Jump to content

Mrm Hits Not Registering?


15 replies to this topic

#1 Vathailos

    Rookie

  • Ace Of Spades
  • Ace Of Spades
  • 5 posts

Posted 11 February 2023 - 03:23 PM

Hello - is anyone else noticing MRMs not registering, or only partially registering? The first couple of times, I though it was a fluke (bad ping/lag, slightly off aim, etc.). Then I really noticed it in the basement of HPG.

First example I was approx. 200m from a Jagermech, shot him with 4x volleys of 40MRMs each (playing a crusader with 6 MRMs - 4x MRM10s and 2x MRM 20s). He barely turned yellow. He made it around a corner, so I ran at a Marauder engaging someone else, and shot him point blank. I had override on and was determined to beat the ping. Point-blank, I dumped another 160 missiles into his left torso, as I had him pinned in a corner. It went from Yellow to orange, that was it. Then I blew up from overheating.

Thought that was confirmation of the ridiculous, so I filed a bug report. I got the standard "we'll look into it" which is certainly appreciated. So I just decided I'd lay off that mech until I heard back.

I was screwing around in the mech lab with that mech, forgot and just entered a quick play. Once again, this time in Mining Collective against a Catapult point-blank, I unloaded salvo after salvo, and it scratched his armor like a pair of small lasers.

So I decided I'd just see if anyone else here is experiencing anything similar. Thanks for any input. Oh, and I do have the smaller spread skill maxed.

#2 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,694 posts

Posted 11 February 2023 - 04:11 PM

I've found that once you cross the ~30-40 missiles/projectiles per alpha the nether realm starts taking its share of the candy, especially when there's one or more people with particularly bad pings.

Even see it to a lesser extent with my mrm60 hunch, but I only play that during NA prime so its less likely to get the 300ms ping players. Still loses some, more if there's a lot of lrms in the match as well.

#3 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,394 posts

Posted 11 February 2023 - 10:19 PM

You could test if chainfiring the MRM gives you better damage results, i.e. like at least 0.5 seconds pause between each salvo of each launcher.

#4 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,694 posts

Posted 12 February 2023 - 06:01 AM

Chain and group fire makes a substantial difference.

#5 BLACKR0SE

    Member

  • PipPipPipPipPipPipPipPip
  • The Meta
  • The Meta
  • 1,394 posts
  • Facebook: Link
  • LocationTurkey/Sivas

Posted 12 February 2023 - 12:27 PM

i just on some machines the range area is changing. i noticed this

for example

A-MECH 0 - 1200
B-MECH 200-1200

some machines do not hurt up close.
I don't know if it will be of any use to you.

I recommend that you look at the range areas when adding weapons.

#6 sosegado

    Member

  • PipPipPipPipPipPip
  • Shredder
  • 274 posts

Posted 13 February 2023 - 07:33 AM

View PostVathailos, on 11 February 2023 - 03:23 PM, said:

Hello - is anyone else noticing MRMs not registering, or only partially registering? The first couple of times, I though it was a fluke (bad ping/lag, slightly off aim, etc.). Then I really noticed it in the basement of HPG.

First example I was approx. 200m from a Jagermech, shot him with 4x volleys of 40MRMs each (playing a crusader with 6 MRMs - 4x MRM10s and 2x MRM 20s). He barely turned yellow. He made it around a corner, so I ran at a Marauder engaging someone else, and shot him point blank. I had override on and was determined to beat the ping. Point-blank, I dumped another 160 missiles into his left torso, as I had him pinned in a corner. It went from Yellow to orange, that was it. Then I blew up from overheating.

Thought that was confirmation of the ridiculous, so I filed a bug report. I got the standard "we'll look into it" which is certainly appreciated. So I just decided I'd lay off that mech until I heard back.

I was screwing around in the mech lab with that mech, forgot and just entered a quick play. Once again, this time in Mining Collective against a Catapult point-blank, I unloaded salvo after salvo, and it scratched his armor like a pair of small lasers.

So I decided I'd just see if anyone else here is experiencing anything similar. Thanks for any input. Oh, and I do have the smaller spread skill maxed.


I just started dropping some MRM builds this weekend.

I never used the weapon before, and I had mixed results that I attributed to me just being bad with the weapon.

I'd feel a little better if there was an actual glitch that contributed.

I need more drops with MRM's to be sure it wasn't just fully me. Posted Image

#7 marakesh

    Member

  • Pip
  • The Revolutionary
  • 19 posts

Posted 13 February 2023 - 09:05 AM

View PostStab Wound, on 13 February 2023 - 07:33 AM, said:


I just started dropping some MRM builds this weekend.

I never used the weapon before, and I had mixed results that I attributed to me just being bad with the weapon.

I'd feel a little better if there was an actual glitch that contributed.

