Faction Play With Solairs Style Mm?
#1
Posted 14 January 2023 - 12:37 AM
I have no idea how i would make a war map rewards system but just as far as the matches i look at faction as much more of a Ladder style, The top groups playing the top groups and starter groups and mix matches teams are against others of that lvl. The top groups would be the Davion's or the world and those pugs just getting by are the lesser factions. Id think the war map would represent that in some way. Perhaps teams do say I'm with X and that would reflect in the war map, but it would be more about the UNIT, verse the faction. This game doesn't have a few factions, it has 100's, so why not have the war map represent that instead.
The main point of the post though is about the actual matches. The biggest issue for lots of folks with faction has always been the wait time. But what if FW always kicked off at the same time? For me, what if it was every 30 mins, aka, on the hour and the half? The Faction play could be adjusted a bit as far as time goes to make you able to get 2 matches an hour under this system. Now with all the matches launching at one you could actually use your solaris style MM, that takes all the readied groups, tosses them into the MM and fires off matches.
The Units would rise or fall depending on how they fought for the rewards and rankings as well.
If you just missed the window you might jump into QP for a bit till you get closer to the drop time as well which would help, but where it would really be nice is all the folks playing faction. The matches would end, you'd hop back into the que and you know your next match is just around the corner. (if by change there was an odd number of groups and you get left, you know it's 30 mins away and your first up next round which does kinda suck, but it sucks waiting that long now lol) No clue if there would be away to retain your place in your group and let the players waiting have access to QP while maintaining their cue order for the group.
Maybe a stomp might have the people waiting a bit, but those well fought out fights that go down to then end would have teams rolling into matches one after another. In this case i could see it becoming a popular way to play your evening matches.
Maybe someone else has better ideas on how to fix FW, but that was my idea.. with a bit of MMing and a ladder style system that could lean into a COMP style model. Top comp teams could be playing each other and the more pug and lower end folks against each other vere the Stomp grinder it seams to become even on events.
#2
Posted 14 January 2023 - 05:44 AM
Would just put back in the split queue - groups/units should just recruit up to fill and leave the solo players alone. Don't need a MM, just make it plainly clear that there is no MM filtering. If comp teams actually want to play each other, which I honestly doubt, allow them (units in general) the ability to set up a challenge drop against another team and make it for as many matches as they want.
I would personally also implement mixed decks.
#3
Posted 14 January 2023 - 05:51 AM
#4
Posted 14 January 2023 - 08:42 AM
#5
Posted 14 January 2023 - 09:42 AM
There is only first come first served when filling in lobby. Meaning you see your spot on match when you join. If there is 10 solo people on que already in que when you join, you will be number 11 in match when it starts. Only thing that overtake solos is premade. 2man kicks 2 solos off the lobby. 3man kicks solos or/and if there is 6x2mans etc...
You call this matchmaker?
Is there matchmaker in Event que?
Edited by Kotis77, 14 January 2023 - 10:15 AM.
#6
Posted 14 January 2023 - 10:13 AM
using eq as a model, when you keep the high skilled players from force multiplying too much, you get better player turnout. you also tend to get less attrition play, which frankly is kind of boring. also should point out that eq, as far as i know, has no mm at all. so its not the mm (or defacto lack there of) that keeps fp in the hole. never had trouble finding players in decked modes either, even at off peak times (provided pgi bothered to load events that day).
as for the bigger group priority rule, all its done is gotten rid of the solos entirety and made simply joining a match a complicated ordeal. this and wait times are why i finally threw in the towel.
Edited by LordNothing, 14 January 2023 - 10:27 AM.
#7
Posted 19 January 2023 - 09:53 AM
Kotis77, on 14 January 2023 - 09:42 AM, said:
There is only first come first served when filling in lobby. Meaning you see your spot on match when you join. If there is 10 solo people on que already in que when you join, you will be number 11 in match when it starts. Only thing that overtake solos is premade. 2man kicks 2 solos off the lobby. 3man kicks solos or/and if there is 6x2mans etc...
You call this matchmaker?
Is there matchmaker in Event que?
I realize that, which is why i suggested having one, and kicking off matches once every 30 mins.
One, it gives everyone a time that the Match will happen verse waiting for who knows how long because some 12 man bumps you because your PUG group keeps losing one person and then regaining.
2, It stops teams from not playing each other if they are in the same faction. In the past lots of teams would just go Clan or IS so they didn't have to play the tougher teams. How is this a good thing in a small community game?
3, Now that there would be a bunch of teams in the QUE, there could be some semblance of a MM, even if it's just Larger groups playing larger groups and PUG's playing pugs.
4, Rank would actually mean something if every UNIT became it's own faction.
5, if teams are not even, meaning someone has to miss around, there team could get flagged as having done that, and the next round that goes off, there team would be at the top of the list and not get skipped., Even with just a few teams playing, you would only miss one window every few hours.
Edited by JC Daxion, 19 January 2023 - 09:54 AM.
