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Mech Door Bays


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#1 RebelFreedom

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Posted 04 October 2022 - 08:45 PM

i just noticed the doors open/closed doesnt matter on a cat anymore.
and it never mattered on a king crab for it's claws, for example.
so you will never see an aggressively stanced crab with it's claws open, you will never see an LRM boat vulnerable with it's doors open. and there is a wasted button bound to my keyboard.
but why? there SHOULD be a delay for those to open. the missiles clip through the doors now as well. a good pilot, will know that if he needs a quick response, then he needs to open his doors. imagine the buildup and anticipation in a king crab as the claws are opening, and then boom. or leaving them open, and looking fearsome for that quicker response.


this game just started to get good not too long ago, and i see it straying further and further away from the mech sim it should be. it's trying to become a simple FPS shooter game, like world of tanks or something.


tl;dr
remember this is a mech sim piloting game, not fortnite.
let the doors work again, even on the crab.

Edited by RebelFreedom, 07 October 2022 - 12:56 AM.


#2 martian

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Posted 04 October 2022 - 08:54 PM

1. If you wish, you can still open and close the doors manually. Ditto for the claws.

2. PGI removed the need to open the doors many months ago. MIssiles now fly out of the weapon bay through the doors.

3. The doors still keep their protective function, it is just you do not need to open them anymore manually, if you need snap shots.

#3 RebelFreedom

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Posted 04 October 2022 - 08:58 PM

@RebelFreedom
hi, im pretending to be a dev here, and replying to your comment!
first off, thanks for your suggestion!
secondly, we think that newer players will struggle with the concept of weapon bay doors, the average iq is only a double digit number after all ;)
they will be upset at the 1 second delay, and uninstall our game immediately. probably.
thirdly, once we decide to do something.. there is NO way to turn around and undo it without an army of people telling us to, ESPECIALLY if its really easy and just editing values rather then writing some new code, and especially when what you ask doesn't affect the balance of the game at all! what you ask would cost us at least $25 in a programmer's labor fees and be extremely quick and easy to do, and this is why we cannot comply with your request, sorry :(

#4 martian

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Posted 05 October 2022 - 06:30 AM

View PostRebelFreedom, on 04 October 2022 - 08:58 PM, said:

...
secondly, we think that newer players will struggle with the concept of weapon bay doors, the average iq is only a double digit number after all Posted Image
they will be upset at the 1 second delay, and uninstall our game immediately. probably.
....

Some players really struggled with the weapon bay doors concept and they were upset by that game mechanics:

"... there is nothing as frustrating as waiting for the doors to open, shooting and just before they impact having the target behind cover... if the doors were open, those 1-2 seconds could have meant a direct hit instead of an embarrassing splat into the side of the hill/building."

"After being really frustrated, because my weapon doors where closed on arms, finally someone told me what was wrong."

"how complicated do doors need to be ?
its beyond a joke..."

So PGI has simplified the things. I can not say that I like the PGI's decision too much, but I can understand the PGI's reasoning.

#5 RebelFreedom

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Posted 06 October 2022 - 03:10 AM

View Postmartian, on 05 October 2022 - 06:30 AM, said:

Some players really struggled with the weapon bay doors concept and they were upset by that game mechanics:

"... there is nothing as frustrating as waiting for the doors to open, shooting and just before they impact having the target behind cover... if the doors were open, those 1-2 seconds could have meant a direct hit instead of an embarrassing splat into the side of the hill/building."

"After being really frustrated, because my weapon doors where closed on arms, finally someone told me what was wrong."

"how complicated do doors need to be ?
its beyond a joke..."

So PGI has simplified the things. I can not say that I like the PGI's decision too much, but I can understand the PGI's reasoning.


lets just get rid of torso twist at that point, if we cater the game to people that are essentially wild animals.
these people are too stupid to hit a button, BY DEFENITION, because their problems are solved by opening the doors which is a button press.

i am becoming exceedingly more and more confident each day that i am the last sentient thing alive.
you are all indistinguishable from dogs to me, the only way i can tell humans apart from a dog is that one annoys the heck out of me more than the other. and it's a very slight difference, i really gotta focus to be sure.

PGI get your stuff together and make this a mech sim.
we can't dumb proof everything, or else we will all be forced to live in a box made of bubblewrap. those "things" struggle with their day to day life as it is, and making the game easier for them won't make their time any easier. there are no other mech sims out there, and id really like this one to not become hot garbage like Hawken or world of tanks.

if you want your stupid game to get popular, buy ads. raid shadow legends isnt a game and we all know it, but those buttfaces make more money than you do and its because of exposure. id never have known this game even existed, if i hadnt remembered an old mech game i really liked, and searched to find one just like it. i found this game, for free, and made by the same group.

it used to be better back then, it used to have soul. get your soul back PGI and make this game what it's supposed to be.
and buy properly placed ads. im sure if raid shadow legends can afford "TheDooo" then you guys can get on his channel too.

Edited by RebelFreedom, 06 October 2022 - 03:21 AM.


#6 RebelFreedom

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Posted 06 October 2022 - 04:29 PM

now that i think about it, isn't the REAL solution just to start everyone with their doors open? it lets the "special" people get their instant shots without a button press, and still allows the game to keep it's doors working as intended.
why wasn't THIS implemented?
EDIT: or even like a preference option in the menu, or even per mech, incase people know what they are doing and wanna start closed

Edited by RebelFreedom, 06 October 2022 - 04:34 PM.


