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Yes To Incursion - Pls Turn On


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#41 MechB Kotare

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Posted 29 August 2022 - 04:00 AM

View PostMarida Connoisseur, on 28 August 2022 - 08:14 PM, said:

Like literally every game mode but conquest, which is actually why I feel skirmish should be removed IMHO.


Which is why conquest is my most favourite gamemode. But even conquest tends to be very repetitive, and played like any regular gamemode. Team runs to the center and light runs around caping the points. Team doesnt care, they just wanna to facehug enemy at 300 m, and they get outcapped by points.

Thus, team with fast capping light/s wins. I wish conquest points also had a few turrets around them so they are not so easily captured, but that aint gonna happen so... yeah

#42 ScrapIron Prime

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Posted 29 August 2022 - 05:20 AM

View PostMechB Kotare, on 29 August 2022 - 04:00 AM, said:

Which is why conquest is my most favourite gamemode. But even conquest tends to be very repetitive, and played like any regular gamemode. Team runs to the center and light runs around caping the points. Team doesnt care, they just wanna to facehug enemy at 300 m, and they get outcapped by points.

Thus, team with fast capping light/s wins. I wish conquest points also had a few turrets around them so they are not so easily captured, but that aint gonna happen so... yeah


And in the end, the fast capping light gets severely penalized for winning the game, because they didn't run into the middle and rack up massive damage. So team wins and light mech's PSR goes down.

This... could use some improvement.

#43 Knownswift

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Posted 30 August 2022 - 12:06 AM

In the end the light that spends the whole match capping is usually wasting time and not contributing that much.

If you're trying to cap more than 3 points (2 is fine, 3 is optimal) at the start of the match you're doing it wrong. If you peel towards the end of the fight to cap because the score is tilting you're probably doing it right.

#44 Teenage Mutant Ninja Urbie

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Posted 30 August 2022 - 07:09 AM

imho incursion -as it is- should stay out of QP.
mainly because QP is QP.

it can work FINE in fw, when both sides "gentlemenly" agree to play around it. full of immersion, full of fun.
that being said: it ONLY works under that condition, and it's often ignored and just rushed through.
(if it even is in fw anymore, haven't played that in ages).


but incursion as a mode exists, the assets are there etc - I wonder why they can't get to reworking it, as a mode.
can't be rocket-science to get something usable out of it..

#45 Nightbird

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Posted 30 August 2022 - 07:14 AM

View PostTeenage Mutant Ninja Urbie, on 30 August 2022 - 07:09 AM, said:

imho incursion -as it is- should stay out of QP.
mainly because QP is QP.

it can work FINE in fw, when both sides "gentlemenly" agree to play around it. full of immersion, full of fun.
that being said: it ONLY works under that condition, and it's often ignored and just rushed through.
(if it even is in fw anymore, haven't played that in ages).


but incursion as a mode exists, the assets are there etc - I wonder why they can't get to reworking it, as a mode.
can't be rocket-science to get something usable out of it..


It was removed from FP, it was designed so that a base rush with fast mediums is completely impossible to stop, so any team that does it wins, unless both does it and you just have PvE race.

#46 TheCaptainJZ

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Posted 30 August 2022 - 07:37 AM

The main problem is destroying the enemies is a better tactical strategy than destroying the bases. If it was a respawn mode, that would change the calculus up a bit. So in its current state, it's probably better to put in event queue with drop decks.

#47 Maj Destruction

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Posted 30 August 2022 - 07:47 PM

View PostScrapIron Prime, on 29 August 2022 - 05:20 AM, said:


And in the end, the fast capping light gets severely penalized for winning the game, because they didn't run into the middle and rack up massive damage. So team wins and light mech's PSR goes down.

This... could use some improvement.


Oh yes, I've noticed this a lot. I've had several rounds where, as the last mech standing (or last of two or so), I literally saved the game by out-capping the other team, usually because only big slow mechs are left on their team. I end up with a low score and my rating goes down. Oh well....those are some of my most fun and exciting rounds.

