Meep Meep, on 19 January 2023 - 03:13 PM, said:
Yet none of that is possible if they don't get enough funding. It's the classic catch 22.
Would it really hurt you to drop $7 a month on a game you play regularly to ensure it sticks around and gets further development? I get the emotions behind your opinion but again at this point its either pay ~something~ or watch the game get shut down much sooner than later. Sure it would be nice if they diverted some of the pve games profits to get this stuff done but I very much doubt thats going to be an option at this point no matter how much we gripe and complain.
We the loyal players are going to have to bail the game out if we want any type of future growth and not this slow slide into oblivion.
It's as simple as that.
Would it hurt me to toss them money for developing the game? No, but they haven't done anything to further develop the game. The only thing spending more money on this game does (imo) is encourages them to continue to not develop it or a successor.
They know how much money idiots like me will spend on a game that we are enjoying and at least seeing some legitimate attempts at progress being made - a few maps, weapons, and quite likely a slew of p2w style packs is not progress.
This game is 10 years old and is in desperate need of a new core engine that has the ability to deliver better gameplay. The IP/company that struggles to keep the franchise profitable needs to take a better approach at integrating their titles at the very least under the same launcher with one install for all the shared assets and a combined store so you can buy the dlcs and their cash mechs/patterns/bolt ons/decals all in one place.
Cross sales just drive up the value for the players, if you can unlock a pattern or whatever hero for use in all the games (or find a hero in a single player and pay a nominal fee for unlocking across all for instance) you just drive more sales and stop splitting the player base further apart into different locations/games. They could implement a salvage system and go as far as selling the various tiers of weapons (even add in engines/other equipment) for micro-scale cost as an alternative for the people that don't want to grind c-bills.
And why would they make players, most who have been around for a decade at this point, rebuild their mechbay for the pvp game? Just transfer all the mechs over, you aren't making money on them buying old packs anyhow that's why they keep cranking out new ones and have this grand Legendary mech concept. There's so much potential they just leave laying on the ground by refusing to build the next iteration and integrate all their Mechwarrior titles - much less the near-sightedness that they can't fathom a way to move beyond mech packs even for the single player game.
I'm several hundred into this game over the years, still playing skirmish on 99.9% of the drops all these years later, well and skirmish+ with domination. Honestly think its about time they return the favor a little more than keeping the servers up. Want to team up with Epic to make a MWO2 pvp DLC for MW5 and charge 50 bucks for it? I'm in. I'm sure they could show the sales numbers of mech packs and mc buys from through the years and even the current stream and they'd find it interesting enough to fund them writing network code and a gui for a game they have already made and in market.
Would reckon the real reason that Russ isn't interested though is because unlike a single player game you can't launch it and just walk away onto something else which is by all forward facing accounts of everything surrounding this game in the early years more or less what his intention was. In that last podcast he seemed more irritated than anything that this game won't die and that the players want an updated version.