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Complete beginner in all aspects of MW


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#1 Webfaithful

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Posted 26 July 2012 - 12:27 AM

I'm a beginner at all this stuff, never played a single MW game, but I see the game and am very interested in pre-ordering/ playing at launch, but I have no idea about most of the talk about the mechs, "prime variants" or any other mech warriors language. I was wondering if there was anyone out there with the patience to help out a beginner and be a mentor for me before launch and in-game after launch from day one as a playing buddy. I will more than likely suck terribly at launch and bring u down with me but am a good gamer and learn quickly. If you have to play with ppl from the same faction id prefer the mentor to be someone from that free world one cause thats the one i want be in. I plan on playing heavily at launch and will put in the time to better my skill.

Also if anyone could direct me to the best way to quickly learn my way around this game like an all in one site with simple explanations that would be great. Basically a simple beginners guide. the wiki's have a lot of info that i have no idea about and scavenging the forums for scraps of info all over that i also cant understand is tiring as well.

Also r the founders mechs going to be able to be attained in game anyways by people who didnt order the legendary / elite packs? I knows the founders atlas is like a certain version of atlas like AS7-D or somethin and there r atlas's like AS7-K or w/e but does the D one look different? or set apart from the others in another way? or the founders mechs will be outdated a couple months into playing? I guess i'm asking if whether or not the founders mechs will be unique to only founders and be able to be played throughout my entire gme experience without being outgeared or something if i trully like my founders AS7-D one.

My last question is that is this game solely just a build ur mech up when ur not fighting and then que for battles and fight to grind your rank or xp of some sort like battlefield or CoD or other war game just with machines and u can sub out ur weapons or class of fighter in between ur ques? or r there other parts to the game like story or missions to do against NPC's to partake in with other players and levels of difficulties u can set up to make the raid harder? I know the factions have backstories, but r those just there to explain the factions or is there actual story used to some degree in the game and things for players to partake in in game not PVP?

These are probably already answered somewhere or dumb questions to a lot of the mech warriors community but I would greatly appreciate them answered if possible with as little rudeness as possible. Thanks

#2 Sean von Steinike

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Posted 26 July 2012 - 12:42 AM

http://www.sarna.net/wiki/Main_Page

I highly recommend browsing on that site.

The founders mech will look slightly different but the biggest thing is they get a bonus to C-bills (in game money) earned.

The game is purely PvP though some NPC content may be added later.

Eventually the factions will matter as you will be fighting to contol planets, and get different bonuses from being in specific factions.

#3 Dymitry

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Posted 26 July 2012 - 04:01 AM

A previous entry in the franchise, MW4 mercenaries, is freely downloadable. You might want to give that a go, to get a general feeling of the franchise.

There are no respawns as in a classical fps. The one thing that has been announced that should come close is a mode in which you bring some of your mechs into fight, say 3. When you lose them all, its game over. Otherwise it should be just 1 mech per match.

#4 Adridos

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Posted 26 July 2012 - 06:19 AM

View PostWebfaithful, on 26 July 2012 - 12:27 AM, said:

Also if anyone could direct me to the best way to quickly learn my way around this game like an all in one site with simple explanations that would be great. Basically a simple beginners guide. the wiki's have a lot of info that i have no idea about and scavenging the forums for scraps of info all over that i also cant understand is tiring as well.


I'm not aware of any such site, sadly, as the last Mechwarrior game that came out was MW4: Mercs 10 years ago and even that was a more different approach to the genre, while MW:O will have a lot more similarities with MW 2 and 3, so there's really a lack of websites and articles that could help you. The best way is probably just to ask us and we'll answer you.

View PostWebfaithful, on 26 July 2012 - 12:27 AM, said:

Also r the founders mechs going to be able to be attained in game anyways by people who didnt order the legendary / elite packs?


Yes and no. I, for instance, could also easily get AS7-D (basic Atlas variant), but mine would lack two things: C-bill (money income) boost and a cool skin. Good thing I'm not into assault mechs. :)

View PostWebfaithful, on 26 July 2012 - 12:27 AM, said:

I know the founders atlas is like a certain version of atlas like AS7-D or somethin and there r atlas's like AS7-K or w/e but does the D one look different? or set apart from the others in another way? or the founders mechs will be outdated a couple months into playing? I guess i'm asking if whether or not the founders mechs will be unique to only founders and be able to be played throughout my entire gme experience without being outgeared or something if i trully like my founders AS7-D one.