I need more drops with MRM's to be sure it wasn't just fully me. Posted Image

Its the game IMO cause i have had the same happen dumped 80 mrm into the back of a light mech and 3 ermed he shrugged and walked away with bright yellow armor. Oh and the light was standing still the whole time i was shooting him.

Edited by marakesh, 13 February 2023 - 09:06 AM.


#8 BLACKR0SE

    Member

  • PipPipPipPipPipPipPipPip
  • The Meta
  • The Meta
  • 1,394 posts
  • Facebook: Link
  • LocationTurkey/Sivas

Posted 13 February 2023 - 01:27 PM

follow the trend. 1 2 days ballistic 1 2 days mrm lrm 1 2 days laser.. follow the weapon distribution.

#9 Keystone Gray

    Member

  • Pip
  • The Wolf
  • The Wolf
  • 10 posts

Posted 13 February 2023 - 02:25 PM

Hit registration has always been a severe issue with missiles. You can mitigate this by limiting what servers you match to, but naturally this will increase your wait times for matches.

#10 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,505 posts

Posted 13 February 2023 - 07:57 PM

one thing i noticed with ppcs is that they leave a bitmap trail that sometimes looks as if its going through the mech even if the shot slipped by. if you are moving into the trail it can briefly appear that the shot went right though the mech when in fact it did not. only the projectile counts as a hit. i wonder if mrms have a similar problem.

also remember it is a sandblast weapon, you generally put the cloud'o'missiles on top of the mech and hope most of them hit. they dont and there are plenty of cracks to slip through. an mrm40 is really an mrm30. just assume you get the damage of the next size down. same goes with rocket launchers, lerms, and massed non-artemis srms (especially clan).

Edited by LordNothing, 13 February 2023 - 08:05 PM.


#11 Vsolid

    Rookie

  • Bridesmaid
  • 8 posts
  • LocationOn your 6, weapons hot

Posted 16 February 2023 - 03:45 AM

Yup ive felt it too. MRM 40s hitting like I shot them with a LRM 5. Like yea sure the damage is super spread out because its an MRM, but sometimes it really does feel like it does nothing even point blank.

Edited by Vsolid, 16 February 2023 - 03:45 AM.


#12 H4RDCA5E

    Member

  • PipPip
  • The 1 Percent
  • 36 posts

Posted 17 February 2023 - 01:23 AM

PPCs behave similar since the last update, but now it's clearly a network/code/server issue. Dancing with an opponent resulted in strange behaviors too.

#13 Brizna

    Member

  • PipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 1,365 posts
  • LocationCatalonia

Posted 20 February 2023 - 01:15 PM

I am not going to say that hit registry is perfect in this game because it clearly isn't but when using MRMs in large swarms you must be aware missiles spread a lot, like Atlas chest wide spread. So when firing at light mechs even if you fire 80 MRMs at them, expecting even a quarter of them to land on it is blissful thinking, most MRMs are just going to miss regardless of your aim being perfect (putting the light perfectly at the middle of the swarm) or just close enough. And then any MRMs tha actually hit the the target are going to spread damage on all exposed body parts which will spread the damage even thinner. Also it's worth mentioning that your targetting cross hair will turn red with just one MRM hitting any target, do not expect it turning red means you did 80 dmg, because many rockets most likely missed depending on aim and target size and speed.

MRMs have a very high DPS by heat and ton, but they are most effective against assault and heavy mechs.

PS: Wrong hit registry does happen and I imagine overloading the server with a gazillion MRMs doesn't help in that regard, but weapons simply going through targets as if they were incorporeal can happen to any weapon.

Edited by Brizna, 20 February 2023 - 01:19 PM.


#14 caravann

    Member

  • PipPipPipPipPipPip
  • Moderate Giver
  • 399 posts

Posted 21 February 2023 - 02:33 PM

Depends on distance. Most think they can stand behind another mech and get 100% damage from MRM.
For that we got SRM2 , then you can chain fire and pin a hit box over again.

For the shots to hit better it need to cross each other. It's for the most part better to just use one MRM40
Increasing missile increases spread and that spread increases even further with guns placed all over the mech.

I had mixed results, I had SRM who aren't registered while the MRM hit the target.

The simplest thing to do would be to cut missiles amount by half from 40 to 20 as no lrm can fire at close range.

#15 BLACKR0SE

    Member

  • PipPipPipPipPipPipPipPip
  • The Meta
  • The Meta
  • 1,394 posts
  • Facebook: Link
  • LocationTurkey/Sivas

Posted 22 February 2023 - 06:35 AM

MRM40 very high temperature most likely. at the time of conflict. You cannot take 2 hits in a row.

#16 BLACKR0SE

    Member

  • PipPipPipPipPipPipPipPip
  • The Meta
  • The Meta
  • 1,394 posts
  • Facebook: Link
  • LocationTurkey/Sivas

Posted 22 February 2023 - 06:45 AM

but can be used with special cooler slots.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users