Complete beginner in all aspects of MW
#1
Posted 26 July 2012 - 12:27 AM
Also if anyone could direct me to the best way to quickly learn my way around this game like an all in one site with simple explanations that would be great. Basically a simple beginners guide. the wiki's have a lot of info that i have no idea about and scavenging the forums for scraps of info all over that i also cant understand is tiring as well.
Also r the founders mechs going to be able to be attained in game anyways by people who didnt order the legendary / elite packs? I knows the founders atlas is like a certain version of atlas like AS7-D or somethin and there r atlas's like AS7-K or w/e but does the D one look different? or set apart from the others in another way? or the founders mechs will be outdated a couple months into playing? I guess i'm asking if whether or not the founders mechs will be unique to only founders and be able to be played throughout my entire gme experience without being outgeared or something if i trully like my founders AS7-D one.
My last question is that is this game solely just a build ur mech up when ur not fighting and then que for battles and fight to grind your rank or xp of some sort like battlefield or CoD or other war game just with machines and u can sub out ur weapons or class of fighter in between ur ques? or r there other parts to the game like story or missions to do against NPC's to partake in with other players and levels of difficulties u can set up to make the raid harder? I know the factions have backstories, but r those just there to explain the factions or is there actual story used to some degree in the game and things for players to partake in in game not PVP?
These are probably already answered somewhere or dumb questions to a lot of the mech warriors community but I would greatly appreciate them answered if possible with as little rudeness as possible. Thanks
#2
Posted 26 July 2012 - 12:42 AM
I highly recommend browsing on that site.
The founders mech will look slightly different but the biggest thing is they get a bonus to C-bills (in game money) earned.
The game is purely PvP though some NPC content may be added later.
Eventually the factions will matter as you will be fighting to contol planets, and get different bonuses from being in specific factions.
#3
Posted 26 July 2012 - 04:01 AM
There are no respawns as in a classical fps. The one thing that has been announced that should come close is a mode in which you bring some of your mechs into fight, say 3. When you lose them all, its game over. Otherwise it should be just 1 mech per match.
#4
Posted 26 July 2012 - 06:19 AM
Webfaithful, on 26 July 2012 - 12:27 AM, said:
I'm not aware of any such site, sadly, as the last Mechwarrior game that came out was MW4: Mercs 10 years ago and even that was a more different approach to the genre, while MW:O will have a lot more similarities with MW 2 and 3, so there's really a lack of websites and articles that could help you. The best way is probably just to ask us and we'll answer you.
Webfaithful, on 26 July 2012 - 12:27 AM, said:
Yes and no. I, for instance, could also easily get AS7-D (basic Atlas variant), but mine would lack two things: C-bill (money income) boost and a cool skin. Good thing I'm not into assault mechs.
Webfaithful, on 26 July 2012 - 12:27 AM, said:
The variants of mechs should be ageless. The variant doesn't have locked weapons and you can switch weapons along some restrictions (tonnage - self explanationary; critical space - criticals are slots in which you can place weapons, they restrict you in such a way that some parts of mech aren't "strong enough to carry a massive gun (lots of crits required), so you can't place the biggest gun in a small arm; hardpoints - these things prevent you from changing a gun for a laser/rocket launcher and vice versa), so you can change the AC/20 for something like rotary AC, which comes later in the storyline and stay up to date if you so desire, but the wepaons we have now will be useful forever (Clans come with better weaponry all around, so you can just switch your weapons for their better ones if devs don't decide to balance them) and most mechs use only them, anyway.
Webfaithful, on 26 July 2012 - 12:27 AM, said:
Solely PvP at launch.
Edited by Adridos, 26 July 2012 - 06:19 AM.
