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Think I'm Done


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#21 PocketYoda

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Posted 22 August 2022 - 05:01 PM

View PostValley Pirate, on 21 August 2022 - 07:34 PM, said:

Just played 5 games, and not one of them was above a 12-5.

Got killed by a 25-ton 'Mech while I was in a 65-tonner. I'm mid T2, so it's not like I totally suck.

Saw yet another assault running nothing but LRMs, sitting in the back.

Got hit by snubs every .7 seconds or so until I died.

Canyon Network 4 times, Hibernal once.

Tried multiple builds - JJ medium, brawler assault and medium, long-range sniper, face-time and laser-vomit heavy, etc. Didn't make a damn bit of difference, because it was somehow always a bad pic for the map/team composition.

Matchmaker sucks. Lights suck. Snubs suck. I think I'm just done.


Its all good op, take a break, its what i do when the game becomes unbalanced as it is now. I don't hate lights, but i feel some are performing far above what they should be.. they have literally out classed mediums to be no longer needed..

I mostly just play during events as thats when MWO tends to be the most fun, try that.

View PostfeeWAIVER, on 21 August 2022 - 10:12 PM, said:

Why don't you ever play lights?


Mostly because they don't pull the damage numbers to make the cbills the stronger mechs do, sure you can get 1000 damage in them but its inconsistent, they are mostly hit and run.. and spend most of the time running less time hitting.

Assaults and heavies are all about the hitting.. Mediums are kinda mostly extinct....

Edited by Nomad Tech, 22 August 2022 - 05:06 PM.


#22 Xeno Phalcon

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Posted 22 August 2022 - 05:11 PM

View PostNomad Tech, on 22 August 2022 - 05:01 PM, said:

Mediums are kinda mostly extinct....


Oi! I'm offended by this statement. Posted Image

#23 martian

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Posted 22 August 2022 - 10:25 PM

View PostVonbach, on 22 August 2022 - 03:58 PM, said:

You mean lights were actually balanced. Earlier lights were scouts and skirmishers. Not terrors running around in wolfpacks killing mechs twice their size. The agility nerf is also the reason you see the Assualt lrm boat and snipers all over the place because they are good for little else.

Sorry, but I can not agree:
  • Even during the early days of MWO, having MG-armed Spider behind your back was as nasty surprise as having Piranha behind you nowadays.
  • Jenner - especially in its Hero "Oxide" variant - was easily capable of killing a 'Mech twice of its size.
  • A wolfpack of Firestarters was as dangerous in the early days of MWO as it is now.


#24 Curccu

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Posted 23 August 2022 - 01:49 AM

View PostVonbach, on 22 August 2022 - 03:58 PM, said:

You mean lights were actually balanced. Earlier lights were scouts and skirmishers. Not terrors running around in wolfpacks killing mechs twice their size.

Ligts were only scouts to those that didn't play lights.. or they wanted lights to be scouts (Sure you can scout with lights but main purpose of every mech class in this game is killing.).
Weird, I remember slaying everything and anything with light mechs since closed beta.

Also video evidence from my ex-unit.


FYI size does not matter, player skill does.

View PostVonbach, on 22 August 2022 - 03:58 PM, said:

The agility nerf is also the reason you see the Assualt lrm boat and snipers all over the place because they are good for little else.

And Cauldron has given back agility, so that is not the reason. Maybe because they buffed snipy stuff?

Edited by Curccu, 23 August 2022 - 01:50 AM.


#25 VeeOt Dragon

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Posted 23 August 2022 - 07:05 AM

i feel ya OP, (though honestly i thought the buff to snubbs was a good one as it actually got me to use them for once but increasing the heat might balance them a bit better who knows)

i tend to only play when there is a an event i am interested in (the current one i have no interest in as i don't play clan mechs or light mechs for that matter. well unless its an Urbie then i play that). most of my aggravation is due to match maker and the same map over and over. (man do i hate Solaris and Mining Collective, Canyon isn't bad but gets boring quick)

also yeah being up in T2 is a bummer. i detest the high teirs (i was almost T1 back in the day before the PSR reset) amd all would would see is the same 5 or 6 mechs with same 3 builds (yes different mech same builds) over and over and over again. i like the low teirs because you see off the wall **** that makes you laugh and makes the game fun even with 12-0 stomp.

#26 Bassault

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Posted 23 August 2022 - 07:08 AM

Upload gameplay. Seriously. Give us your worst games and I we can all point out what you're doing wrong and how you can improve.

