

Mwo 2023 Plans Devlog
#1
Posted 13 January 2023 - 05:58 PM
#2
Posted 13 January 2023 - 06:11 PM
#3
Posted 13 January 2023 - 06:12 PM
Clearly pay to win as legend mech has more hardpoints and quirks than existing variants, no promise to make it free. Fix: Give a no bonus version of the mech to people who finish the "free battle pass"?
Matchmaker... Fix: Hire a professional to design the formulas. Don't ballpark it.
Regarding heroes > standard, it's just not true. Many Heroes that are < standard C-bill mechs. A bonus to C-bill earnings means little if the quirks and hard-points on the mech make it under-perform the standard free variants by 30% or more. Check my account for how many Heroes I own lol. There has been little interest in remedying previous paid mechs to bring them to free mech performance levels and a breach of trust here. Fix: Rebalance heroes up to par with free standard mechs.
No discussions on the map modes, which are stale. At least add a quick end mechanic to Skirmish to prevent hiders from dragging out matches. Fix: Compare current game modes against modern games, update them one at a time.
FP, no promises made in the last 3 years have been kept, so it's a deliver first scenario for me. No trust here at all. Fix: Deliver an update.
Good luck with rebranding.
Edited by Nightbird, 13 January 2023 - 07:15 PM.
#4
Posted 13 January 2023 - 06:38 PM
#5
Posted 13 January 2023 - 06:40 PM
#6
Posted 13 January 2023 - 06:42 PM
Also I might recommend on the map subject you go back to random maps for game play and just let players pick the game mode that way we actually get to play all MWO maps not just a few maps every night.
I like Daren have played Mechwarrior for over 30 years and will add my recommendations for a revival of MWO in the coming discussions.
P.S once again thanks for all your hard work.
Edited by KingCobra, 13 January 2023 - 06:43 PM.
#7
Posted 13 January 2023 - 06:43 PM

#8
Posted 13 January 2023 - 06:44 PM
As per-next PVP game. I’d like to see a different era of wars.. for example, presently I think MWO Is within the clan wars? Next I’d like to see the Jihad war style mechs. I understand it’s a lot of work, but that’s my proposition.
Also, I like the play on “Legendary Pilots” for truly One-Of-A-Kind mechs. IMO It’d give the battlefield a truly unique flair of color and experience for players/pilots.
P.S. THANK YOU, for keeping Mechwarrior alive!! I’m sure you must hear that a lot. But for the robot-game genre community. There isn’t much of this game type out there for us to play.. Thank you
Edited by Enamillion89, 13 January 2023 - 07:20 PM.
#9
Posted 13 January 2023 - 06:57 PM

Best Dev Vlog by a mile, great presentation, on point and solid content and plans.
Edited by Lockheed_, 13 January 2023 - 07:04 PM.
#10
Posted 13 January 2023 - 07:03 PM
#11
Posted 13 January 2023 - 07:09 PM
#12
Posted 13 January 2023 - 07:10 PM
That's really good of you to add more to and extend the Hatchetman!
I'm also not sure that Legend is the best term, but I don't really mind either. I assume you've considered things like Veteran and Specialist? Special Forces? Elites?
I certainly like the legendary mech concept. Please start with classics like the Marauder, Catapult, and Rifleman!
#13
Posted 13 January 2023 - 07:25 PM
#14
Posted 13 January 2023 - 07:25 PM
#15
Posted 13 January 2023 - 07:46 PM

