sycocys, on 12 January 2023 - 06:33 PM, said:
If you stop to think about it, it probably is difficult for players not experienced with it.
1. First and foremost, almost every single mech (save for a few heroes/champion versions) are not minimally viable for play. Every single one needs to be touched in the mechlab to have a change to play. That's pretty crazy, if I was just starting a game and I used my in game currency to by a mech and the "stock" loadout wasn't playable, I'd be very confused. When you buy a new mech, it should come to the mechlab stripped, and full armor (with all stripped items in your inventory) so you would KNOW it has to be touched.
2. It's easy to mess up a mech in the mech lab if you don't have a feel for gameplay. A new player might stock up on high-heat, high-damage weapons and spend half their match shutdown. You can easily strip armor from areas to fit weapons and leave yourself exposed, you can think that "wow, this XL engine is so much lighter, I can fit more weapons on!" and not realize your Awesome has giant side torsos and are easily targeted. Or some of the more advanced things like not having good convergence on your weapons because they're scattered all over the mech, or that your Atlas' AC20 is roughly at it's knees and all you're doing is shooting the small hill in front of you.