#27 Vorpal Puppy

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Posted 23 August 2022 - 08:39 AM

I can't speak about anything except NA prime time QP matches, but I actually think things were better matchmaker-wise that month or two ago when PGI had the bug that allowed multiple groups on each side instead of their (1) 4-man, or (1) 3-man and (1) 2-man system. As hard as it is to deal with an elite group on the other team, getting stuck with a bad group on your team is even worse. During the previous bug, you were just as likely to get one of each on your team.

OP - The skill discrepancy between the elite T1's and the "just barely" T1's is bigger than the top of T2 to the bottom of T5. That's why things feel so much worse once you hit T2 and get pulled into T1 matches. Any real attempt at a matchmaker has to deal with that. I've thought about this a lot - as someone who deals with algorithm development, given the low population of MWO, I think the only matchmaker solution that will drive ALL players W/L towards 1.0 will require asymmetric teams. For example, that elite T1 group running as a 4-man might have to go up against a full 12 player team if all the matchmaker has to work with are T2 & T3 solos. Frankly, I'm not sure 12 is enough on that side to give them a 50/50 chance of winning if the mode is skirmish. Unfortunately I doubt PGI has the resources to develop such a matchmaker.

#28 VeeOt Dragon

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Posted 23 August 2022 - 08:54 AM

View PostVorpal Puppy, on 23 August 2022 - 08:39 AM, said:



OP - The skill discrepancy between the elite T1's and the "just barely" T1's is bigger than the top of T2 to the bottom of T5. That's why things feel so much worse once you hit T2 and get pulled into T1 matches. Any real attempt at a matchmaker has to deal with that. I've thought about this a lot - as someone who deals with algorithm development, given the low population of MWO, I think the only matchmaker solution that will drive ALL players W/L towards 1.0 will require asymmetric teams. For example, that elite T1 group running as a 4-man might have to go up against a full 12 player team if all the matchmaker has to work with are T2 & T3 solos. Frankly, I'm not sure 12 is enough on that side to give them a 50/50 chance of winning if the mode is skirmish. Unfortunately I doubt PGI has the resources to develop such a matchmaker.



honestly this is how faction play should be in a way. as in Lore the clans had a differing military structure. if i remember right there equivilent to the 3 Squad play of MWO would be 10 mechs instead of 12. (we wont even get into their tactics of bidding away units to see who gets to fight the enemy, (so one unit commander would say "i'm bringing 12 mechs in such and such division of wieght class" and another unit commander would say something like "oh yeah i can do it with 10 and i wont take any assault mechs ". the unit that takes the fewest resources to take the objective gets to go and gets all the glory/honor plus browny points for going in under equipped.)

Edited by VeeOt Dragon, 23 August 2022 - 08:54 AM.


#29 LordNothing

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Posted 23 August 2022 - 10:20 AM

View PostVeeOt Dragon, on 23 August 2022 - 08:54 AM, said:



honestly this is how faction play should be in a way. as in Lore the clans had a differing military structure. if i remember right there equivilent to the 3 Squad play of MWO would be 10 mechs instead of 12. (we wont even get into their tactics of bidding away units to see who gets to fight the enemy, (so one unit commander would say "i'm bringing 12 mechs in such and such division of wieght class" and another unit commander would say something like "oh yeah i can do it with 10 and i wont take any assault mechs ". the unit that takes the fewest resources to take the objective gets to go and gets all the glory/honor plus browny points for going in under equipped.)


yea. big boy teams should have been challenging each other directly for unit resources (cbills, mc, planets, entire territories, etc) instead of farming pugs. combined with a functional match maker and team restrictions in general queue with direct 12v12s being agreed upon before hand. simply make it unprofitable to farm. if you were a casual unit, then you could drop a lance in the general queue to level up your unit, and if you felt up to it, you could find a group in your skill class and go full 12s. meanwhile you make the game more fertile for lower skilled and/or unorganized players. of course as with all things pgi does, too little too late.

#30 Hand of Vecna

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Posted 23 August 2022 - 12:18 PM

Sorry to see you go, thanks for being an honest player!

#31 Sawk

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Posted 23 August 2022 - 04:18 PM

HMM SORRY guys you need to learn, high speed computer, and some friends that have lights, and a few med mechs can kill you, this can be a very deadly game.

SAWK PS reminds of the CATS on the planet 10 20 pounds is ok, but 40 pounds or 200 + I MAY HAVE A FEEDING THING, GO LOOK AT the leader board :)

#32 Dauntless Blint

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Posted 23 August 2022 - 08:13 PM

You're not alone OP.
This game has WOKE balance these days.
Anyone suggesting otherwise is gaslighting them selves.
Player retention confirms.

