feeWAIVER, on 28 April 2023 - 05:23 AM, said:
I'm not seeing this..
I can't think of any example of line of mechs that got nerfed because of one build.
Crab-27 is a great example of an already very well performing mech getting over quirked and pigeonholed during a recent pass. And most of the rest of the variants were quirked into particular builds/weapon systems in the same pass.
The HBK-IIC across the board structure reduction when the only mech that was considered top tier was the B variant, and only one build of it at that.
-- edit, sorry it was the A variant. Always get the iic's mixed up in order since the first one doesn't have a designator.
TheCaptainJZ, on 28 April 2023 - 10:02 AM, said:
I still think we have too many quirks and too strong of skills especially since you can easily max out skills you could not before, making your weapons faster and cooler. .
The hardpoint inflation has been a serious issue, but in my opinion a larger one that was never addressed early on and only made worse with following iterates is the skill node/tree system - it should have always been zero sum. It would make a bunch of the loud comp types angry but fixing that would do a lot for giving them the ability to actually balance out across the board.
Edited by sycocys, 29 April 2023 - 04:04 AM.