there obviously should be a balance between boating a single weapon platform and mixing weapons/weapontypes to be both fairly viable ..
imho GH does help (though again personally i would have prefered something like a jammingpenalty) mitigate the issues of people being able to deliver a 60 PPFLD no ammo build or be able to beamburst 70 dmg over 800 meters ...
i do agree though that the game is lacking on upfront information when it comes to heat management and how exactly the ghostheat is applied and with how much of a penalty ... it merely states THAT there will be a heatspike ... this in fact is were mechdb 2.0 does a better job on the basic heat information (it could though be better there as well)
Orion_, on 19 February 2023 - 06:35 AM, said:
Fully agree on this. Probably the biggest thing I like about MWO over MW5 is the number limit over the size limit. Boat builds can be annoying but the freedom to build makes the game significantly more fun and is a big reason of why I play.
one thing i definitively dislike about the MW 5 basegame is that there was too little customization when it came to engines armor and structure ... something that mods like another mechlab dealt with no problem however went a bit overboard with imo ..
that said ... i can see a system of hardpoints WITH weaponsizes be favoreable (MW4 was unfortunately supershitty on this, like good luck finding enough mechs were you were able to put heavy large lasers into in that game) despite being limiting in customization freedom especially on a multiplayertitle like MWO ... we are just talking about the ghostheat issue .. ... i mean if you take a stockmech with were and how the weapons are distributed you could argue like why is the mech suddenly capable to run 7 ER large lasers when it was "supposed" to run only 2 or 3 at best .. maybe just be able to change the large lasers to PPCs or Pulse or something that would be within the large energy weapon category ... something like that, while still being able to change engines and armor/structuretypes etc ...
as a bit of a sidenote while battletech also had the issue of not being able to change engines and armortypes i actualy enjoyed the idea of it adding "melee" hardpoints to the system were weapons like MGs, small lasers and flamers had a bit more specific role in infighting instead of being just very likely replaced with medium lasers ...
on the other hand however we also have mechwarrior:living legends ... which i gotta say i personally do not enjoy at all because there is basically NO customization whatsoever and the heatmanagement is WAY. TOO. EFFIN. PUNISHING !!!1!!! ..
i would have gladly be able to exchange the medium pulse lasers and the head small laser of the fafnir 5 for standard or ER variants to then be able to put in more ammo, armor and or cooling into the mech while keeping the intended HGRs (engines and set armor/structuretype as well) ... but instead that game wants me to play pure stock only ...