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Should Narc Also Cause Damage?


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#1 Krashbox

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Posted 05 May 2023 - 04:33 PM

Personally, if I get hit by a NARC I try to hunt down the offender and obliterate but I've been noticing on the end-of-match score board most mechs using NARCs do not have significant damage done score. It seems to me if someone uses NARC they should get some benefit from them other than just lighting up an opponent. NARC cool down is long and the weight is more than an SRM-6. Maybe 2 damage points for IS and 4 for Clan for each NARC?

This would really help the hard point limited light mechs.

#2 ThreeStooges

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Posted 05 May 2023 - 05:43 PM

What would really help narc is not make it the longest cool down in the game for a thing that does zero damage. You can not find any weapon in the game that does damage with a longer cool down than narc's seven seconds. Even when you deliberately hunt down the highest cool down quirks for missiles or a generic cool down quirk and combine it with the skill tree cool down skill narc still has one of the longest cool downs in the game.

Having one-two points of damage on it wouldn't entice any one to use it more.

#3 epikt

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Posted 05 May 2023 - 06:41 PM

View PostKrashbox, on 05 May 2023 - 04:33 PM, said:

Maybe 2 damage points for IS and 4 for Clan for each NARC?

What a wet noodle! Maybe one or two points of matchscore!

View PostThreeStooges, on 05 May 2023 - 05:43 PM, said:

What would really help narc is not make it the longest cool down in the game

That's why some dedicated NARC build (used to?) mount 2 launchers...
IMHO the cooldown is fine. A NARC shot should be deliberate, you don't have much ammo anyway.

What could help narcers would be a "NARC damage" reward when the target is hit by missiles, instead of only "NARC kills".

#4 foamyesque

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Posted 05 May 2023 - 09:39 PM

NARC cooldowns are honestly fine given how bloody long being NARC'd lasts. A reduction in one should lead to a reduction in the other.

It's true though that NARC'ing isn't awarded MS in real proportion to the value generated. Damage won't change that because nobody runs NARCs for the damage, and in fact the damage indicator popping up for the target would actually make NARCs worse by making people more aware of when they've been hit.

#5 martian

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Posted 05 May 2023 - 09:44 PM

View PostKrashbox, on 05 May 2023 - 04:33 PM, said:

Personally, if I get hit by a NARC I try to hunt down the offender and obliterate but I've been noticing on the end-of-match score board most mechs using NARCs do not have significant damage done score. It seems to me if someone uses NARC they should get some benefit from them other than just lighting up an opponent. NARC cool down is long and the weight is more than an SRM-6. Maybe 2 damage points for IS and 4 for Clan for each NARC?

This would really help the hard point limited light mechs.

You playing a game where 'Mechs capable of producing (and repeating every few seconds) 50-point alpha strikes exist.

And you are deliberating if NARC Beacon should do 2 or 4 points of damage? Posted Image

#6 ThreeStooges

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Posted 06 May 2023 - 06:57 AM

View Postepikt, on 05 May 2023 - 06:41 PM, said:

What a wet noodle! Maybe one or two points of matchscore!


That's why some dedicated NARC build (used to?) mount 2 launchers...
IMHO the cooldown is fine. A NARC shot should be deliberate, you don't have much ammo anyway.

What could help narcers would be a "NARC damage" reward when the target is hit by missiles, instead of only "NARC kills".


Good luck getting two narcs on a lct or fea with ammo and every thing else. Sounds like some people need an mdd with narc x6 micro lasers x6 for a dedicated narc build.

#7 Magnus Santini

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Posted 06 May 2023 - 07:29 AM

As I have said before, the easiest is to have NARCs be made from LRM casings instead of AC-20 casings. That would increase their ammo count enough so missing and target priority is not a problem. -Like with every other weapon.- Then it could be grouped with other weapon systems and fired freely or at least normally. Otherwise the best solution is to give the NARC a battery that lasts at least 15 minutes. So anyone making the sacrifice to use that weapon at least puts the target in the spotlight for the rest of the match.

#8 LordNothing

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Posted 06 May 2023 - 02:43 PM

had we got ammo types, explodie narc ammo would have been a good idea. however with new weapons upcoming id rather get vgls and mech mortars.