The variants of mechs should be ageless. The variant doesn't have locked weapons and you can switch weapons along some restrictions (tonnage - self explanationary; critical space - criticals are slots in which you can place weapons, they restrict you in such a way that some parts of mech aren't "strong enough to carry a massive gun (lots of crits required), so you can't place the biggest gun in a small arm; hardpoints - these things prevent you from changing a gun for a laser/rocket launcher and vice versa), so you can change the AC/20 for something like rotary AC, which comes later in the storyline and stay up to date if you so desire, but the wepaons we have now will be useful forever (Clans come with better weaponry all around, so you can just switch your weapons for their better ones if devs don't decide to balance them) and most mechs use only them, anyway.

View PostWebfaithful, on 26 July 2012 - 12:27 AM, said:

My last question is that is this game solely just a build ur mech up when ur not fighting and then que for battles and fight to grind your rank or xp of some sort like battlefield or CoD or other war game just with machines and u can sub out ur weapons or class of fighter in between ur ques? or r there other parts to the game like story or missions to do against NPC's to partake in with other players and levels of difficulties u can set up to make the raid harder? I know the factions have backstories, but r those just there to explain the factions or is there actual story used to some degree in the game and things for players to partake in in game not PVP?


Solely PvP at launch.

Edited by Adridos, 26 July 2012 - 06:19 AM.


#5 AlCapwnage

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Posted 26 July 2012 - 07:37 AM

Thanks for some useful links, i will take a look at them too :)!

#6 Webfaithful

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Posted 26 July 2012 - 10:05 AM

Thats what's up thanks for answering all my questions and so quickly to everyone that answered. All the answers were very helpful and I'll definately be buying the game now. More than likely goin with legendary since IDK which style I'm goin to like the best. But @ Adridos u stated:

"Yes and no. I, for instance, could also easily get AS7-D (basic Atlas variant), but mine would lack two things: C-bill (money income) boost and a cool skin. Good thing I'm not into assault mechs"

does that mean the skins for the atlas, jenner, etc founders mechs will be unique to other accounts? so other players will easily be able to get the mech models like the AS7-D (basic Atlas variant) but not the unique skin that the founders get? along with the extra money income?

also for anyone else to answer Ive seen some of the maps for battles but can anyone explain a bit of how the fighting for control of the different planets will work? does a faction hold the planet for a set period of time once the gain control or is it a constant fight like once the fight for control is over someone can instantly re challenge? also r the individual maps where the battles take place one map for the planet or there r several maps/battle zones per planet? my best example to explain my poorly worded question is like the Caustic valley zone/map where a battle can take place the map for the planet? or r there several on a planet like on one planet there is the map of caustic valley to fight in and a city map to fight in of however cities r built on that planet and another map of like canyon/mountains, etc?

also @ Adridos where did u make ur forum signature??
I want one lol

#7 Adridos

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Posted 26 July 2012 - 10:27 AM

View PostWebfaithful, on 26 July 2012 - 10:05 AM, said:

Does that mean the skins for the atlas, jenner, etc founders mechs will be unique to other accounts? so other players will easily be able to get the mech models like the AS7-D (basic Atlas variant) but not the unique skin that the founders get? along with the extra money income?


Yes, that's exactly how Founders mechs work. They also come with free garage places, just by the way.

View PostWebfaithful, on 26 July 2012 - 10:05 AM, said:

also for anyone else to answer Ive seen some of the maps for battles but can anyone explain a bit of how the fighting for control of the different planets will work? does a faction hold the planet for a set period of time once the gain control or is it a constant fight like once the fight for control is over someone can instantly re challenge? also r the individual maps where the battles take place one map for the planet or there r several maps/battle zones per planet? my best example to explain my poorly worded question is like the Caustic valley zone/map where a battle can take place the map for the planet? or r there several on a planet like on one planet there is the map of caustic valley to fight in and a city map to fight in of however cities r built on that planet and another map of like canyon/mountains, etc?


We don't know the answers to these yet and devs already said the faction warfare will get into the game post-launch.
In the beta, we all go as lone wolves, instead of mercs/faction players.

All we know is mainly from this Dev Blog, you can read into it if you want: http://mwomercs.com/...munity-warfare/


View PostWebfaithful, on 26 July 2012 - 10:05 AM, said:

also @ Adridos where did u make ur forum signature??
I want one lol


Signature's from here (however, I think the man who made them already got his beta key and now stopped doing it):
http://mwomercs.com/...d/page__st__760

You can always try this thread for funny, non-personal signatures, or make one yourself (I tried it, but it didn' work out very well due to the image restrictions signatures on this forum have):
http://bg.battletech...pic,9768.0.html

Edited by Adridos, 26 July 2012 - 10:31 AM.


