Big-G, on 04 September 2022 - 02:40 PM, said:
Take this as a learning opportunity to see how mech science works.
Strong words from a 60% player, thinking out of the box didn't improve your performance, i wonder why...
Let's look at some math, shall we! (COOLDOWNS BELLOW ARE ROWNDED FOR THE SAKE OF REDUCING THE TIME TO TYPE THIS):
14 small pulse lasers Crusader 6T has 56 alpha strike with less than 2 second cooldown (with skills) and basically no need for heat management(unskilled mech can do 4 alphas before overheat, 5 alphas with overheat, probably around 10 alpha strikes with override).
56 pretty much pinpoint damage cuz of 0.425 laser burntime with a 2 scounds cooldown on a mech that can run around 90 kph
This is pretty much everything you need to know to call it "broken as f" but lets keep going
Let's take for example...
Orion IIC-A, in proper CQC build has 68 alpha, all of which is splash damage, cooldown on alpha is about 3.5-3.6 seconds
most brawlers in this game gonna have splash damage, due to SRMs in their builds, compared to almost pinpoint damage of crusader 6T, that's part of the reason 6T is broken in CQC
56 alpha lets you 3 shot Orion IIC-A side torso with fully skilled survival tree, or 4 alphas to destroy central torso with fully skilled survival tree, 6T needs about 4 seconds to destroy your side torso, or 6 seconds for your CT
Orion on the other had needs 3 alphas to destroy CT of a crusader(with fully skilled survival tree) if ALL sources of damage gonna land in one exact component, which is not gonna happen cuz of splash nature of his weapons, but even if it does, 3 alphas is around 7 seconds for Orion, in the same time frame crusader gonna wreck at least half of your mech even if you gonna torso twist perfectly.
14 small pulses is only one build, heavily inflated amout of energy hardpoints lets you put anything on it, and it's still gonna be broken af, you can switch 2 small pulses for 2 flamers, and it's gonna be even more broken, because on top of insane DPS, this thing gonna stop you from doing damage.
I know, I know, you can torso twist and fight not gonna be perfect for him, so these numbers are just a spherical horse in the vacuum, but if fight not gonna be perfect for him, it's not gonna be perfect for you as well, if you can torso twist, he can do that as well, so we can throw away these factors, the only difference we look at, is mech performance, and sheer numbers tell us that 6T is superior CQC mech, period.
Long story short...
If you managed to kill some of them doesn't decline the fact that 6T is broken. You most likely managed to kill them because you were lucky to face clueless players, half decent player gonna kill you 10 times out of 10 no matter what build or mech you gonna use unless it's a mirror match.
p.s. considering the fact that Crusader 6T players gonna face mostly suboptimal builds, i bet it's winrate during event gonna be around 70-80%, with around 95% winrate for top 1% players.
Edited by Divkrd, 05 September 2022 - 10:23 AM.