Edited by Dauntless Blint, 23 August 2022 - 08:16 PM.


#33 martian

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Posted 24 August 2022 - 02:48 AM

View PostVeeOt Dragon, on 23 August 2022 - 08:54 AM, said:

honestly this is how faction play should be in a way. as in Lore the clans had a differing military structure. if i remember right there equivilent to the 3 Squad play of MWO would be 10 mechs instead of 12. (we wont even get into their tactics of bidding away units to see who gets to fight the enemy, (so one unit commander would say "i'm bringing 12 mechs in such and such division of wieght class" and another unit commander would say something like "oh yeah i can do it with 10 and i wont take any assault mechs ". the unit that takes the fewest resources to take the objective gets to go and gets all the glory/honor plus browny points for going in under equipped.)

You can not implement this idea in the game where many players (I would guess that the majority of players) know about the Clans only that they exist and that they have "better 'Mechs". Posted Image

#34 Sawk

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Posted 27 August 2022 - 04:26 PM

LOL --- SURE you can, wonder why the vikings never stayed in NORTH AMERICA, it was way to many arrows, and folks trained to use them, STONE AGE, and PISSED off, hmm the bow and arrow.

SAWK PS it took 400 years, to defeat them

#35 ScrapIron Prime

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Posted 27 August 2022 - 05:28 PM

View PostDauntless Blint, on 23 August 2022 - 08:13 PM, said:

You're not alone OP.
This game has WOKE balance these days.
Anyone suggesting otherwise is gaslighting them selves.
Player retention confirms.


They can't be doing too badly, they retained you. Despite the dig in your "Location" tag, you're dropping hundreds of games a month.

It's a 10 year old game with no faction content and no modding community. What did you expect? I'm just pleased its still on line.

#36 PocketYoda

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Posted 27 August 2022 - 11:03 PM

View PostI LOVE ANNIHILATORS, on 23 August 2022 - 07:08 AM, said:

Upload gameplay. Seriously. Give us your worst games and I we can all point out what you're doing wrong and how you can improve.


Worst games are always the instant base campers and your team is slow across the map..and domination match maker fails when no lights or fast mechs are put on you team and the enemy caps out instantly lol

#37 1Exitar1

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Posted 28 August 2022 - 09:54 AM

View PostCFC Conky, on 22 August 2022 - 08:22 AM, said:

@OP,

Being in T2, you will be matched against the best players in the game from top units like EMP and JGx, nothing to be done about that.

As for jumping from weight class/build to weight/class build, I’ve found that If I do that I don’t do all that well (for me anyway). I generally get better results by staying with one weight class and/or chassis for multiple matches.

And finally, because no one has said it yet: Can I have your stuff? Posted Image
Good hunting,
CFC Conky


This is generally true for me too, once I find the mech that suits me for the day. Some days I play Heavies better than lights and vice-versa. Sometimes hopping around until you find something that suits is better.

#38 Relishcakes

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Posted 28 August 2022 - 10:16 AM

View PostValley Pirate, on 21 August 2022 - 07:34 PM, said:

Just played 5 games, and not one of them was above a 12-5.

Got killed by a 25-ton 'Mech while I was in a 65-tonner. I'm mid T2, so it's not like I totally suck.

Saw yet another assault running nothing but LRMs, sitting in the back.

Got hit by snubs every .7 seconds or so until I died.

Canyon Network 4 times, Hibernal once.

Tried multiple builds - JJ medium, brawler assault and medium, long-range sniper, face-time and laser-vomit heavy, etc. Didn't make a damn bit of difference, because it was somehow always a bad pic for the map/team composition.

Matchmaker sucks. Lights suck. Snubs suck. I think I'm just done.

almost everything in this game is situational. Dont worry about the team, worry about what situation you put yourself in.

#39 Knownswift

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Posted 28 August 2022 - 10:42 AM

View PostDauntless Blint, on 23 August 2022 - 08:13 PM, said:

This game has WOKE balance these days


WTF is "woke balance?"

#40 Curccu

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Posted 28 August 2022 - 11:41 AM

View PostNomad Tech, on 27 August 2022 - 11:03 PM, said:

Worst games are always the instant base campers and your team is slow across the map..and domination match maker fails when no lights or fast mechs are put on you team and the enemy caps out instantly lol

First two are not automatic bad game stuff, both can be totally irrelevant is game gonna be good, ok, bad or worst.
And honestly I have seen domination cap win because other team was too slow to get to circle maybe once or twice ever... out of my ~19k matches.





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