I try not to let my capping adventures draw me away from supporting the team when appropriate, but there have been times when I've abandoned a clearly losing battle to try to win on caps. Sometimes it works, and that feels good.

I used to hate Conquest as a brawler, because some of the enemy mechs would leave the battle to go cap, and my big slow mech could do nothing about it. Now, as a light, it's my favorite mode.

Matt

#48 Strelok7

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Posted 30 August 2022 - 09:22 PM

View PostMaj Destruction, on 30 August 2022 - 07:47 PM, said:


Oh yes, I've noticed this a lot. I've had several rounds where, as the last mech standing (or last of two or so), I literally saved the game by out-capping the other team, usually because only big slow mechs are left on their team. I end up with a low score and my rating goes down. Oh well....those are some of my most fun and exciting rounds.



exactly

#49 D V Devnull

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Posted 10 September 2022 - 05:51 AM

View PostLordNothing, on 26 August 2022 - 09:33 AM, said:

finding a mission scenario that fits every map would really just involve taking a look at each map and figure out where to place appropriate props. knock out this generator, take out this sensor net, secure these firebases for ranged traders, secure an airstrip or artillery battery for support, take out the turret battery and proceed to the enemy base. the model you want to use for this is the assault mode from unreal tournament. you could do this one way or two way where each team has complementary objectives (if one team is ordered to defend something the other team's objective is to destroy it).

Hey... What about the UT2K4 "Onslaught" Mode as something to consider? Maybe I'm just plain crazy, but I think that one would be a better template for something MWO could do that would be enjoyed by all players. It essentially has the feeling of mixing attributes from many of the game modes, and can even feel simultaneously asymmetrical AND symmetrical without sacrificing anything! :D

~D. V. "Perhaps the ancient UT2K4's 'Onslaught' holds the key to the solution here?" Devnull

#50 LordNothing

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Posted 10 September 2022 - 06:23 PM

View PostD V Devnull, on 10 September 2022 - 05:51 AM, said:

Hey... What about the UT2K4 "Onslaught" Mode as something to consider? Maybe I'm just plain crazy, but I think that one would be a better template for something MWO could do that would be enjoyed by all players. It essentially has the feeling of mixing attributes from many of the game modes, and can even feel simultaneously asymmetrical AND symmetrical without sacrificing anything! Posted Image

~D. V. "Perhaps the ancient UT2K4's 'Onslaught' holds the key to the solution here?" Devnull


onslaught was good.

i remember it was 3qa if you wanted pretty, ut if you wanted good gameplay mechanics.

Edited by LordNothing, 10 September 2022 - 06:27 PM.


#51 Vlads Brain

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Posted 12 September 2022 - 07:44 PM

Near every incursion I ever played always ended up being a deathmatch brawl outside the bases and then the winner would have to trudge all the way to the enemy base and shoot something once to end the match. Always seemed a good intentioned game mode that simply didn't offer any reason to play the objectives. Yeah once in a while a premade lance would beeline for the base and take it out but that was super rare. So yeah good riddance. The mode I'd like back is escort as that had an objective you couldn't ignore.

#52 An6ryMan69

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Posted 13 September 2022 - 11:09 AM

I like Incursion. Certainly more than any game mode that involves standing beside flags; ever.

#53 Roodkapje

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Posted 26 September 2022 - 07:38 AM

View PostScrapIron Prime, on 29 August 2022 - 05:20 AM, said:

And in the end, the fast capping light gets severely penalized for winning the game, because they didn't run into the middle and rack up massive damage. So team wins and light mech's PSR goes down.

This... could use some improvement.

AMEN! Posted Image

View PostMaj Destruction, on 30 August 2022 - 07:47 PM, said:

Oh yes, I've noticed this a lot. I've had several rounds where, as the last mech standing (or last of two or so), I literally saved the game by out-capping the other team, usually because only big slow mechs are left on their team. I end up with a low score and my rating goes down. Oh well....those are some of my most fun and exciting rounds.

