w0qj, on 29 November 2022 - 07:04 PM, said:
Like I've posted
elsewhere, there
can be workarounds to lack of melee MWO:
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How about pseudo-melee mode for MWO?
Axe (sword, etc.) does 30 damage per second, but only has 10 meter range?
(sort of like a very short range heavy heavy machine gun).
Any arm/axe melee mech animation is optional to me
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Or 50 Collision Damage to enemy when moving faster than 5kph/hour?
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Or adding 10 damage per second for each flamer used (which has 100 meter range)?

Hmm, I wonder if something similar was posted before. Like 8 years ago. Stil not in game.
See other old discussions like knockdowns, etc. Keep in mind when Battletech ttrpg came out the understanding of what gyros are capable of was not well understood. Probably the worst case scenario would be "death from above" or otherwise landing on an irregular object after jumping. But things like AC20 hitting a flea, did the math years ago in this forum to show the effect would be negligible.
But would like to see better physics. A flea at top speed could be stopped or need to do a piloting check if it ran into an Atlas at full speed. Same physics could be applied to HtH combat.