#9 Orion_

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Posted 06 May 2023 - 05:44 PM

Maybe not damage, but this seems like something that really should be explored more. I think match score added for time tagged in addition to damage dealt and kills while tagged seem appropriate. IE +10 for every 5 seconds tagged, +10 for every 10 damage dealt by missiles, and +50 for every kill made while tagged. It only seems fair that the poor dude in the Raven we make our sole purpose to kill gets a reward.

#10 PocketYoda

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Posted 06 May 2023 - 09:31 PM

View PostLordNothing, on 06 May 2023 - 02:43 PM, said:

had we got ammo types, explodie narc ammo would have been a good idea. however with new weapons upcoming id rather get vgls and mech mortars.


Are the new weapon systems still actually happening or has it all fallen by the wayside?

#11 feeWAIVER

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Posted 06 May 2023 - 10:03 PM

Would be cool if narc gave you credit for any missile dmg done to a target under your narc.

#12 LordNothing

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Posted 06 May 2023 - 11:15 PM

View PostPocketYoda, on 06 May 2023 - 09:31 PM, said:

Are the new weapon systems still actually happening or has it all fallen by the wayside?


well, pgi's track record for these kind of things is kind of flakey. so take it with a grain of salt.

#13 Orion_

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Posted 06 May 2023 - 11:28 PM

View PostLordNothing, on 06 May 2023 - 11:15 PM, said:


well, pgi's track record for these kind of things is kind of flakey. so take it with a grain of salt.


From what I gather, they have a shaky past. That said, they stuck to every roadmap point since I started. Nothing is written in stone but it seems worth being hopeful for now. Half dead game or not, there has been more new content for MWO in the last few months than some AAA titles in the last year.

#14 LordNothing

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Posted 06 May 2023 - 11:36 PM

View PostOrion_, on 06 May 2023 - 11:28 PM, said:


From what I gather, they have a shaky past. That said, they stuck to every roadmap point since I started. Nothing is written in stone but it seems worth being hopeful for now. Half dead game or not, there has been more new content for MWO in the last few months than some AAA titles in the last year.


theyve done a solid since their post mw5 lull. but with a dwindling player base and funds as a result, its inevitable that some line items will be crossed off of their agenda.

#15 SafeScanner

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Posted 09 May 2023 - 01:17 AM

hmm id say make them immune to ams (just argue the narc spoofs ams) and maybe a reduction in cooldown the damn thing is already slow traveling

#16 CherokeeRose187

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Posted 09 May 2023 - 02:39 PM

First:

We need at least some match score/c-bill rewards for landing NARCS.

Second:

Be nice to increase in NARC beacon hit points, so a single NARC with no other missiles flying can (for instance) survive one AMS, but get destroyed if there are two AMS.

And you can fire two NARCs at one time to get one through if there are two AMS.

I hate spending the whole match launching NARCs to only to get only one or two hits just because one person somewhere has a single AMS.

Not enough to make a NARC OP, but it's basically wasted tonnage right now.

#17 VeeOt Dragon

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Posted 12 May 2023 - 03:59 AM

yeah i agree that both NARC and TAG need some love, they should get MS rewards for LRM/ATM damage dealt (say perhaps a quarter or even half of the total MS value of the damage dealt.)

there was a time when TAG was and Artemis were must have equipment on any LRM boat. now Artemis is nearly worthless and TAG is only somewhat helpful. (they did a HUGE nerf to LRMs a few years ago, tthe only good thing we got out of it was the alternate LOS/IDF fire arcs. everything else was massive nerf to everything locking missile in one way or another)

#18 Storky

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Posted 12 May 2023 - 04:37 AM

Any lock on missles are so dead today because of the ECM meta.

#19 Kimias

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Posted 12 May 2023 - 07:17 AM

Narc should cause info screens to malfunction on your mech, no radar, weapon screen disappear, can not see your mech icon..., maybe neurologic damage like screen shake when you are stuck.

#20 An6ryMan69

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Posted 15 May 2023 - 01:18 PM

NARC is funny.

NARC doesn't get used that much, due to so much of the game being stacked against LRM's, and NARC itself kind of gets derided by most everyone, but DAMN to most of us hate getting NARC'ed!

You want to see somebody run away from the fight, or literally ask a teammate to shoot them with a PPC, you just NARC 'em!

Kind of amusing.

Edited by An6ryMan69, 15 May 2023 - 01:18 PM.






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