+1 Posted Image

Quote

I try not to let my capping adventures draw me away from supporting the team when appropriate, but there have been times when I've abandoned a clearly losing battle to try to win on caps. Sometimes it works, and that feels good.

Couldn't even do that with a 100% Boosted Capping Quirk on my Spider the other day and IMHO it doesn't work like that most of the time... Posted Image

Quote

I used to hate Conquest as a brawler, because some of the enemy mechs would leave the battle to go cap, and my big slow mech could do nothing about it. Now, as a light, it's my favorite mode.

The thing I hate about Conquest is that there is no option for both sides to reconsider their mech choices before the game starts!

Why not have the option for both teams to switch to Lights or Mediums that are a bit faster than the average Medium ?!

Would really improve the experience IMHO Posted Image

View PostAn6ryMan69, on 13 September 2022 - 11:09 AM, said:

I like Incursion. Certainly more than any game mode that involves standing beside flags; ever.

Kind of feel the same :

I have done enough capping flags in my Battlefield 2 days Posted Image

#54 Duke Falcon

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Posted 26 September 2022 - 10:37 AM

Incursion would be good for FP. QP is to quick for it and Incursion needs coherently working teams not a bunch of pugs to work. MWO already pestered by the flaw that literally all game modes are skirmish because what only counts is killa-lotz-o-damage. Not play the objective, no, kill and damage. Incursion may need a more mature playerbase or really move from QP.
Do not get me wrong! That few Incursions I had the chance to play were fun WHEN at least a few members of the teams played the objective (collect, carry, raze, rinse and repeat). But 9 of 10 games (roughly) were pale skirmish.
Perhaps event queue could also help for incursion with objective-based rewards.
Yeah, sort of...

#55 martian

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Posted 27 September 2022 - 09:23 AM

I support Incursion.

Not because it is some magnificent game mode - it is not. But because it alleviates the boredom of the infinite series of Skirmish/Assault missions.

#56 Strelok7

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Posted 20 October 2022 - 09:16 PM

View PostStrelok7, on 24 August 2022 - 09:17 PM, said:

YES TO INCURSION - PLS TURN ON !


Thank you! Enjoying it as we speak!

#57 D V Devnull

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Posted 23 October 2022 - 02:57 AM

View PostStrelok7, on 20 October 2022 - 09:16 PM, said:

Thank you! Enjoying it as we speak!

I noticed it return as well....... But, it only showed up for exactly ONE single Match to choose playing and disappeared completely again. We need more of the Maps to be capable of supporting the "Incursion" Game Mode so people can actually choose and enjoy it. :mellow:

~D. V. "only sees a ghost-like October 2022 return of Incursion from lack of Maps which people can play it on" Devnull

#58 martian

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Posted 23 October 2022 - 03:20 AM

I have played a few games ... and I have not seen Incursion, not even on the game mode voting screen. Posted Image

#59 D V Devnull

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Posted 23 October 2022 - 07:14 AM

View Postmartian, on 23 October 2022 - 03:20 AM, said:

I have played a few games ... and I have not seen Incursion, not even on the game mode voting screen. Posted Image

And you have fallen afoul of exactly an issue which I feared happening. This is exactly why I said...

View PostD V Devnull, on 23 October 2022 - 02:57 AM, said:

We need more of the Maps to be capable of supporting the "Incursion" Game Mode so people can actually choose and enjoy it. Posted Image

...in an earlier posting. Otherwise the option of "Incursion" Game Mode gets wrongfully misrepresented, thus resulting in improper thoughts elsewhere of leaving such an option unavailable to players. :huh:

~D. V. "Players should have more chance to choose 'Incursion' Game Mode as an available option." Devnull

#60 martian

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Posted 23 October 2022 - 10:56 AM

View PostD V Devnull, on 23 October 2022 - 07:14 AM, said:

And you have fallen afoul of exactly an issue which I feared happening. This is exactly why I said...

I will give it another try.Posted Image





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