#8 Webfaithful

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Posted 26 July 2012 - 07:03 PM

nice man thanks again bro. my last question is just are there going to be different brackets to these battles in terms or performance of the mechs? or is it not needed in the way they made the game? as in if in a year from now my mechs r decked out with the best of everything and i can demolish a new player in seconds who has crappy *** lower tier armor and weapons? and maybe endgame will be to fight for a faction to control territories once ur mech reaches a certain level of power or ability to do its job? After reading the link u gave me it put a lot of things in aspect and kind of answered the question... but if u could still further shed a bit of light on that question in any way thatd be cool.

A question I got after readin the link was do u know or have u read anything about how limited the battles will be? as in how many players allowed per battle? or how many players of a certain class of mech (light, medium, etc) allowed at once? or is it like im sittin watching the "news feed" as it said in the link to see whats goin on where and where i want to help my faction and then any number of players can join in and fight where they see there faction needing help? I hope i worded that well enough for u to understand the question im trying to ask.

one more easy quick question that i just want clarified. Spider is a confirmed mech that will be in the game correct? its all over the site and stuff but i read a list of confirmed in game mechs somewhere and didnt see it.

And thanks again ur help is very appreciated. I think thats the last of my beginner questions.

Edited by Webfaithful, 26 July 2012 - 08:16 PM.


#9 Sean von Steinike

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Posted 26 July 2012 - 10:53 PM

There is no "low tier armor and weapons" per se. Everything has a trade off. True, some might be better than others but there is always a trade-off be it repair expense, amount of heat generated, minimum range, weight, etc. Also keep in mind that a medium laser (or any weapon) is a medium laser is a medium laser. It doesn't matter if it is mounted on the lightest and cheapest of mechs or the biggest of them. They do the SAME damage.

A lot of the other stuff you are asking is still in development and under NDA. Spider is a confirmed mech. It was one of the more recent additions to the confirmed mech lists.

#10 Adridos

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Posted 27 July 2012 - 02:09 AM

View PostWebfaithful, on 26 July 2012 - 07:03 PM, said:

My last question is just are there going to be different brackets to these battles in terms or performance of the mechs? or is it not needed in the way they made the game? as in if in a year from now my mechs r decked out with the best of everything and i can demolish a new player in seconds who has crappy *** lower tier armor and weapons? and maybe endgame will be to fight for a faction to control territories once ur mech reaches a certain level of power or ability to do its job?


No and no. There is no better equip all around that will shred any newbie to the game.

View PostWebfaithful, on 26 July 2012 - 07:03 PM, said:

A question I got after readin the link was do u know or have u read anything about how limited the battles will be? as in how many players allowed per battle? or how many players of a certain class of mech (light, medium, etc) allowed at once? or is it like im sittin watching the "news feed" as it said in the link to see whats goin on where and where i want to help my faction and then any number of players can join in and fight where they see there faction needing help? I hope i worded that well enough for u to understand the question im trying to ask.


The maximum you get on a map is 12 vs 12 battles, beta (at least before Caustic Valley) used to have only 8 vs 8 battles. As for the tonnage and class restrictions, there are none.
The battles for planets should work in a different kind of fashion. I think they choose a planet we fight over that day/week and te side that wins more normal matches on it gets it.

View PostWebfaithful, on 26 July 2012 - 07:03 PM, said:

one more easy quick question that i just want clarified. Spider is a confirmed mech that will be in the game correct? its all over the site and stuff but i read a list of confirmed in game mechs somewhere and didnt see it.


It is a confirmed mech, so they know how it should look like, know the variants it will use, but it takes some time for them to make the models and implement it into the game. There are 15 mechs ready to be put into game, but there aren' as much in the game itself right now.

#11 Webfaithful

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Posted 27 July 2012 - 11:48 AM

Thanks again to everyone who helped out with any of my questions especially you Adridos. It's very much appreciated.

#12 Landsharkk

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Posted 27 July 2012 - 03:04 PM

MechWarrior 4 Mercenaries is currently a free download. You can get it here: http://www.mektek.ne...downloads-r1204

On that page, download the MTX Client and run it. The MTX Client will install Mechwarrior 4 Mercenaries for you.

If you haven't played any MechWarrior games before, give the above a try. At the very least you'll get familiar with the names of the mechs, the types of weapons (and differences) and equipment, etc.





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