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Srm 8?

Weapons Metagame Loadout

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#1 Gilfner

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Posted 10 October 2022 - 07:30 PM

Working on a build for my new Orion-VA: Is it better to do an SRM 6/SRM 2 or 2x SRM4's? It looks to me like Tonnage, slots, damage & heat are all basically the same. Any other considerations? I know that the cooldown isn't the same between SRM6/SRM 2. Thoughts?

#2 foamyesque

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Posted 10 October 2022 - 07:38 PM

View PostGilfner, on 10 October 2022 - 07:30 PM, said:

Working on a build for my new Orion-VA: Is it better to do an SRM 6/SRM 2 or 2x SRM4's? It looks to me like Tonnage, slots, damage & heat are all basically the same. Any other considerations? I know that the cooldown isn't the same between SRM6/SRM 2. Thoughts?


Barring ghost heat issues, it's generally best to keep as many weapons as possible identical, so that they all have unified handling characteristics. If you're after just an SRM8 package you could go 4x SRM2s, which gives you the fastest cooldown and best spread possible, and therefore both the highest damage output and the most efficient damage output. But that's a bit of a waste of the VA's hardpoints IMO, since you can easily run an SRM24 package with it.

#3 ScrapIron Prime

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Posted 10 October 2022 - 07:40 PM

And there’s the fact that an SRM4 has a significantly tighter spread than an SRM6. I’d stick with SRM4’s unless you have the tonnage for Artemis 6’s.

#4 martian

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Posted 10 October 2022 - 08:55 PM

View PostGilfner, on 10 October 2022 - 07:30 PM, said:

Working on a build for my new Orion-VA: Is it better to do an SRM 6/SRM 2 or 2x SRM4's? It looks to me like Tonnage, slots, damage & heat are all basically the same. Any other considerations? I know that the cooldown isn't the same between SRM6/SRM 2. Thoughts?

Different cooldown on otherwise similar weapons can mess with your aim and timing.

I would go with either quad SRM-4s or quad SRM-6s (of course, it depends on how much tonnage you used on other weapon systems).

Also, missile spread:
  • SRM-6 has quite wide spread in its defaults state. If you like it, good. If you want a tighter spread, you must user Artemis IV Fire Control System, so that would cost you +1 ton per missile rack, i.e. 4 more tons for 4 SRM launchers.
  • SRM-4 are usually used without Artemis IV, so they are almost always the lighter option (but less powerful one, naturally).
In the end, it is your choice. But personally I would avoid SRM-2/SRM-6 combination.

#5 foamyesque

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Posted 10 October 2022 - 09:06 PM

View Postmartian, on 10 October 2022 - 08:55 PM, said:

In the end, it is your choice. But personally I would avoid SRM-2/SRM-6 combination.


SRM6/2 splits have one key advantage on machines with enough hardpoints to take advantage: They don't share heat pools, so you can get a bigger one-click alpha. But that's not relevant for the VA specifically, since it's only got four missile slots to start with.

#6 Curccu

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Posted 11 October 2022 - 03:04 AM

on1-va Posted Image ?
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on1-va

Usually IMO not smart to mix punch of very different cooldown weapons like SRM6 and SRM2, makes twisting harder and more inefficient.

What is rest of your build addition to SMRs?

Edited by Curccu, 11 October 2022 - 03:07 AM.


#7 feeWAIVER

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Posted 11 October 2022 - 08:08 AM

View PostGilfner, on 10 October 2022 - 07:30 PM, said:

Working on a build for my new Orion-VA: Is it better to do an SRM 6/SRM 2 or 2x SRM4's? It looks to me like Tonnage, slots, damage & heat are all basically the same. Any other considerations? I know that the cooldown isn't the same between SRM6/SRM 2. Thoughts?


Two 4's are better than a 6 and a 2. You'll have a more predictable heat spike pattern, a shorter cool down than the 6, and a tighter spread.

#8 TheCaptainJZ

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Posted 13 October 2022 - 01:07 PM

I would think the only possible reason you'd want to mix and match SRM 2 and SRM 6 is if it changes the physical weapon mounts in some way that is beneficial but I can't think of any actual examples of that.

#9 foamyesque

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Posted 13 October 2022 - 06:55 PM

View PostTheCaptainJZ, on 13 October 2022 - 01:07 PM, said:

I would think the only possible reason you'd want to mix and match SRM 2 and SRM 6 is if it changes the physical weapon mounts in some way that is beneficial but I can't think of any actual examples of that.

On the VA, I can't think of a reason, but on, say, the Arctic Wolf 1, you can get a one-click alpha out of it instead of needing to stagger-fire, which is advantageous.


For myself, my VA's a dirt simple UAC/20 + SRM24 machine with a LFE300. Reasonably fast, devastating within its range bracket, pretty sturdy.

Edited by foamyesque, 13 October 2022 - 06:56 PM.


#10 Gilfner

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Posted 15 October 2022 - 02:48 PM

View PostCurccu, on 11 October 2022 - 03:04 AM, said:

What is rest of your build addition to SMRs?


Pretty close to stock, I wasn't trying to spend too many C-bills on it just yet. AC10 (2x ammo), 4xSRM4's (2x ammo), 2xML, Std300, 6xDHS. That UAC/20 + SRM24 sounds good, maybe I'll build it the next time LFE's on sale.

Edited by Gilfner, 15 October 2022 - 02:50 PM.


#11 VeeOt Dragon

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Posted 19 October 2022 - 06:38 AM

honestly i would go with the 4s keeps everything sinked up.

i run my VA as follows

ON1-VA (4 SRM-6, 2 LLs, 1 AMS (1/2t ammo), running an LE-315 with 6 DHS, and Endo) of course had to strip a bit from the legs but it works well.

#12 martian

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Posted 19 October 2022 - 06:57 AM

View PostGilfner, on 15 October 2022 - 02:48 PM, said:

Pretty close to stock, I wasn't trying to spend too many C-bills on it just yet. AC10 (2x ammo), 4xSRM4's (2x ammo), 2xML, Std300, 6xDHS. That UAC/20 + SRM24 sounds good, maybe I'll build it the next time LFE's on sale.

Depending on where exactly you have that ammo, CASE can be a good add-on.





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