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How Much Would My Own Custom Legend Cost?


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#1 feeWAIVER

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Posted 14 April 2023 - 03:33 PM

Curious how much it would cost to hire PGI to make my own custom Legend?

As an example, they give me a spreadsheet with points to distribute...
Arm hard points cost x points.
Torso hard points cost x points
Head hard points, etc.. based on location.. obviously the higher the hard point the higher the cost.

Cooldown quirks cost x points.
Heat quirks cost x points.
Range quirks cost x points..
Etc
Etc
Etc

I decide where I want my hard points, what quirks I want to install.
I distribute my 50 or 100 points or whatever to design the mech.

I name the Legend. I pick the color scheme, etc.
I pay PGI, and my Legendary gets created for a premium price, and the community can opt to buy it for the regular price.

Would this be a good business model?


#2 sosegado

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Posted 14 April 2023 - 04:16 PM

View PostfeeWAIVER, on 14 April 2023 - 03:33 PM, said:

Curious how much it would cost to hire PGI to make my own custom Legend?

As an example, they give me a spreadsheet with points to distribute...
Arm hard points cost x points.
Torso hard points cost x points
Head hard points, etc.. based on location.. obviously the higher the hard point the higher the cost.

Cooldown quirks cost x points.
Heat quirks cost x points.
Range quirks cost x points..
Etc
Etc
Etc

I decide where I want my hard points, what quirks I want to install.
I distribute my 50 or 100 points or whatever to design the mech.

I name the Legend. I pick the color scheme, etc.
I pay PGI, and my Legendary gets created for a premium price, and the community can opt to buy it for the regular price.

Would this be a good business model?


Make this happen!

#3 sycocys

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Posted 14 April 2023 - 09:58 PM

Or just label mechs we want as "legend" and get an IS or Clan battlepack with any chassis specific unlocks to be added on later?

The only ones that I would make would probably end up being unreleased canon variants myself, like the mixed tech HBK-C, or the variants with higher engine limits.

#4 BumbleBee

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Posted 14 April 2023 - 11:08 PM

So literal P2W?

Paying to have a regular Mech be given a special designation and a C-Bill bonus or similar would be pretty cool, but designing a mech yourself would be a very bad idea

#5 LordNothing

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Posted 14 April 2023 - 11:41 PM

isnt it already? if we are being honest i havent seen this much ballistic inflation since the piranha. and thats why i bought both packs. gonna get one of the next two though i havent decided which. all that hardpoint inflation goodness.

though i question whether that shadow hawk will deliver. its got meme level aoe capabilities. unless those numbers were in error.

that said i wouldnt mind having an 8-mg firestarter or a blackjack with doubletime ac2s.

Edited by LordNothing, 14 April 2023 - 11:47 PM.


#6 feeWAIVER

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Posted 15 April 2023 - 06:32 AM

View PostBumbleBee, on 14 April 2023 - 11:08 PM, said:

So literal P2W?

Paying to have a regular Mech be given a special designation and a C-Bill bonus or similar would be pretty cool, but designing a mech yourself would be a very bad idea


The idea is that a point system for buying hard points and quirks would keep the mech in realm of balance.
IE, if you want more hard points, you can afford less quirks. If you want more quirks you can afford less hard points..



#7 Bud Crue

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Posted 15 April 2023 - 07:01 AM

View PostBumbleBee, on 14 April 2023 - 11:08 PM, said:

So literal P2W?

Paying to have a regular Mech be given a special designation and a C-Bill bonus or similar would be pretty cool, but designing a mech yourself would be a very bad idea


Why not? The Moonwalker is pretty close already; certainly compared to other MKII's and arguably all assaults (how many other mechs can do 3 LBX20s and an ERPPC or SRMS). Hell, even the Scattershot with all those quirks is arguably PTW over any other Shadowhawk. I can't see why letting people create custom Legendary variants, which would presumably still be vetted by the PGI powers that be, would be any more "PTW" than the current direction they are taking with Legendary mechs that we've seen thus far.

#8 sycocys

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Posted 15 April 2023 - 07:46 AM

View PostBud Crue, on 15 April 2023 - 07:01 AM, said:

Why not? The Moonwalker is pretty close already; certainly compared to other MKII's and arguably all assaults (how many other mechs can do 3 LBX20s and an ERPPC or SRMS). Hell, even the Scattershot with all those quirks is arguably PTW over any other Shadowhawk. I can't see why letting people create custom Legendary variants, which would presumably still be vetted by the PGI powers that be, would be any more "PTW" than the current direction they are taking with Legendary mechs that we've seen thus far.

That shadow hawk will be marginally better with 3x lbx2 than just running 3x lbx2 with the cd. the spread debuff will make it about useless at everything else.

#9 Bud Crue

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Posted 15 April 2023 - 08:03 AM

View Postsycocys, on 15 April 2023 - 07:46 AM, said:

That shadow hawk will be marginally better with 3x lbx2 than just running 3x lbx2 with the cd. the spread debuff will make it about useless at everything else.


If the base line performer is purchasable with in game currency, and the new mech is "marginally better" but only purchasable with real currency, is the marginally better version PTW? Let call it pay to be marginally better then.

In the context of this thread, I am just fine with what the OP is proposing. If pay to be "marginally better" is acceptable, then let folks create their own custom marginally better versions of whatever they want for purchase.

#10 feeWAIVER

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Posted 15 April 2023 - 08:37 AM

View Postsycocys, on 15 April 2023 - 07:46 AM, said:

That shadow hawk will be marginally better with 3x lbx2 than just running 3x lbx2 with the cd. the spread debuff will make it about useless at everything else.


