

Should Narc Also Cause Damage?
#1
Posted 05 May 2023 - 04:33 PM
This would really help the hard point limited light mechs.
#2
Posted 05 May 2023 - 05:43 PM
Having one-two points of damage on it wouldn't entice any one to use it more.
#3
Posted 05 May 2023 - 06:41 PM
Krashbox, on 05 May 2023 - 04:33 PM, said:
What a wet noodle! Maybe one or two points of matchscore!
ThreeStooges, on 05 May 2023 - 05:43 PM, said:
That's why some dedicated NARC build (used to?) mount 2 launchers...
IMHO the cooldown is fine. A NARC shot should be deliberate, you don't have much ammo anyway.
What could help narcers would be a "NARC damage" reward when the target is hit by missiles, instead of only "NARC kills".
#4
Posted 05 May 2023 - 09:39 PM
It's true though that NARC'ing isn't awarded MS in real proportion to the value generated. Damage won't change that because nobody runs NARCs for the damage, and in fact the damage indicator popping up for the target would actually make NARCs worse by making people more aware of when they've been hit.
#5
Posted 05 May 2023 - 09:44 PM
Krashbox, on 05 May 2023 - 04:33 PM, said:
This would really help the hard point limited light mechs.
You playing a game where 'Mechs capable of producing (and repeating every few seconds) 50-point alpha strikes exist.
And you are deliberating if NARC Beacon should do 2 or 4 points of damage?

#6
Posted 06 May 2023 - 06:57 AM
epikt, on 05 May 2023 - 06:41 PM, said:
That's why some dedicated NARC build (used to?) mount 2 launchers...
IMHO the cooldown is fine. A NARC shot should be deliberate, you don't have much ammo anyway.
What could help narcers would be a "NARC damage" reward when the target is hit by missiles, instead of only "NARC kills".
Good luck getting two narcs on a lct or fea with ammo and every thing else. Sounds like some people need an mdd with narc x6 micro lasers x6 for a dedicated narc build.
#7
Posted 06 May 2023 - 07:29 AM
#8
Posted 06 May 2023 - 02:43 PM
#9
Posted 06 May 2023 - 05:44 PM
#10
Posted 06 May 2023 - 09:31 PM
LordNothing, on 06 May 2023 - 02:43 PM, said:
Are the new weapon systems still actually happening or has it all fallen by the wayside?
#11
Posted 06 May 2023 - 10:03 PM
#13
Posted 06 May 2023 - 11:28 PM
LordNothing, on 06 May 2023 - 11:15 PM, said:
well, pgi's track record for these kind of things is kind of flakey. so take it with a grain of salt.
From what I gather, they have a shaky past. That said, they stuck to every roadmap point since I started. Nothing is written in stone but it seems worth being hopeful for now. Half dead game or not, there has been more new content for MWO in the last few months than some AAA titles in the last year.
#14
Posted 06 May 2023 - 11:36 PM
Orion_, on 06 May 2023 - 11:28 PM, said:
From what I gather, they have a shaky past. That said, they stuck to every roadmap point since I started. Nothing is written in stone but it seems worth being hopeful for now. Half dead game or not, there has been more new content for MWO in the last few months than some AAA titles in the last year.
theyve done a solid since their post mw5 lull. but with a dwindling player base and funds as a result, its inevitable that some line items will be crossed off of their agenda.
#15
Posted 09 May 2023 - 01:17 AM
#16
Posted 09 May 2023 - 02:39 PM
We need at least some match score/c-bill rewards for landing NARCS.
Second:
Be nice to increase in NARC beacon hit points, so a single NARC with no other missiles flying can (for instance) survive one AMS, but get destroyed if there are two AMS.
And you can fire two NARCs at one time to get one through if there are two AMS.
I hate spending the whole match launching NARCs to only to get only one or two hits just because one person somewhere has a single AMS.
Not enough to make a NARC OP, but it's basically wasted tonnage right now.
#17
Posted 12 May 2023 - 03:59 AM
there was a time when TAG was and Artemis were must have equipment on any LRM boat. now Artemis is nearly worthless and TAG is only somewhat helpful. (they did a HUGE nerf to LRMs a few years ago, tthe only good thing we got out of it was the alternate LOS/IDF fire arcs. everything else was massive nerf to everything locking missile in one way or another)
#18
Posted 12 May 2023 - 04:37 AM
#19
Posted 12 May 2023 - 07:17 AM
#20
Posted 15 May 2023 - 01:18 PM
NARC doesn't get used that much, due to so much of the game being stacked against LRM's, and NARC itself kind of gets derided by most everyone, but DAMN to most of us hate getting NARC'ed!
You want to see somebody run away from the fight, or literally ask a teammate to shoot them with a PPC, you just NARC 'em!
Kind of amusing.
Edited by An6ryMan69, 15 May 2023 - 01:18 PM.
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