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Uncompromising Offer


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#1 Svetliy0101

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Posted 23 November 2022 - 11:45 AM

Greetings to all players and administrators of the forum.
At the moment I see a very sad picture.
Fans of counter strike complained about the weakness of light and medium mechs.They whined and achieved the absolute superiority of this type of mechs.
After processing the skill branch, it was the light and medium mechs that received the maximum number of advantages.
Their speed, armor, and structure are incomparably better than heavy and assault mechs.
But it seemed to me that we were playing the Mechwarrior of the Battletech world.This means that the power of heavy and assault mechs is artificially understated at the moment.
Personally, I see several ways out of this situation:
1) follow the path of the Wargaming company and strictly limit the number of light and medium types of mechs on one map
2) balance the situation by bringing the damage from the guns to the mass of the mech (100 tons = 1), which means that the damage to the atlas flea will not be 1, but 1.8 (100 tons vs. 20).
Something like this is extremely necessary.
No need to think that the old players do not notice anything.
Have you disabled LRM? Good.
Have you destroyed the power of the Sphere's ballistic weapons?And this is tolerable.
But I'm not even asking, I'm demanding - stop turning this game into counter strike.If I want to play counter strike, I'll go play counter strike or warface.
You've already reached the point where the most powerful Battltech mechs in the world need a convoy.
Start thinking.And may the force be with you.

#2 D V Devnull

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Posted 24 November 2022 - 10:14 AM

View PostSvetliy0101, on 23 November 2022 - 11:45 AM, said:

Greetings to all players and administrators of the forum.
At the moment I see a very sad picture.
Fans of counter strike complained about the weakness of light and medium mechs.They whined and achieved the absolute superiority of this type of mechs.
After processing the skill branch, it was the light and medium mechs that received the maximum number of advantages.
Their speed, armor, and structure are incomparably better than heavy and assault mechs.
But it seemed to me that we were playing the Mechwarrior of the Battletech world.This means that the power of heavy and assault mechs is artificially understated at the moment.
Personally, I see several ways out of this situation:
1) follow the path of the Wargaming company and strictly limit the number of light and medium types of mechs on one map
2) balance the situation by bringing the damage from the guns to the mass of the mech (100 tons = 1), which means that the damage to the atlas flea will not be 1, but 1.8 (100 tons vs. 20).
Something like this is extremely necessary.
No need to think that the old players do not notice anything.
Have you disabled LRM? Good.
Have you destroyed the power of the Sphere's ballistic weapons?And this is tolerable.
But I'm not even asking, I'm demanding - stop turning this game into counter strike.If I want to play counter strike, I'll go play counter strike or warface.
You've already reached the point where the most powerful Battltech mechs in the world need a convoy.
Start thinking.And may the force be with you.

So then, 'Svetliy0101'... Boiled down, you're basically saying...
  • amplify the Damage from the heavier Mech Weight Classes against lighter ones, such that "Assault > Heavy > Medium > Light" with zero counter-balance against Assaults to keep the game fun
  • make the Clans always more powerful than the Inner Sphere on the battlefields, such that then nobody plays Inner Sphere Mechs anymore
  • leave the Clan Snipers nearly impossible to counter, or reduce the game otherwise to Clan Mech Brawling the rest of the time, resulting with gameplay where there is basically no challenge in regard to aiming at things
  • forget having an Indirect-Fire Weapon to help teammates beyond Line-Of-Sight past a hill or building, thus horribly eliminating Teamwork which is supposed to be in MWO's core design
...which if all of that is put together would reduce the number of playable Mechs from the current 107 down to a meager 11 at most after everything is said and done. Frankly your intent to reduce the amount of "Counter Strike"-styled gameplay might possibly be commendable... Unfortunately, your methodology is literally backwards in the worst possible way. It would completely demolish MWO in total with the very promotion of "Counter Strike"-styled Sniper gameplay all over the place. That would end up driving out most of the remaining player base, because nobody would be able to relocate quickly to change how a battle plays out anymore. The end result is such that a Sniper who gets in the first well-placed shot will generally then win without fail, thus reducing overall fun and enjoyability of MWO to the ground. Literally nobody needs this kind of untenable situation in the Normal (or even Faction) Game Queue functions! <_<


If you had honestly really wanted to reduce Light Mech Effectiveness on the battlefields, and also make Snipers less invulnerable in the right way, then the various Lock-On Weapons need to gain some (not all, as I never want to make the game less fun in another direction) restoration of their power as to make them useful again. Then we can also boost aspects of Anti-Missile Systems along with stuff like Active Probes & ECM and some other equipment like TAG/NARC in the process too. :huh:


But your item, as proposed? UNH-UH... NO... You'll find any sane person standing against the kind of "Counter Strike"-styled problem your idea would result in, and they will probably also be thinking...

"SIMPLY NO [BLE-E-E-E-EP] WAY!!!"

