

Mrm Hits Not Registering?
#1
Posted 11 February 2023 - 03:23 PM
First example I was approx. 200m from a Jagermech, shot him with 4x volleys of 40MRMs each (playing a crusader with 6 MRMs - 4x MRM10s and 2x MRM 20s). He barely turned yellow. He made it around a corner, so I ran at a Marauder engaging someone else, and shot him point blank. I had override on and was determined to beat the ping. Point-blank, I dumped another 160 missiles into his left torso, as I had him pinned in a corner. It went from Yellow to orange, that was it. Then I blew up from overheating.
Thought that was confirmation of the ridiculous, so I filed a bug report. I got the standard "we'll look into it" which is certainly appreciated. So I just decided I'd lay off that mech until I heard back.
I was screwing around in the mech lab with that mech, forgot and just entered a quick play. Once again, this time in Mining Collective against a Catapult point-blank, I unloaded salvo after salvo, and it scratched his armor like a pair of small lasers.
So I decided I'd just see if anyone else here is experiencing anything similar. Thanks for any input. Oh, and I do have the smaller spread skill maxed.
#2
Posted 11 February 2023 - 04:11 PM
Even see it to a lesser extent with my mrm60 hunch, but I only play that during NA prime so its less likely to get the 300ms ping players. Still loses some, more if there's a lot of lrms in the match as well.
#3
Posted 11 February 2023 - 10:19 PM
#4
Posted 12 February 2023 - 06:01 AM
#5
Posted 12 February 2023 - 12:27 PM
for example
A-MECH 0 - 1200
B-MECH 200-1200
some machines do not hurt up close.
I don't know if it will be of any use to you.
I recommend that you look at the range areas when adding weapons.
#6
Posted 13 February 2023 - 07:33 AM
Vathailos, on 11 February 2023 - 03:23 PM, said:
First example I was approx. 200m from a Jagermech, shot him with 4x volleys of 40MRMs each (playing a crusader with 6 MRMs - 4x MRM10s and 2x MRM 20s). He barely turned yellow. He made it around a corner, so I ran at a Marauder engaging someone else, and shot him point blank. I had override on and was determined to beat the ping. Point-blank, I dumped another 160 missiles into his left torso, as I had him pinned in a corner. It went from Yellow to orange, that was it. Then I blew up from overheating.
Thought that was confirmation of the ridiculous, so I filed a bug report. I got the standard "we'll look into it" which is certainly appreciated. So I just decided I'd lay off that mech until I heard back.
I was screwing around in the mech lab with that mech, forgot and just entered a quick play. Once again, this time in Mining Collective against a Catapult point-blank, I unloaded salvo after salvo, and it scratched his armor like a pair of small lasers.
So I decided I'd just see if anyone else here is experiencing anything similar. Thanks for any input. Oh, and I do have the smaller spread skill maxed.
I just started dropping some MRM builds this weekend.
I never used the weapon before, and I had mixed results that I attributed to me just being bad with the weapon.
I'd feel a little better if there was an actual glitch that contributed.
I need more drops with MRM's to be sure it wasn't just fully me.

#7
Posted 13 February 2023 - 09:05 AM
Stab Wound, on 13 February 2023 - 07:33 AM, said:
I just started dropping some MRM builds this weekend.
I never used the weapon before, and I had mixed results that I attributed to me just being bad with the weapon.
I'd feel a little better if there was an actual glitch that contributed.
I need more drops with MRM's to be sure it wasn't just fully me.

Its the game IMO cause i have had the same happen dumped 80 mrm into the back of a light mech and 3 ermed he shrugged and walked away with bright yellow armor. Oh and the light was standing still the whole time i was shooting him.
Edited by marakesh, 13 February 2023 - 09:06 AM.
#8
Posted 13 February 2023 - 01:27 PM
#9
Posted 13 February 2023 - 02:25 PM
#10
Posted 13 February 2023 - 07:57 PM
also remember it is a sandblast weapon, you generally put the cloud'o'missiles on top of the mech and hope most of them hit. they dont and there are plenty of cracks to slip through. an mrm40 is really an mrm30. just assume you get the damage of the next size down. same goes with rocket launchers, lerms, and massed non-artemis srms (especially clan).
Edited by LordNothing, 13 February 2023 - 08:05 PM.
#11
Posted 16 February 2023 - 03:45 AM
Edited by Vsolid, 16 February 2023 - 03:45 AM.
#12
Posted 17 February 2023 - 01:23 AM
#13
Posted 20 February 2023 - 01:15 PM
MRMs have a very high DPS by heat and ton, but they are most effective against assault and heavy mechs.
PS: Wrong hit registry does happen and I imagine overloading the server with a gazillion MRMs doesn't help in that regard, but weapons simply going through targets as if they were incorporeal can happen to any weapon.
Edited by Brizna, 20 February 2023 - 01:19 PM.
#14
Posted 21 February 2023 - 02:33 PM
For that we got SRM2 , then you can chain fire and pin a hit box over again.
For the shots to hit better it need to cross each other. It's for the most part better to just use one MRM40
Increasing missile increases spread and that spread increases even further with guns placed all over the mech.
I had mixed results, I had SRM who aren't registered while the MRM hit the target.
The simplest thing to do would be to cut missiles amount by half from 40 to 20 as no lrm can fire at close range.
#15
Posted 22 February 2023 - 06:35 AM
#16
Posted 22 February 2023 - 06:45 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users