#5
Posted 26 July 2012 - 07:37 AM
#6
Posted 26 July 2012 - 10:05 AM
"Yes and no. I, for instance, could also easily get AS7-D (basic Atlas variant), but mine would lack two things: C-bill (money income) boost and a cool skin. Good thing I'm not into assault mechs"
does that mean the skins for the atlas, jenner, etc founders mechs will be unique to other accounts? so other players will easily be able to get the mech models like the AS7-D (basic Atlas variant) but not the unique skin that the founders get? along with the extra money income?
also for anyone else to answer Ive seen some of the maps for battles but can anyone explain a bit of how the fighting for control of the different planets will work? does a faction hold the planet for a set period of time once the gain control or is it a constant fight like once the fight for control is over someone can instantly re challenge? also r the individual maps where the battles take place one map for the planet or there r several maps/battle zones per planet? my best example to explain my poorly worded question is like the Caustic valley zone/map where a battle can take place the map for the planet? or r there several on a planet like on one planet there is the map of caustic valley to fight in and a city map to fight in of however cities r built on that planet and another map of like canyon/mountains, etc?
also @ Adridos where did u make ur forum signature??
I want one lol
#7
Posted 26 July 2012 - 10:27 AM
Webfaithful, on 26 July 2012 - 10:05 AM, said:
Yes, that's exactly how Founders mechs work. They also come with free garage places, just by the way.
Webfaithful, on 26 July 2012 - 10:05 AM, said:
We don't know the answers to these yet and devs already said the faction warfare will get into the game post-launch.
In the beta, we all go as lone wolves, instead of mercs/faction players.
All we know is mainly from this Dev Blog, you can read into it if you want: http://mwomercs.com/...munity-warfare/
Webfaithful, on 26 July 2012 - 10:05 AM, said:
I want one lol
Signature's from here (however, I think the man who made them already got his beta key and now stopped doing it):
http://mwomercs.com/...d/page__st__760
You can always try this thread for funny, non-personal signatures, or make one yourself (I tried it, but it didn' work out very well due to the image restrictions signatures on this forum have):
http://bg.battletech...pic,9768.0.html
Edited by Adridos, 26 July 2012 - 10:31 AM.
#8
Posted 26 July 2012 - 07:03 PM
A question I got after readin the link was do u know or have u read anything about how limited the battles will be? as in how many players allowed per battle? or how many players of a certain class of mech (light, medium, etc) allowed at once? or is it like im sittin watching the "news feed" as it said in the link to see whats goin on where and where i want to help my faction and then any number of players can join in and fight where they see there faction needing help? I hope i worded that well enough for u to understand the question im trying to ask.
one more easy quick question that i just want clarified. Spider is a confirmed mech that will be in the game correct? its all over the site and stuff but i read a list of confirmed in game mechs somewhere and didnt see it.
And thanks again ur help is very appreciated. I think thats the last of my beginner questions.
Edited by Webfaithful, 26 July 2012 - 08:16 PM.
#9
Posted 26 July 2012 - 10:53 PM
A lot of the other stuff you are asking is still in development and under NDA. Spider is a confirmed mech. It was one of the more recent additions to the confirmed mech lists.
#10
Posted 27 July 2012 - 02:09 AM
Webfaithful, on 26 July 2012 - 07:03 PM, said:
No and no. There is no better equip all around that will shred any newbie to the game.
Webfaithful, on 26 July 2012 - 07:03 PM, said:
The maximum you get on a map is 12 vs 12 battles, beta (at least before Caustic Valley) used to have only 8 vs 8 battles. As for the tonnage and class restrictions, there are none.
The battles for planets should work in a different kind of fashion. I think they choose a planet we fight over that day/week and te side that wins more normal matches on it gets it.
Webfaithful, on 26 July 2012 - 07:03 PM, said:
It is a confirmed mech, so they know how it should look like, know the variants it will use, but it takes some time for them to make the models and implement it into the game. There are 15 mechs ready to be put into game, but there aren' as much in the game itself right now.
#11
Posted 27 July 2012 - 11:48 AM
#12
Posted 27 July 2012 - 03:04 PM
On that page, download the MTX Client and run it. The MTX Client will install Mechwarrior 4 Mercenaries for you.
If you haven't played any MechWarrior games before, give the above a try. At the very least you'll get familiar with the names of the mechs, the types of weapons (and differences) and equipment, etc.
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