ive seen several mech pilups in the pillars where one mech gets stuck, and the following mechs pile in behind causing the whole team to get jammed up and become cannon fodder for the other sides. if were making the game into assault warrior online, make the maps accommodate their bulk.
suggest either extending the ramps further away from the choke point and replace the pillar with a beam between adjacent buildings. or re-rout the ramps through the buildings leaving the gaps unobstructed.
Edited by LordNothing, 27 July 2023 - 05:05 PM.