feeWAIVER, on 05 May 2023 - 05:55 AM, said:
Hate to say it, but HLLs need nerfed.
They can core out and kill my locust from behind faster than the sound can even register.
It's happened more than once. I stop at a corner to check my seismic, and a clan mech behind me 1shots me before I have time to react. No visual or audio cues, just 100% to instant death. Did Cauldron lower their beam duration or something? It's dumb.
No, they have a 1.45s burn, and are an absolute pain to use against fast lights, unless they run in a straight line or stand still.
However, i dont think thats a HLL specific issue. Literally any half decent laser vomit setup can backshot a non moving locust faster than most people can react. Assuming you are running max structure skills and have 5 back armour (which is being generous, id imagine), a locust has 19 HP vs a rear ST shot. 2 LPL + 4 ERML is 52 damage, over ~1s, so youd be dead in ~0.4 seconds, and thats using LPLs instead of HLLs (Pulse lasers have a FAR less noticeable audio cue when they hit you than heavies or ERs)
To be honest, LPLs are far superior weapons to HLLs - any mech that has the tonnage to run LPLs should do that. Where HLLs shine is giving hardpoint and tonnage starved mechs the ability to pack a solid punch
(Pls no nerf. >_> HLLs existing means its actually viable to use an ECM Shadow Cat with a build that isnt 2xERPPC, and thats a huge deal for me, because Scats are my favourite mechs and its nice to have multiple build options)
Edited by Widowmaker1981, 05 May 2023 - 06:30 AM.