#8
Posted 20 January 2023 - 09:57 AM
https://mwomercs.com...42010-21may2019
Edited by Kotis77, 21 January 2023 - 08:02 AM.
#9
Posted 20 January 2023 - 10:01 AM
you are better off doing casual (no big groups, no more than 8v8) fp in eq with no match making at all.
Edited by LordNothing, 20 January 2023 - 10:05 AM.
#10
Posted 21 January 2023 - 05:45 AM
LordNothing, on 20 January 2023 - 10:01 AM, said:
you are better off doing casual (no big groups, no more than 8v8) fp in eq with no match making at all.
that it total BS.
person who doesnt play FP might think that. example= EU prime got 20 PLAYERS on attack lane and 20 PLAYERS on defending lane waiting for lobby. in those 20 PLAYERS on attack lane there is 12 VETERAN PLAYERS. but when match kicks in we got 2-3 newplayers or even cadets on attacking lane against sweaty rats with er larges.
so really big part why FP is messed up is lack of matchmaker. because first serve policy who gonna be first in que is gonna get match by waiting.
would you mind to stop writing BS on forums
Edited by Kotis77, 21 January 2023 - 08:22 AM.
#11
Posted 21 January 2023 - 08:08 AM
Kotis77, on 21 January 2023 - 05:45 AM, said:
that it total BS.
person who doesnt play FP might think that. example= EU prime got 20 players waiting for lobby. in those 20 there is 12 veterans. but when match kicks in we got 2-3 newplayers or even cadets on attacking lane against sweaty rats with er larges.
so really big part why FP is messed up is lack of matchmaker. because first serve policy who gonna be first in que is gonna get match by waiting.
would you mind to stop writing BS on forums
20 players in the lobby isn't enough to make a match, much less utilize a mm system. when your draw is that low you you literally have to throw in anyone willing to play the mode to whatever slot is open.
#12
Posted 21 January 2023 - 08:18 AM
so you think most competetive game mode that PGI made cadets, new players and veterans are all the same. you think match outcome is all the same nevermind who plays on the match?
Edited by Kotis77, 21 January 2023 - 08:26 AM.
#13
Posted 21 January 2023 - 08:30 AM
You could wait 3 hours for a MM driven team to sort out 1 match and enough players to come along to make it work, or you could actually get a match with the few players willing to drop in the mode.
#14
Posted 21 January 2023 - 08:40 AM
im no expert on matchmaker, but ill try to explain it to you. when you got 24 players on attack and 24 players on defend you sort them out by best to worse, you set time limit when match gonna kick in. so best 12 attack players and 12 best defence players start the first match. then lesser skilled 12 attacking players and 12 lesser skilled defence players start the other match. you dont need to make it the best matchmaker in the world that sorts out in 1 hour timelimit the best outcome for the match.
#15
Posted 21 January 2023 - 11:05 AM
#16
Posted 21 January 2023 - 11:47 AM
Kotis77, on 21 January 2023 - 05:45 AM, said:
that it total BS.
person who doesnt play FP might think that. example= EU prime got 20 PLAYERS on attack lane and 20 PLAYERS on defending lane waiting for lobby. in those 20 PLAYERS on attack lane there is 12 VETERAN PLAYERS. but when match kicks in we got 2-3 newplayers or even cadets on attacking lane against sweaty rats with er larges.
so really big part why FP is messed up is lack of matchmaker. because first serve policy who gonna be first in que is gonna get match by waiting.
would you mind to stop writing BS on forums
ive played considerable fp, back when it had players. from its launch to when yofp finally killed it (despite implementing a match maker). cleared merc tree, and no less than level 10 in all other trees, i think close to level 14 steiner. for a time i played fp exclusively. it is you who dont know what you are talking about.
20 each is not enough for effective matchmaking. especially when a 12 man effectively disables match making. if you have a 12 man in one of the queues, the other 8 players in that queue will never get a drop, even if they form a 8 man. unless they can pick up 4 more (pugs or otherwise) while the 12 man is in match (and the other side does the same). if they return to queue before that happens, then the 12 man gets priority again. you would need multiple 12 mans in each queue for this system to work. with only one the game can only choose one 12 man. that's also assuming you have 12 mans on both sides. it does nothing when the queue is slanted 36 to 11 (that's where you get gerrymandering).
besides adding casual fp to eq as a scheduled limited time event does not effect in any way those who continue to play fp proper. you may be throwing things at your screen to the thought of your farm bait getting their own mode. you may be going: "NO! MY PUGS! MINE MINE MINE! HOW DARE YOU TAKE MY FARM!" but eq has proven that it can take decked modes, and people show up to play them, and those people have fun. that's better than people getting bored in qp, wanting a deeper experience but neither having the patience of ability to play fp and then simply leaving the player pool entirely for games that are fun.
Edited by LordNothing, 21 January 2023 - 11:52 AM.
#19
Posted 21 January 2023 - 12:36 PM
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users