Jump to content

Long Que Times For Qp?


22 replies to this topic

#21 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,600 posts

Posted 27 January 2023 - 08:51 PM

View PostPocketYoda, on 27 January 2023 - 08:21 PM, said:


Well then you must wait 5 mins i guess.

Being Oceanic i turn off EU myself. 400+ ping times is too much.

I don't generally ever see long wait times after the first match - which I have no idea what the deal is with that. Finally got oceanic turned off and it's maybe slightly longer but it's worth not dealing with arbitrarily high pings when a bunch of US players get tossed in an oceanic match.

Do you generally have 200ms+ pings on oceanic being its your local zone? For me that makes anything not hitscan all but unusable, especially if everyone is on that type of delay.

#22 BumbleBee

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 535 posts

Posted 27 January 2023 - 09:05 PM

200ms is par for the course for any Aussie connecting to a US server, it will be double digits on the Oceanic server. The game doesn't usually have any issues with damage reg until you get to 300+

Any issues are usually due to a latency spike due to an unstable connection, and that can happen on any server at any ping

The game isn't a fast twitch shooter, so 200ms isn't an issue

Edited by BumbleBee, 27 January 2023 - 09:07 PM.


#23 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,600 posts

Posted 27 January 2023 - 09:24 PM

View PostBumbleBee, on 27 January 2023 - 09:05 PM, said:

200ms is par for the course for any Aussie connecting to a US server, it will be double digits on the Oceanic server. The game doesn't usually have any issues with damage reg until you get to 300+

Any issues are usually due to a latency spike due to an unstable connection, and that can happen on any server at any ping

The game isn't a fast twitch shooter, so 200ms isn't an issue

What I usually see when pulling an oceanic server is that every player has 200+, usually in the mid 200s. It's like they just threw everyone looking for a match from NA onto the first open slot in that zone. Personally I always had issues with hit reg at that ping, and having players rubberband or jitter-port.

It might not be a twitch shooter, but when you are using projectiles adding +200ms to your normal ping causes a lot of issues, when everyone is a quarter second behind then the server is a quarter second behind before it even starts processing any shots/mech locations/sound-animation triggers.
And if at least one person has a reasonable ping, the server doesn't seem to get so weird, when everyone is slow then pretty much all hope is lost.





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users