On Grim Pelxus, if you have game mode assault, domination, or skirmish, almost every game ends up being both teams stand behind the central hill for a long time hoping some on the other team get bored first and go over the hill to die. The hill is too wide for you to go around because if you do it takes forever and you're usually met with a line of assaults waiting to turn and blast you away.
I propose revamping the main central hill. Maybe a sort of X shape so you can conquer a quadrant before pressing onto the next or going over the middle hill. I can't think of a map with something like that. Really anything but the big central hill would be good.
Thoughts?
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This Map Leads To Slow And Boring Gameplay
Started by The Wiener Bandit, Jan 23 2023 08:57 PM
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