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Matchmaking Suggestion: Balance Teams By Battle Value Or C-Bill Cost, Not Weight


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#1 Arvex

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Posted 19 August 2022 - 02:22 PM

I'm just going to go out there and say balancing teams by tonnage is not the greatest idea. Ton for ton, some mechs far outclass others and balancing by raw tonnage means some mechs are dead weight on your team when there are other Mechs with just as much firepower, mobility and armor in a lower weight class, if not more.

I wanted to suggest a pair of alternatives for this:
  • Using the total cost of your Mech's build (base chassis, OmniPods, armor, weapons, engine, etc.) in C-Bill value with non C-Bill Mechs being given a value appropriate for their stats when compared to sibling Mechs (I imagine there might already be a number to work off of as many of those Mechs do have a sell value. Balancing by C-Bills would justify making Clan tech closer in power to the BattleTech lore and be easier to implement as the numbers are already in game. The downside to using C-Bills instead of a Battle Value system, though, is that it might exacerbate the light Mech problem. So this might still be an imperfect solution.
  • Implementing a Battle Value cost like in tabletop, but putting a battle value on each Mech and all the parts. Instead of using the Tabletop BVs, though, I would recommend rating them based on their effectiveness in MWO. This method has the advantage of being able to account in PGI's added quirks to ensure that certain Mechs are much higher value than similar tonnage counterparts.
Using either of those systems would allow the game to be balanced by an individual Mech's capabilities rather than the tonnage or weight class of its chassis.

I would like to suggest these values be used for groups as well, letting the team budget their group's cost the same way they have to budget tonnage right now.

#2 KursedVixen

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Posted 23 August 2022 - 12:12 PM

Why not use both?

#3 Arvex

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Posted 24 August 2022 - 12:11 PM

Because suggesting something more complex like that would make it too much work for PGI to want to implement it when most of their team is already on other projects.

Not like they would make my suggested change, but it would be nice for them to use any number that can be more closely tied to an individual build's capabilities of damage, defense and mobility than just the weight of the chassis in its stock form.





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