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Buff The Following Mechs (Armor)


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#21 1Exitar1

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Posted 13 September 2022 - 08:52 PM

I would like to see the Crusaders arms given a little boost either in structure, armor or both. Right now it seems like, if you sneeze on them, they fall off. Torso twisting doesn't help much because of their HUGE hitboxes.

#22 Urbie Connoisseur

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Posted 14 September 2022 - 11:51 AM

While at it what about the uziel and phoenix hawk? Awful hitboxes.

#23 Curccu

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Posted 14 September 2022 - 12:44 PM

While at it what about +50 armor to jenners CT yes all of them.

#24 Vlads Brain

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Posted 14 September 2022 - 02:14 PM

View PostCurccu, on 14 September 2022 - 12:44 PM, said:

While at it what about +50 armor to jenners CT yes all of them.


Didn't they already do that though? You can get 70 front ct on a jenner now after skills. 70..

As to the op I'd like an armor buff to the fle-20 as its one of the few lights that was passed by when they did an armor quirk pass on the various lights. Not much just another +3 or so per component.

#25 Curccu

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Posted 14 September 2022 - 11:41 PM

View PostVlads Brain, on 14 September 2022 - 02:14 PM, said:


Didn't they already do that though? You can get 70 front ct on a jenner now after skills. 70..

As to the op I'd like an armor buff to the fle-20 as its one of the few lights that was passed by when they did an armor quirk pass on the various lights. Not much just another +3 or so per component.


IS 35 ton mechs CT health bonuses
IS Jenners +18 armor, oxide also gets structure buff
Wolfhounds + 11 armor
Firestarter +18 Structure
Panther +12 armor

But the real difference is that Jenners CT gets hit very easily from pretty much any direction unlike other 35 tonners (including clan mechs) so death by CT while other armor is still yellow is very common.

#26 martian

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Posted 17 September 2022 - 06:32 AM

View PostNomad Tech, on 13 September 2022 - 07:34 AM, said:

Osiris are useless.

I think that the Osiris is an average 'Mech. Not too bad, not too great.

I think that "Sekhmet" lacks at least one or two additional energy hardpoints. Should PGI give it those hardpoints to boost its loadout options, I would buy "Sekhmet" in a heartbeat.

#27 foamyesque

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Posted 17 September 2022 - 04:56 PM

View Post1Exitar1, on 13 September 2022 - 08:52 PM, said:

I would like to see the Crusaders arms given a little boost either in structure, armor or both. Right now it seems like, if you sneeze on them, they fall off. Torso twisting doesn't help much because of their HUGE hitboxes.



Given the amount of firepower a Crusader can mount, I'm not convinced that's really needed.

#28 PocketYoda

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Posted 18 September 2022 - 04:18 AM

View PostHeavy Money, on 13 September 2022 - 02:51 PM, said:

Hatamoto is getting buffed next patch.

The other are all good mechs. TBR and EBJ are among the best mechs in the game. TBR is very common.

Gargoyle is less common because it is more situational. Zeus is funky but has several good builds. They are uncommon because they are weird, not because they are bad.

Those buffs wont help.

View Postmartian, on 17 September 2022 - 06:32 AM, said:

I think that the Osiris is an average 'Mech. Not too bad, not too great.

I think that "Sekhmet" lacks at least one or two additional energy hardpoints. Should PGI give it those hardpoints to boost its loadout options, I would buy "Sekhmet" in a heartbeat.


If they were Average you'd see them played, they are almost never played.. ever...

Edited by Nomad Tech, 19 September 2022 - 09:00 PM.


#29 martian

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Posted 18 September 2022 - 07:33 AM

View PostNomad Tech, on 18 September 2022 - 04:18 AM, said:

If they were Average you'd see then played, they are almost never played.. ever...

I saw OSR-2V Osiris in one of the last games that I played a week ago (I have not played since then):
Posted Image

#30 martian

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Posted 18 September 2022 - 12:34 PM

View PostNomad Tech, on 18 September 2022 - 04:18 AM, said:

Those buffs wont help.

Those buffs will not make the Hatamoto an OP 'Mech, but it seems to me that those buffs could make the 'Mech stronger AND give the players more freedom when designing their loadout.

For example, the change from +10% energy range to +15% range (for all equipped weapons). etc.

So I think that maybe we will see more Hatamotos in the game.

#31 Steve Pryde

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Posted 19 September 2022 - 05:40 AM

I see Timber Wolfs all the time in like almost every game. Gargoyle is a very niche mech, very fast and agile and already has pretty big armor quirks. Same for Zeus (big structure instead of armor quirks) and Hatamoto is getting a rework with the coming patch tomorrow.

Edited by Steve Pryde, 19 September 2022 - 05:40 AM.


#32 Vlads Brain

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Posted 19 September 2022 - 11:50 AM

View PostCurccu, on 14 September 2022 - 11:41 PM, said:

But the real difference is that Jenners CT gets hit very easily from pretty much any direction unlike other 35 tonners (including clan mechs) so death by CT while other armor is still yellow is very common.


Yes of course but 70 ct is still 70 ct on a light mech and if you don't try to brawl or trade with it then you can stretch that out pretty far if you are using mid range loadouts. But I'd still take more if they want to add it on as when you do get targeted that 70 evaporates pretty fast regardless of your twister skills.

#33 PocketYoda

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Posted 19 September 2022 - 09:02 PM

View Postmartian, on 18 September 2022 - 12:34 PM, said:

Those buffs will not make the Hatamoto an OP 'Mech, but it seems to me that those buffs could make the 'Mech stronger AND give the players more freedom when designing their loadout.

For example, the change from +10% energy range to +15% range (for all equipped weapons). etc.

So I think that maybe we will see more Hatamotos in the game.


Yes but even then i doubt we'll see many, they just aren't a very viable mech.. very few hard points and the size of a Black knight.. not a great mech.

#34 martian

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Posted 20 September 2022 - 07:31 AM

View PostNomad Tech, on 19 September 2022 - 09:02 PM, said:

Yes but even then i doubt we'll see many, they just aren't a very viable mech.. very few hard points and the size of a Black knight.. not a great mech.


I am willing to wait and see how it turns out.

After all, the buff of Chargers has returned some of them back into the game.





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