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Anyone Using Atm More, Now With Reduced 60M Minimum Range (Dec 2022 Patch)


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#21 Weeny Machine

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Posted 29 December 2022 - 01:35 AM

View Post-Winter, on 28 December 2022 - 01:18 PM, said:


I will agree ECM is everywhere and radar derp could be knocked down a bit, but I don't want to go back to the days of golden lurms.




You also had mentioned Gauss and PPC both of which have a higher skill gap to play well. I remember the days of missile heaven coming down on a whole team. Easier to use? Yes. Having your team get locks for you and pressing one button is easier then taking off components strategically while exposing your mech for the burn. You complain about PPC's but love it when we disable that ECM for you lol. Maybe you peak a little for ATMs usually on a JJ and never exposing with LRMs. Id love to see ATMs a bit better, but not at the risk of bringing back LURM boats. ATMs do take some skill so don't take that the wrong way.


Nice strawman but I spoke about lasers. I only said they are backed up by Gauss and now and then PPCs. So, don't try to cop out by putting words in my mouth.

And honestly, if you want to argue that a hitscan weapon is more diffcult to use and even mention indirect fire - which also can be avoided by terrain, ECM cover, Radar Deprivation etc and then there are other things like spread etc...then you look really dumb.

Sorry, you are most likely a fan of this whack-a-mole meta mainly caused by lasers but if you take a step back you see that this gamestyle suffocates diversity nearly completely which makes for a very bland gameplay.

Edited by Weeny Machine, 29 December 2022 - 01:35 AM.


#22 Maddermax

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Posted 29 December 2022 - 02:02 AM

Davegt27 said:

1672304989[/url]' post='6482857']
ATMs
edit: not my video




That’s a testing ground bug. They hit fine in game.

Edited by Maddermax, 29 December 2022 - 02:03 AM.


#23 Fenris Silverfang

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Posted 29 December 2022 - 07:47 AM

Got a couple builds myself using atm's ... like a pakhet with 3 med pulse , 4x atm3's ... a mad cat 2 with 3 er-mediums , a tag and 4x atm12's for maximum carnage at close-midrange , and a good few others.

Personally, the min-range reduction MASSIVELY helped especially for assaults rocking atm's because it was impossible to fire them a lot of the time even in head on assault vs assault brawls close up. You just don't have the speed to ever get that safety distance back and now it's a lot more forgiving.

I do agree though that while I welcome the changes, I wish the snipey meta would get nerfed a little.
If they want to keep the niche of being long reach precision weapons, make the damage falloff based on distance kick in a little earlier and alter the curve a bit so it hits low numbers quicker after exceeeding a value higher than 1.4x times its optimal range or so.

#24 Meep Meep

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Posted 29 December 2022 - 01:31 PM

Just to screw around I tried this fit and if you wait till the fight is joined and pick out damaged mechs the alpha from this can really tear them up.

mdd-rv

Situational and a bit light on ammo but effective when you get the right circumstance. These are basically the clan equivalent of mrm now in their max damage range. Kinda wish they would remove the min range and then rebalance them around that but 60m is pretty good so far.

#25 Curccu

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Posted 29 December 2022 - 06:41 PM

View PostMeep Meep, on 29 December 2022 - 01:31 PM, said:

Just to screw around I tried this fit and if you wait till the fight is joined and pick out damaged mechs the alpha from this can really tear them up.

mdd-rv

Situational and a bit light on ammo but effective when you get the right circumstance. These are basically the clan equivalent of mrm now in their max damage range. Kinda wish they would remove the min range and then rebalance them around that but 60m is pretty good so far.


If you wanna try mech almost same as that Mad Dog but just better.... ebj-ec
No idea really why Cauldron wanted to give this mech so good quirks but... well it has them.

#26 An6ryMan69

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Posted 31 December 2022 - 10:19 PM

I use ATMs a little; they definitely needed the help they got. Still use LRM's about 10X more, but the improvement was the right move. I appreciate it, thanks.

#27 LordNothing

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Posted 03 January 2023 - 08:08 PM

id rather use atms than lrms and i almost exclusively use them as braw or midrange weapons. during a recent infinite ammo event, i found that atms do work pretty well at range. usually its a waste of ammo though.

#28 foamyesque

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Posted 04 January 2023 - 10:57 PM

I have been seeing a lot more in the way of ATM machines recently. Dropping the hard minimum range to 60m makes a surprisingly large difference for 'em; it's much harder to underrun them (especially if they're on a machine with decent mobility; some mechs can straight up jump that high), and since it added more time in the maximum damage bracket you eat that one extra full damage salvo, which can hurt quite a lot.

#29 TheCaptainJZ

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Posted 06 January 2023 - 09:38 AM

I was actually having some good success with ATMs before the buff in my Huntsman, haven't played it since the changes though. I need to do that.





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