I'm guessing the spread debuff is to mitigate the effect velocity buff will have on spread.

#11 Curccu

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Posted 15 April 2023 - 12:24 PM

10000$

#12 MTier Slayed Up

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Posted 15 April 2023 - 12:40 PM

I mean...You could fan fiction in an overpowered/over quirked mech that would cost a ludicrous amount and then we fall into the territory of a pay to win system.

Think we have enough customization as it is. We don't know need to flood PGI with more mechs that need balancing.

#13 JediPanther

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Posted 15 April 2023 - 12:41 PM

I'd rather just pay to put three of any existing quirks on a mech. I'd make the k2 the sniper it should be. -50% ppc family heat +40% ppc family velocity ppc family hsl+ 2.

#14 sycocys

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Posted 15 April 2023 - 04:10 PM

View PostBud Crue, on 15 April 2023 - 08:03 AM, said:

If the base line performer is purchasable with in game currency, and the new mech is "marginally better" but only purchasable with real currency, is the marginally better version PTW? Let call it pay to be marginally better then.

In the context of this thread, I am just fine with what the OP is proposing. If pay to be "marginally better" is acceptable, then let folks create their own custom marginally better versions of whatever they want for purchase.

View PostfeeWAIVER, on 15 April 2023 - 08:37 AM, said:


I'm guessing the spread debuff is to mitigate the effect velocity buff will have on spread.

It makes the LBX2's marginally better with the velocity and cd quirks, they'll be smacking 2 hitboxes instead of one so that's not great - missiles will be next to useless other than maybe point blank srm2/4s.
So its not a "marginally better" mech in terms of the rest of the variants, just that the lbx2s in triple will be marginally better with that set of quirks - it still won't have enough ammo to be useful.

#15 Hunka Junk

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Posted 15 April 2023 - 08:14 PM

View Postsycocys, on 14 April 2023 - 09:58 PM, said:

Or just label mechs we want as "legend" and get an IS or Clan battlepack with any chassis specific unlocks to be added on later?

The only ones that I would make would probably end up being unreleased canon variants myself, like the mixed tech HBK-C, or the variants with higher engine limits.


I think this is more realistic. Considering there's someone hired to design the hard points, making your own entirely new thing may be impossible. But rejiggering the hardpoints and armor on mechs we already have? Why not.

#16 sycocys

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Posted 15 April 2023 - 08:49 PM

View PostHunka Junk, on 15 April 2023 - 08:14 PM, said:


I think this is more realistic. Considering there's someone hired to design the hard points, making your own entirely new thing may be impossible. But rejiggering the hardpoints and armor on mechs we already have? Why not.

They should just release other variants along the way as far as I'm concerned.

As far as legendaries go, from what I've seen so far with the first 4, its not something I'm at all interested as far as the mechs go - they are either meme mechs or hardpoint layouts that make them on par with the better variants in their line and weight. Kind of the problem you'd expect to run into with cauldron input on them though I suppose.

Really don't see any reason why I can't put some sort of label on one or all of my 4SP's and get a c-bill bonus and/or some sort of silly battlepass feature to unlock some additional cosmetics. Literally a feature that we asked for when they announced Yen-Lo-Wang.

#17 Samziel

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Posted 15 April 2023 - 11:03 PM

View Postsycocys, on 15 April 2023 - 04:10 PM, said:

It makes the LBX2's marginally better with the velocity and cd quirks, they'll be smacking 2 hitboxes instead of one so that's not great - missiles will be next to useless other than maybe point blank srm2/4s.
So its not a "marginally better" mech in terms of the rest of the variants, just that the lbx2s in triple will be marginally better with that set of quirks - it still won't have enough ammo to be useful.


You get 10 tons of ammo with XL300/LE250 and a small bit of armor shaving. It has plenty of ammo. If you want missiles too thats a different story.

Edited by Samziel, 15 April 2023 - 11:04 PM.


#18 sycocys

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Posted 16 April 2023 - 05:23 AM

View PostSamziel, on 15 April 2023 - 11:03 PM, said:


You get 10 tons of ammo with XL300/LE250 and a small bit of armor shaving. It has plenty of ammo. If you want missiles too thats a different story.

Well the lbx2 alone is going to be next to useless. It will be like slower long range MGs.

So you'll want missiles, which themselves will be next to useless without an equivalent or exceeding amount of ammo buff for everything over srm2.

Meme mechs as "legendary" just isn't a great choice in my opinion.

#19 Widowmaker1981

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Posted 17 April 2023 - 02:49 AM

View PostfeeWAIVER, on 15 April 2023 - 06:32 AM, said:

The idea is that a point system for buying hard points and quirks would keep the mech in realm of balance.
IE, if you want more hard points, you can afford less quirks. If you want more quirks you can afford less hard points..


I dont think this is a good idea at all. Give me access to a system like that with much in the way of options and i pretty much guarantee i will come up with something broken - immediate thought based on your quirks vs hardpoint numbers idea is that you look for strong builds that require few hardpoints (plenty of good builds that only need 2-3 weapons exist) so you could max quirks while not really losing anything.

#20 sycocys

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Posted 17 April 2023 - 03:51 AM

View PostWidowmaker1981, on 17 April 2023 - 02:49 AM, said:


I dont think this is a good idea at all. Give me access to a system like that with much in the way of options and i pretty much guarantee i will come up with something broken - immediate thought based on your quirks vs hardpoint numbers idea is that you look for strong builds that require few hardpoints (plenty of good builds that only need 2-3 weapons exist) so you could max quirks while not really losing anything.

Truth. You think the meta builds are shat now, wait until they can over quirk dual heavy guass and ppcs.





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