...or something possibly similar in all caps as their mind goes into shock over what destructive madness that your proposed idea here would cause. :angry:


~D. V. "Your quote-unquote 'uncompromising offer' seems like how to make MWO wipe itself out." Devnull

#3 Svetliy0101

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Posted 24 November 2022 - 12:51 PM

No, I'm not suggesting destroying indirect weapons-the developers have already done that.No, I'm not suggesting to maximize the Clan mechs-they were already strengthened when the developers killed the ballistic weapons of the Sphere.
Either you read wrong, or my English is too bad.
Playing for snipers?Fine, I really love and appreciate this style
Exactly until 2 lances of light and medium mechs come out against me.And this is exactly where a ) an increased damage coefficient relative to weight (simply because it is useless to try to escape) or b ) a clearly structured team for a limited number of mechs of these weight categories
If you personally have not encountered this problem, then I recommend playing 100 battles on an assault mech and compiling statistics for yourself on the set of mechs and the composition of teams.It is highly desirable to do this on an assault mech sniper.I suspect that then you will understand what I am telling you
In recent battles, I just don't see a team where light and medium mechs are less than 7 units.Piranhas,firestarters, fleas, urbanmehs (it turns out they can survive the Atlas alpha strike),volcanoes.
Combine this with the fact that snipers and indirect weapons lose up to 70% of their effectiveness on half of the maps.
The conclusion is obvious-piranhas want to make more dynamic fights in the world of Battletech.And now you can try to get into this idea and chew this phrase into separate words in your brain.
Dynamic Battles in the World of BATTLETECH (!!!).If anything, I'll remind you -these are 30+ ton machines.
So no, with this approach, I see only two effective options for returning the balance.And I voiced them.I don't need to be forcibly transplanted to a flea or vulcan.I really like assault.
Start thinking.May the force be with you.

Edited by Svetliy0101, 24 November 2022 - 01:29 PM.


#4 Svetliy0101

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Posted 29 November 2022 - 01:41 PM

I welcome you once again.
I ask the responsible person to respond to my very specific proposal.
I would like to know exactly how the developers plan to strengthen the assault mechs after all the mistakes of the developers and the frankly downed balance of the game.
It depends on this answer whether a group of active players of this game will delete this game.
The sooner they answer me, the sooner we will start looking for an alternative in case our group is not heard.

#5 arrowd

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Posted 29 November 2022 - 11:38 PM

You talk about the problem like it is a truth, while it is your subjective opinion. Developers and other players may disagree with you. You seem to think too much about yourself and your group.

#6 Aidan Crenshaw

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Posted 30 November 2022 - 12:03 AM

View PostSvetliy0101, on 29 November 2022 - 01:41 PM, said:

I welcome you once again.
I ask the responsible person to respond to my very specific proposal.
I would like to know exactly how the developers plan to strengthen the assault mechs after all the mistakes of the developers and the frankly downed balance of the game.
It depends on this answer whether a group of active players of this game will delete this game.
The sooner they answer me, the sooner we will start looking for an alternative in case our group is not heard.


lol Posted Image you really think ANY developer will make themselves open to blackmail like that? How delusional are you? Posted Image

#7 Svetliy0101

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Posted 30 November 2022 - 02:15 PM

View Postarrowd, on 29 November 2022 - 11:38 PM, said:

You talk about the problem like it is a truth, while it is your subjective opinion. Developers and other players may disagree with you. You seem to think too much about yourself and your group.


My dear friend, any problem is always subjective.Someone notices it, but for someone it is not a problem.Absolutely everything I wrote about is just my view of the game.Some people from my alliance also see this problem, but consider me too radical.Someone supports me in everything.
Let's go back to the classic battletech.The light mech has a chance to defeat the assault Mech there.But the percentage of this chance is on the verge of error.Here and now, specifically in the MWO game, we observe a slightly different picture-in 65% of cases, an assault mech has no chance.Questions begin to appear.For example, the main one is how did they manage to make a balance so that pride and beauty became banal scrap metal?
I will leave a link to a detailed analysis of this situation below.The analysis was made by a top player.And this was his last analysis in this game.If you wish, you can familiarize yourself with this video.

MWO: Light fanboys LIES analysed and demolished - YouTube

#8 Svetliy0101

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Posted 30 November 2022 - 02:37 PM

View PostAidan Crenshaw, on 30 November 2022 - 12:03 AM, said:

lol Posted Image you really think ANY developer will make themselves open to blackmail like that? How delusional are you? Posted Image


My dear friend.I ask you not to take my expressions as blackmail.Because what I'm talking about is not blackmail.This is how mentally healthy people disperse without quarrels because they understand that their views on certain global things have ceased to coincide.I'm not saying that the game is bad.I'm not saying that everyone should stick to my opinion.I'm talking about something that I (and a certain group of players) don't like at all.And yes, we are trying to figure out how and what to do next.Because the dynamic battles in this game look frankly ridiculous at the moment.They are much more elaborated in WoT (in full a branch of exclusive tanks has been completed + a link under my personal command captured the territories of top alliances and held them), Warface (we occupy the top 20 on the server), Warthunder (there is already a pure fan here, good statistics are rather an indicator of experience in the previous two games), Metal war.Yes, I originally came to MWO for a completely different feeling.And a few years ago they really were.Right now, the position has changed.I wouldn't want to give up a game based on my favorite universe.But if there are no actions to fix this problem, I'll just delete this game and go to where all my actions are much more effective.I'm just trying to figure out if I should expect positive changes, or if I can act right now.
Now think about whether it's blackmail or not.
Start thinking.May the force be with you.

#9 Svetliy0101

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Posted 30 November 2022 - 02:45 PM

And let's decide right away, my friends.Don't write to me what I'm wrong about, or that the younger generation craves a drive and is counting on it, or that I'm trying to blackmail myself out of buns...
because all this will be a lie.I explained my vision of the situation, a responsible person can explain his vision of the situation to me.And then I will compare how it coincides / acceptable / compromise solution.
And there are only two options, as in all other cases -we either agree or do not agree.





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