifting tides of Puglandia derp fights. Besides, I've got an INC-2 for HLL/PPC screwballery anyways.

#13 caravann

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Posted 05 August 2022 - 10:47 AM

The poor 80 tons has so little armor that you have to use standard engine and runs at 70 kph which makes one question why they're even in the game. The incubus is meant to run fast. It's not a Cougar who runs at 80 and plays like a heavy with no armor. Incubus is quick for a mech with LRM20, heavy machine guns and heavy medium lasers.

Heavy medium lasers works fine on light mechs since they have speed to reposition. All my mechs from medium and up don't run slower than 70kph and most at 81kph and incubus drives at 140kph -150kph

#14 martian

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Posted 05 August 2022 - 12:47 PM

View Post1453 R, on 05 August 2022 - 10:24 AM, said:

The sad and awful truth is most people do not, in fact, mind losing forty kph.

I know that using a pair of ER PPCs on Incubus is possible, but I will rather deploy in Puma Prime, since this OmniMech is specially quirked for that. Even the speed would be similar.

#15 Zeddicuus

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Posted 05 August 2022 - 02:05 PM

View Post1453 R, on 05 August 2022 - 08:41 AM, said:

What's funny is that the INC-5 has a neat little bonus to capture rate that it never really gets to use because nobody ever votes for Conquest.


I saw that, so I've been taking advantage of it. Got the skill upgrades to make running and capture faster and join as many of those games as I can whenever I play this mech! Assault and Conquest seem to be the best ones for that kind of play!

Pondering swapping out the small pulse lasers for some flamers. Never used them before, are they worthwhile? I don't deal DPS but if I could cause someone to overheat I get a free few seconds to blast out their core from behind.

Edited by Zeddicuus, 05 August 2022 - 02:08 PM.


#16 1453 R

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Posted 05 August 2022 - 02:14 PM

View PostZeddicuus, on 05 August 2022 - 02:05 PM, said:


I saw that, so I've been taking advantage of it. Got the skill upgrades to make running and capture faster and join as many of those games as I can whenever I play this mech! Assault and Conquest seem to be the best ones for that kind of play!

Pondering swapping out the small pulse lasers for some flamers. Never used them before, are they worthwhile? I don't deal DPS but if I could cause someone to overheat I get a free few seconds to blast out their core from behind.


Not on the Skink-5. You don't have enough ballistic hardpoints to rely solely on machine guns, and frankly machine guns always benefit from having some beams to open up the armor and reduce the amount of ammo wasted against plating. If you do the dual HLL builds a lot of folks run on Skinks you have one hardpoint left for a flamer, but weight is tight on these little buggers. That half-ton spent on the flamer could've been half a ton more machine gun ammo.

I do have a couple of flamers on my lolterrible Heretical Sabre, but that's because the Sabre has a bunch of SRMs to open stuff up and not enough energy hardpoints to make real use of smaller lasers. Even then, a couple of HSLs would be the stronger option, I just enjoy watching people Make Mistakes in Spud League Puglandia games and shut down in front of the annoying light 'Mech because they forget flamers exist.

Edited by 1453 R, 05 August 2022 - 02:17 PM.


#17 Zeddicuus

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Posted 05 August 2022 - 03:14 PM

I see I see. So it's best to keep my current 5c with the HMG and SPL I am using.

On the plus side, this event will give me a second 5c to tinker with for finding new fun builds!

In the meantime, Piranhas are cheap. I could just load one up with...oh...14 flamers and see what happens haha. Probably just die very quickly. Maybe 8 flamers and 6 MPL instead.

Edited by Zeddicuus, 05 August 2022 - 03:22 PM.


#18 1453 R

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Posted 05 August 2022 - 04:04 PM

View PostZeddicuus, on 05 August 2022 - 03:14 PM, said:

I see I see. So it's best to keep my current 5c with the HMG and SPL I am using.

On the plus side, this event will give me a second 5c to tinker with for finding new fun builds!

In the meantime, Piranhas are cheap. I could just load one up with...oh...14 flamers and see what happens haha. Probably just die very quickly. Maybe 8 flamers and 6 MPL instead.


A couple of friends of mine did some pretty extensive testing, actually. Subjective, of course, but they spent a good few hours trying things out, and generally discovered that three flamers was the sweet spot. Three flamers brought the enemy's heat up to the 90% flamer cap rapidly enough that they generally only got one, MAYBE two shots off before being flamecapped. Adding more flamers didn't increase enemy heat fast enough to be worthwhile over the lost energy hardpoints, tonnage, and increased self-inflicted heat. Even one flamer can screw with somebody else who's operating their 'Mech on feel and muscle memory instead of monitoring their heat bars; two or three is a serious concern for already hot-running 'Mechs, but more than three starts rapidly running into diminishing returns.

#19 martian

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Posted 05 August 2022 - 10:34 PM

View PostZeddicuus, on 05 August 2022 - 02:05 PM, said:

Pondering swapping out the small pulse lasers for some flamers. Never used them before, are they worthwhile? I don't deal DPS but if I could cause someone to overheat I get a free few seconds to blast out their core from behind.

Flamers can be fun, but you also need some real weapons you can kill that enemy 'Mech with quickly. And those MGs are not enough for this task sometimes.

#20 caravann

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Posted 05 August 2022 - 11:44 PM

It's easier to stick with large pulse and shoot their heads. Flamer work against override which is common for energy builds. Encounters with you versus two other mechs makes it a choice to going down while swinging or shutdown and flamers are better when all have at least a flamer that it's a defensive weapon.





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