#7 martian

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Posted 07 October 2022 - 06:22 AM

View PostRebelFreedom, on 06 October 2022 - 04:29 PM, said:

now that i think about it, isn't the REAL solution just to start everyone with their doors open? it lets the "special" people get their instant shots without a button press, and still allows the game to keep it's doors working as intended.
why wasn't THIS implemented?

It would not be practical.

Opened missile bay doors make 'Mechs very conspicuous on the battlefield. See the picture, please:

Posted Image

I do not think that having those doors opened right from the start would be a good idea.

#8 DasSauerkraut

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Posted 13 October 2022 - 03:51 PM

The real solution is to have better UI feedback that the doors are closed. Those tiny lights in the cockpit are effectively meaningless as there's no context to them.
Simply adding a '[CLOSED]' prefix to the weapon named when the doors are closed would help a ton. You could even add some feedback with an [OPENING] prefix while the doors are opening so the weapons can fire.
Or a section could be added with all weapons behind doors with the status of the doors displayed at the top.
Doors sucked because there was nothing telling you why your shot was delayed.

#9 RebelFreedom

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Posted 14 October 2022 - 02:57 AM

View PostDasSauerkraut, on 13 October 2022 - 03:51 PM, said:

The real solution is to have better UI feedback that the doors are closed. Those tiny lights in the cockpit are effectively meaningless as there's no context to them.
Simply adding a '[CLOSED]' prefix to the weapon named when the doors are closed would help a ton. You could even add some feedback with an [OPENING] prefix while the doors are opening so the weapons can fire.
Or a section could be added with all weapons behind doors with the status of the doors displayed at the top.
Doors sucked because there was nothing telling you why your shot was delayed.


yes the door open/closed feedback is absolutely terrible. that would be a real improvment.

View Postmartian, on 07 October 2022 - 06:22 AM, said:

It would not be practical.

Opened missile bay doors make 'Mechs very conspicuous on the battlefield. See the picture, please:

Posted Image

I do not think that having those doors opened right from the start would be a good idea.


and to you, it doesnt matter what the mech looks like because the "start with doors open" isnt for advanced players, its for the people who are too stupid to push a button. those people are dead anyways. PGI just doesnt want them complaining about the delay.
it is the definitive solution. along with better awareness in the UI about the door's status.

#10 RebelFreedom

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Posted 18 October 2022 - 12:12 PM

this REALLY bothers me.
why can't anyone just do a normal intelligent solution instead of the standard irreversible band-aid solution?!
this is why we can't have nice things in the world. someone got shot? ban guns. don't ban murder, or wonder how they still kill people while murder is already illegal.. or why a person might have tried to murder in the first place.. no, it's guns. that extra 100m range is what kills people, so ban em, fixed.
same with vapes, same with alcohol, same with politics, same with all laws everywhere.
raise the age of drinking so high, then teens wont drink! ban weed! except, your children all still wanna get wasted.. WHAT KIND OF ADULT would give kids alcohol? and so with your stupid way of thinking, you not only STILL wind up with drunk children, but now they get molested by "cool" adults who get these teens to willingly seek them out for their alcohol and weed. i HATE this stupid way of thinking with my whole entirety!
you dumb ******** can so effectively shoot yourselves in the **** and you all do a "confused Pikachu face" when it doesnt work!

the door functionality was really neat, and it's butchered by stupid people. and it can't be fixed, because of stupid people.
and i have the damn solution, which pisses me off even more. and it's such a simple solution, and that makes me spiral soooo much further into insanity!

it's not so much even about the damn doors anymore, it's that it's SO SIMPLE to fix without just REMOVING THE FUNCTIONALLITY COMPLETELY. that is a braindead mentality and it kills a part of my soul

#11 ScrapIron Prime

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Posted 18 October 2022 - 12:37 PM

Ah yes, the age-old angst of the engineer who makes the perfect feature but can't get it included in the product because its not "user friendly." Given the choice between a "more realistic experience" and "easier to use"... they went with "easier to use".

Or rather... they went with "easier to code". Why redesign the missile door animation to snap the doors open in a fraction of a second to make all this make sense... when you can just make the net code ignore the doors altogether? Lazy. Because they have no developers left.

#12 RebelFreedom

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Posted 27 October 2022 - 03:21 PM

View PostScrapIron Prime, on 18 October 2022 - 12:37 PM, said:

Ah yes, the age-old angst of the engineer who makes the perfect feature but can't get it included in the product because its not "user friendly." Given the choice between a "more realistic experience" and "easier to use"... they went with "easier to use".

Or rather... they went with "easier to code". Why redesign the missile door animation to snap the doors open in a fraction of a second to make all this make sense... when you can just make the net code ignore the doors altogether? Lazy. Because they have no developers left.



what are you talking about? they just changed the timing, the doors still "work". the missiles just fly through the doors now.
it USED to be a feature that worked and it was patched out. i want them to bring it back, and i have given them a solution.
and it's one of the easiest things to code, it's hardly even really "coding" when you just tweak a value for the door's timing.
and my solution IS user friendly, i've given them a solution that will behave the same as it does currently, and so it MUST be user friendly.. the only difference being, that the doors will still serve a function and work as they previously intended before the patch.
thanks for your input. you are really great and stuff, very smart and ect. (i was banned recently and so i cant really do anything else but compliment you.)





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