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New Skill Tree - All Mechs Show Skilled Up But Aren't


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#21 Meep Meep

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Posted 31 January 2023 - 10:00 PM

View Postreflectorjones, on 31 January 2023 - 09:20 PM, said:

So you look at the skill tree every single time you play a mech?


No? I only do it once when I first select it to actively play to redo the tree?

#22 Curccu

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Posted 31 January 2023 - 10:36 PM

View Postreflectorjones, on 31 January 2023 - 09:20 PM, said:

Its not about the tendies you regards, its about being able to know which mech has been updated or not. I'm not a whale but have almost 300 mechs and I want to know which I need to redo.

I KNOW ALL OF MY MECHS HAVE GOLD WINGS, ITS NOT ABOUT THE CBILLS, i Have plenty to spare!

I want to know which mechs I need to reskill with new tree and which I don't.


Add a tag in the name of the mech when you skill or favorite them after reskilling.

#23 foamyesque

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Posted 01 February 2023 - 04:45 AM

View PostLordNothing, on 31 January 2023 - 06:07 AM, said:


at some point you got to stop making excuses for them and call 'em out for their lack of forethought. frankly id rather they left the skill tree alone, then i would still have 800 million cbills instead of 150 million.



I have difficulty believing you spent 650million Cbills reskilling. At 25,000 Cbills per node that would be 26,000 skill nodes. I was averaging *maybe* ten nodes per mech that actually needed purchasing after the refunds for orphaned nodes and so on. Even doubling that, that's still 1,300 mechs it could cover.

#24 LordNothing

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Posted 01 February 2023 - 08:37 PM

View Postfoamyesque, on 01 February 2023 - 04:45 AM, said:



I have difficulty believing you spent 650million Cbills reskilling. At 25,000 Cbills per node that would be 26,000 skill nodes. I was averaging *maybe* ten nodes per mech that actually needed purchasing after the refunds for orphaned nodes and so on. Even doubling that, that's still 1,300 mechs it could cover.


reskilled close to 300. if i reskilled the remainder id be broke. i easily ate through 200 million the week of the patch though. i reskilled all heroes, specials, champions day of, then what was in my favorites list, and my top 100 mechs, the contents of my fp decks (even though i haven't played fp since), and maybe another 100 'fun mechs'. most of the mechs had the xp.

i should point out that as part of re-skilling im re-evaluating quirks that have changed and also im adjusting loadouts accordingly to better take advantage of the quirks. that part is eating up considerable cbills. a lot of that comes from installing lff on mechs that had the 7 surplus slots, but haven't been tweaked since the civil war patch. this is what happens when you rock the boat.

sure i bought some mechs, but on sale, and they usually make back their cost in the process of leveling.

Edited by LordNothing, 01 February 2023 - 08:53 PM.


#25 foamyesque

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Posted 01 February 2023 - 11:56 PM

View PostLordNothing, on 01 February 2023 - 08:37 PM, said:


reskilled close to 300.


You'd have had to be almost entirely replacing the nodes on each and every mech for that number of machines to've cost you that many Cbills. So unless one of the two loadouts was complete garbage that didn't have any points in range, heat management, armour, etc and instead spent it all on, I dunno, jump jets and hill climb, something in these numbers does not add up.

#26 LordNothing

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Posted 03 February 2023 - 04:10 PM

like i said its not just nodes. you can partition your nodes more freely, and then certain quirks start making sense to reinforce with your node selection. not to mention the quirks that are always changing. those usually end up requiring me to change up the loadout to take better advantage of the new min/max equation. i dont just move around a dozen nodes, its more involved than that.





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