Widowmaker1981, on 11 May 2023 - 06:29 AM, said:
1) Its Canon. As in Canonical. 'Cannon' is a different word which refers to a gunpowder weapon... sorry to be a pedantic *** - this is a pet hate. if you have only heard a word or phrase (as opposed to reading it), its often a good idea to check if you heard it correctly before using it yourself - another one is 'Per se' (Latin for 'by itself') being incorrectly heard as 'Per say', which makes no sense.
2) People who want a pure tabletop translation either haven't thought it through or want (what i would consider) to be an utterly terrible game with absolutely no room for player skill (not to be confused with tactics). Being able to aim at specific body parts with intention breaks Battletech, and as soon as you change that part, everything is up for discussion. Im very glad PGI dont cater to that market.
3) If you want a PC game which is a reasonably faithful recreation of TT rules, Harebrained Schemes made one. Its even a turn based game where you control multiple mechs, so the ruleset actually makes sense in the environment!
1. MWO legends is only canon based on the licensing agreement. I've seen chinese knock offs that more resemble their original canon counter parts that this game. Pls tell me what is canon about ghost heat?
2. I'm not advocating for a pure TT translation. I'm advocating for a few simple tweaks that will make this game better and make it easier to balance. Example take match maker players from same unit either playing solo or as a group in pugs should if mm can't find another group have a tonnage disadvantage due to the fact that they play together. One simple thing like that will balance the whole experience for everyone, and make MWO designers lives easier.
3. I already play that one. I'm not asking for a turn based simulator.
Now getting to your quickplay point, guess what that's the same problem in TT almost like it was directly translated from TT!
This is what I'm getting at they will copy exactly certain aspects from table top and totally screw with other aspects (melee combat for example). When they brought the clans in they had to make choices it honestly looks like they made all the wrong choices. Clans are suppose to be OP compare to pre clan IS tech. That's fine but how can we play our favourite mechs in quickplay without handicapping our team? Many choices 1. Tonnage (wrong choice hence PGI picks it), 2. Battle value, 3. Zellbrigen (clan honor most difficult to implement), 4. new maps that have more cover to from long range lrms and not a lot of long range snipe lines, 5. pump out IS mechs that can compete with clan mechs faster than what 7 yrs later, 6. Don't make clan tech OP (you shouldn't have a problem with clan nerfs to match IS since you don't want to play a "reasonably faithful recreation") So many choices mistakes made and yet PGI is willing to go down with the ship instead of sail.