#16
Posted 13 January 2023 - 07:52 PM
Raven with +200% AC/20 range, Highlander with +1000% forward JJ thrust, Annihilator with -100% MG spread, etc. I'd pay for a silly mech like that, but it (probably?) wouldn't be the best option for trying to win.
-----
The possibility of another PvP Mechwarrior is VERY exciting to hear, but I do worry that a potential "MWO2" would fall into the same problems MWO has for its entire lifespan. I would argue that MWO is the best Mechwarrior game as far as the core mech combat gameplay is concerned: the smoothest controls, the biggest weapon/mech variety, and the best PvP balance.
However, the grand strategy and resource management that the series is renouned for are almost entirely absent, and the gamemodes are inconsequential to the gameplay of most matches. PGI has put a lot of effort into experimenting with this over the years, probably more than any other developer I've ever seen—but with only one life per match, you can't really incentivize players to do anything but try to not die before all of the opponents.
I'm not sure it's even possible to fix this issue without adding unlimited respawns and allowing players to join/leave in the middle of matches. I know many of the current playerbase hate this idea, but Hawken (rip) had a gamemode that was nearly identical to Conquest, but the unlimited respawns resulted in much more dynamic movement around the map and more intense fights over the capture points.
Without unlimited respawns, I imagine a way to make gamemodes more strategic and impactful would either look like some sort of "round" system, vaguely like TF2's Terriorial Control gamemode, or something like MWLL's ticket buy system for limited respawns.
In short, MWO has fantastic core gameplay; a potential sequel would need to focus on gameplay/game formats in order to be more than a reskin of MWO.
-----
As always, thanks for keeping my favorite game supported and updated for all these years.
#17
Posted 13 January 2023 - 08:04 PM
Can we get a better way to communicate with map changes/issues? There is a section of the forum here that I feel is ignored. The forums in general are a bit antiquated and maybe there's a more efficient way to do this? Like a global bug list that can have things scratched off as they're addressed?
For Legends, you could also potentially go with Ace? I don't know if that's a canon rank but MechCommander 2 used it for the rank above Elite. I just feel like "Legends" isn't original enough (League of Legends, anyone?). But I'm not picky. Anyway, to set those mechs apart as being "better" than Hero mechs, I'd like them to have unique geometry to set them apart (bolt-ons). I'd actually be ok with it being a completely separate, one variant chassis, as long as it's designed fairly--which would be the tough part. Why not give it a cbill and xp boost? Honestly, I am ambivalent to the idea anyway.
New weapons will be nice to mix things up. What about IS omnis?
I like the cleanup of the mech packs. Just make them all single-chassis at this point. Maybe each mech pack is one of each standard variant and the "add-on" choice is the Hero mech(s) for that line. Maybe remove all the new player mech packs and stuff like that too and just start over with a new store. I'd offer color and decal packs as standalone packages too. Maybe you can have a recommendation system when you're looking at a mech pack for cosmetics packs? An opportunity to adjust the prices finally too.
I'd love to see a simplification of the xp system. We have Mech XP, and General XP and you can convert from MXP to GXP but I've never seen a reason to. Then you have to have cbills and mech xp to buy GSP. Can we cut to the chase and either reward matches with GSP instead of XP in matches or drop GSP and only use XP as currency for skills? Think of it as improving the new player experience.
Edited by TheCaptainJZ, 13 January 2023 - 08:11 PM.
#18
Posted 13 January 2023 - 09:11 PM
Crossing my fingers I'm first to get it if it's right, lol!
I'm looking forward to the map updates, brand new maps, and new weapons. The Legendary 'mechs sound fine to me, but I agree with an earlier commenter that a free version of the battlepass should exist, with limited rewards and the end reward being an un-boosted version of the legendary 'mech.
#19
Posted 13 January 2023 - 09:25 PM
With a modest investment of development resources towards demand generation, the new player experience could be made much less confusing and intimidating.
While MWO is an old game, it is still fairly unique. And there is a significant population of gamers who don't really care about new games anyways.
I think it's a mistake to rely on the existing player base for revenue generation. It might work for another year or two, but making the game easier to understand for new players could result in sustainable population growth that would, through increased demand and retention:
1) sustain higher average revenues and 2) lengthen the profitable lifetime of all the existing sunk costs.
It would also have the added benefit of making it more likely that development could be paid a living wage.
I understand that the existing model is tempting to continue repeating, but I also think it vastly underrates the potential value of the property that has been developed so far.
Don't make the same mistakes as Overwatch 2 and Halo Infinite. You have a unique property
#20
Posted 13 January 2023 - 09:40 PM
A new MW PVP game would be cool as long as it is just MWO in the Unreal engine, just use the existing assests. Don't tell me you can't do a PVP shooter in Unreal, I played a lot of Unreal Tournament decades ago on a PC that was many generations behind the PC I have now.
Overall, looks promising, I guess Russ's comment about MWO being so "Nice" that Microsoft would not bother with trying to get a bigger developer to make a new MW game, is a good thing for PGI.
Raining Fire, on 13 January 2023 - 09:11 PM, said:
Crossing my fingers I'm first to get it if it's right, lol!
I'm looking forward to the map updates, brand new maps, and new weapons. The Legendary 'mechs sound fine to me, but I agree with an earlier commenter that a free version of the battlepass should exist, with limited rewards and the end reward being an un-boosted version of the legendary 'mech.
Axeman would be cool, or the Berzerker.
Note: I have loved Clan Jade Falcon since it came out and since the cartoon. When the Clans came out for the miniature game, I traded a Revised "Black Lotus" (Magic The Gathering Card) to a local game shop and bought the Jade Falcon Technical Readout and a star of mechs and paints and other things (I love those things, but kind of regret getting rid of the Black Lotus, since they sell for 10s of thousands of dollars today. Oh well, "hindsight is 20/20").
Edited by RaptorPhoenix, 13 January 2023 - 09:46 PM.
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